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An alternative to AFK events
I've been in this community a very long time. And I remember the days we'd go for months without an event and the forums would be filled with complaints. The answer this was to constantly be running events, which has expectedly lowered the quality of events because they're low effort AFK events. Essentially, the same complaints have resurfaced.
I don't think a game needs constant events or even frequent events personally but I wouldn't suggest removing them all so as an alternative solution I'd like to suggest making Mabi the gacha game it longs to be and take the typical attendance system from those games.
To explain, there is always an attendance thing running. You log in daily, you get a stamp. It's some meager reward, like some of the cash shop currency once a week or some basic items like what you get from the service daily item thing, but maybe modernize it a bit. Then when there are events, sometimes they'll run and additional event-themed attendance card. (It checks off both the normal one and all the event ones.)
This is an extremely low-effort one and done system. All the attendance cards could use the same thing. You could still run bingos and other half-AFK events that could have cards which give out spins or whatever but overall the goal would be to significantly reduce the amount of attendance events into just a normal system that doesn't need any special hype. This would allow event devs the time to focus on actually fun-to-do events, and maybe actually test that movement speed doesn't ruin them.
If nothing else, it's a more honest system, I think. No one is hyped to do nothing and get items; they want the items, sure, but it's inherently unrewarding and doesn't bring people back to the game.
Server: Alexina
Character: Kadalyn
Comments
The only problem is that many people are now OP and the challenge and adventure is no longer there to run dungeons.
It's still good for newbies, if ran along another veteran tailored event.
Events should definitely be active, but if there are daily event quests involved, they should be completable in 30-45 minutes so as not to make it too hard on players who have school or kids or demanding bosses who have no respect for their personal time (the last one is a problem in the U.S., because American employers are rude). It's all about balance.
Even when late at night and there doesn't seem to be many people available to help with certain quests (like the sharing food part) there is always someone. All you have to do is ask.
I feel like too many people have gone away from relying on each other and have isoed themselves.
I can agree with you there.
Few days ago I was greeting NPC's and one guy just came in asking if i also needed Campfire Sharing. I said yes and we both did it.
If you see few players running around, it's sometimes enough just to place a Campfire and some people will join quickly.
Really glad it's working out so far.
Not gonna do much.
Mostly just finally stopped being too lazy to write up this post uwu there wasn't a particular trigger.