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"Base" Defense and magic defense

Donk3yDonk3y
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in General Chat
What contributes to the "base" defense/magic defense? Except for stats (like 10 will = 1 mdef).

I'm asking because I want to know the best way to get the requirements for the techniques :)

Comments

  • DragoolfireDragoolfire
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    Every 10 Str contributes to 1 Defense.
    The Defense skill passively adds to base Defense.

    Light/ Heavy Armor Mastery, Shield Mastery (note: you need these equipped)

    Leveling up with combat related talents helps too.
    Alshian
  • AlshianAlshian
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    Every 10 Str contributes to 1 Defense.
    The Defense skill passively adds to base Defense.

    Light/ Heavy Armor Mastery, Shield Mastery (note: you need these equipped)

    Leveling up with combat related talents helps too.

    The only way.
  • GretaGreta
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    edited May 15, 2019
    Don't forget Soul Link skill... Your pet will always be your best friend in this game. Believe me.
  • Donk3yDonk3y
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    So did anybody make a rough estimate as to how much will is needed to activate the defense technique (forgot it's name)? Considering r1 soul link on a 200 lv pet with r1 shield and armor masteries?
  • BlissfulkillBlissfulkill
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    edited May 15, 2019
    Donk3y wrote: »
    What contributes to the "base" defense/magic defense? Except for stats (like 10 will = 1 mdef).

    I'm asking because I want to know the best way to get the requirements for the techniques :)

    @Donk3y

    Base Defense is basically the white number beside your actual defense. Your stat gains from skill ranking should contribute to it, as well as leveling. I suggest going warrior and leveling up as high as possible, as well as having rank 1 defense, which directly adds base defense.
  • NemurikoAlexinaNemurikoAlexina
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    The main contributions to base defense are Strength, Equip stats (includes upgrades, but excludes artisan upgrades and enchants), defense skill (including dan ranks), and totems.

    Heavy armor mastery, shield mastery, and similar skills DO NOT contribute.

    You can activate the defense technique without having divine link active pretty easily by having as low as 800 str and 600 will, if you have some nice armor (magic armor, with defense AND magic defense, such as Royal Knight Armor, Colossal Valiance Armor, or Geas armor).

    Try and find a 8-10 defense totem, a few Ancient Horned Rings (6 def each accessories, or 5 def Droseras if you're cheap), upgraded magic armor, and maybe even an Alban Knights Emblem (Can be customized to add +15 def and +15 M def, and stacks with other totems).
  • Donk3yDonk3y
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    @Nemuriko so wait, armor DOES contribute?
  • KensamaofmariKensamaofmari
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    Copy/Paste from wiki

    https://wiki.mabinogiworld.com/view/Stats#Defense.2FProtection

    Defense/Protection
    A measure of your physical damage mitigation. The more Defense you have, the less damage you take. The higher STR, the higher DEF.

    Reduces incoming physical damage by #%. The higher the protection, the lower the chances of taking critical physical attacks.

    A measure of your magical damage mitigation. The more Defense you have, the less damage you take. The higher the Will, the higher the Magic Defense.

    Reduces incoming magical damage by #%. The higher the magic protection, the lower the chances of taking critical magic attacks. Magic protection increases as Intelligence increases.

