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Redo the Crusador Point System

SqueeSquee
Mabinogi Rep: 1,565
Posts: 201
Member
in Feedback and Suggestions
I didn't really understand why it was needed to force players to fight an annoying boss instead of using a much easier upgrade system like Demi-god and the knights powers (Dark and Paladin) had. The crusador requirements for leveling skills and requiring apostle raids to level these skills is more hastle than it needs to be. Especial since there's no way to help ease the training through things like training potions and talents of it's own.

The divine knights skills should be able to be trained on normal enemies, not doing an outdated raid that no one does anymore. Even if you can find people to do this, the apostles are much more annoying than they need to be, and even though there's a solo option, the apostle isn't even that fair with it's attack patterns. It doesn't telegraph it's attacks at all before just killing you for no reason when you're doing the raids, and that was the major problem I had with Girgishiy to begin with was that he didn't really telegraph, unless it was above the screen where you can't see his telegraph. The main skills need to just require using them on enemies, and maybe add another training requirement like using on an enemy, like using shield of trust and then having an additional training requirment for an enemy attack you while it's active rather than forcing you to train against the Apostle's mineral rain which is darn near impossible to see coming.

Then there's the subskills. These need a far better training method than doing raids. Personally, I think the best method of leveling these up would be like the potential stat system, where every number of cumulative levels you get a number of points to put into your divine knights subskills rather than being forced to constantly spam these stupid missions I don't see anyone doing anymore. Honestly, I think the entire stat system needs a huge overhaul, but that's a discussion for another time. For now, it's the crusador points that need some serious fixing. I would love to level up my crusador skills, but I absolutely refuse to do these absurd apostle missions that keep killing me because I can only see the bosses feet and can't see what he's going to do.

Take the knights skills and demi-gods. Leveling up was the way to get points to level up those skills (At least when I leveled them, I don't know if that's still the case since I haven't kept up with those systems after I rank 1'd everything), and honestly it felt pretty cheap to not have that with the crusador skills as well, especially after the Nascent Divinity transformation was intro'd (which I still have yet to get).

The crusador points need a better way for us to grind for them. I'm okay with grinding, but overall, we just better options for doing so. This game has always about choice and having multiple choices for just about everything. Why not have that option for Crusador skills as well so we aren't forced to play missions no one wants to play.
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