    Defense (Def) reduces physical damage received by the specified amount.
    Every 10 Str contributes to 1 Defense.
    The Defense skill passively adds to base Defense.
    Certain skills, Tethra, and Armor Pierce ignores Defense.
    Not to be confused with the Defense skill.
    Protection reduces physical damage received by a percentage. It also reduces the enemy's effective Injury and physical Critical rates.
    The values for protection (Protection in the character screen) to Effective Protection (the actual damage, injury, and critical reduction) can be found here.
    Physical Critical Chance is reduced by 2.0% for every Effective Protection point on the target.
    Certain skills ignore this.
    Maximum and Minimum Injury Rate is reduced by 1.0% for every Protection point on the target.
    Life Drain, Shadow Spirit, and Wings of Rage are the only skills that can completely ignore Protection.
    Protection experiences diminishing returns after 32, meaning more Protection is needed to reduce 1% more damage as values get higher.
    Magic Defense reduces magical and alchemy damage received by the specified amount.
    Every 10 Will contributes to 1 Magic Defense.
    Magic Protection reduces magical and alchemy damage received by a percentage. It also reduces the enemy's effective magic/alchemy Critical rates.
    Every 20 Int contributes to 1 Magic Protection.
    The values for protection to Effective Protection can be found here.
    Magic Protection experiences diminishing returns after 31, meaning more Magic Protection is needed to reduce 1% more damage as values get higher.
    Magical Critical Chance is reduced by 2.0% for every Magic Protection point on the target.
    Certain skills ignore this.
    The following also affect the above stats:
    Most Equipment worn.
    For Bodywear, Heavy Armor contributes the most to defensive stats, followed by Light Armor, then Clothing.
    Most Accessories, Headgear, Gloves, and Shoes add no or miniscule amounts of defensive stats.
    Robes and Wings do not contribute to any defense stat.
    Shields contribute to Defense and Protection. Guard Cylinders contribute to Magic Defense and Magic Protection. Both add hidden melee/archery Defense and Protection against critical that is not displayed in the character's stat window.
    Marionettes also contribute miniscule amounts of Defense and Protection.
    There are very few equipment, or Magic Armor, that affects Magic Defense and Magic Protection.
    Certain skills, such as Defense, Healing, Party Healing, Wind Guard, and Enduring Melody, temporarily increase the Defense, Protection, Magic Defense, and/or Magic Protection stat while active.
    All Lances, the Masterpiece Bow, the Bhafel Slayer, and the Bhafel Hunter possess a Piercing Level, which has the ability to ignore some Defense and Protection.
    Frozen Blast, Spinning Uppercut, and Devil's Dash can temporarily lower the opponent's Defense and Protection.
    Hydra Transmutation can temporarily lower the opponent's Magic Defense and Magic Protection.
    Berserk reduces the user's Defense, Protection, Magic Defense, and Magic Protection to zero.
    Mana Shield does not take the user's Defense, Protection, and Magic Protection stats into calculation.
    Magic Defense and Hidden Shield Defense are still taken into calculation, however.
    Heavy Armor Mastery, Light Armor Mastery, and Shield Mastery increases Defense, Magic Defense, Protection, and Magic Protection while wearing the respective equipment.
    Damage received is calculated as: Damage * (100 - Damage Reduction from Protection) / 100 - Defense or Damage * (100% - Damage Reduction from Protection%) - Defense
    For example, if one had 20 Defense and 6 Protection (10% Damage Reduction) and received 500 damage, the damage would be reduced to be 500 * (100 - 10) / 100 - 20 = 430.
    Any additional Defense and/or Protection from skills is applied after the first series of Defense/Protection calculations.
    For example, if one had 20 Defense and 6 Protection (10% Damage Reduction), activated Human Defense Rank 1 (65 Defense and 35 Protection [38% Damage Reduction]), and received 500 damage, the damage would be reduced to {[500 * (1.00 - 0.10) - 20] * (1.00 - 0.38)} - 65 = 202.
    Contrary to popular belief, it is not possible to have negative Defense and/or Protection.
    If the defensive stat ignored and/or reduced is greater than the enemy's defensive stat, damage calculations will simply use 0 for the stat.
    Passive Defenses reduces damage by a certain percentage, however this is not to be confused with Protection.
    Certain monsters are immune to traditional forms of attack, however this is not to be confused with Protection.
    See also: Defense Modifiers and Protection Modifiers.
  • Donk3yDonk3y
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    @Ken we're talking about base defense, the thing that actually trigers the technique.
  • KensamaofmariKensamaofmari
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    Donk3y wrote: »
    @Ken we're talking about base defense, the thing that actually trigers the technique.

    My bad, thought it was included in wiki, but looks like they only mentioned defense skill.
  • Donk3yDonk3y
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    Also tested with my RK armor and yes, the defensive stats that are shown on the armor get added on top of the base (bracket) values