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Adjustments to existing skills (Transformation)

XCalibieXCalibie
Mabinogi Rep: 2,405
Posts: 114
Member
edited May 3, 2020 in Feedback and Suggestions
All suggested values are just that, suggestions. They could be tweaked as needed.

Transformation Skills

Flat values are a thing of the past and don't scale very well in an ever-changing game, these suggestions can hopefully fix that a little bit:

Paladin

-Retain effects of equipped Titles.
-Allow Transformation bonus stats to go beyond the base stat cap.
-Reduce maximum transformation time to 6 minutes.
-With all related skills at Rank 1, while transformed:
--Increase Max HP by 30%
--Increase Max MP by 20%
--Increase Max Stamina by 40%
--Increase Strength, Dexterity, and Will by 15%
--Increase Defense and Magic Defense by 10%
--Increase Protection and Magic Protection by 5%
--Increase Damage of all skills by 2.5%
-New Active Skill (?)

Dark Knight

-Retain effects of equipped Titles.
-Allow Transformation bonus stats to go beyond the base stat cap.
-Reduce maximum transformation time to 5 minutes and 30 seconds.
-Change HP drain per second after end of transformation time from 10HP (flat) to 0.5%.
-To keep the randomness that came with the original Dark Knight...With all related skills at Rank 1, while transformed:
--Increase Max HP by 20 to 45%
--Increase Max MP by 15 to 50%
--Increase Max Stamina by 10 to 35%
--Increase Strength, Dexterity, and Intelligence by 5 to 25%
--Increase Damage of all skills by 1 to 4%
-Change Active Skill (?)

Beast

-Retain effects of equipped Titles.
-Allow Transformation bonus stats to go beyond the base stat cap.
-Reduce maximum transformation time to 6 minutes.
-With all related skills at Rank 1, while transformed:
--Increase Max HP by 40%
--Increase Max MP by 15%
--Increase Max Stamina by 40%
--Increase Strength and Will by 20%
--Increase Intelligence and Dexterity by 10%
--Increase Defense and Magic Defense by 12%
--Increase Protection and Magic Protection by 6%
--Increase Damage by of all skills 3.0%
-No changes to Active Skill (Full Swing), people seem to like this as is.

Falcon

-Retain effects of equipped Titles.
-Allow Transformation bonus stats to go beyond the base stat cap.
-Reduce maximum transformation time to 6 minutes.
-With all related skills at Rank 1, while transformed:
--Increase Max HP by 15%
--Increase Max MP by 40%
--Increase Max Stamina by 40%
--Increase Strength and Will by 10%
--Increase Intelligence and Dexterity by 20%
--Increase Defense and Magic Defense by 8%
--Increase Protection and Magic Protection by 4%
--Increase Damage of all skills by 3.0%
-Change Active Skill (?)

Awakening of Light

-With all related skills at Rank 1, while transformed:
--Change HP, MP, and Stamina recovery rate to 1% per second.
--Increase Spear of Light's damage to 800% of base damage.
--Increase Spear of God's damage to 2200% of base damage, consumes 0.2 Durability on the Brionac when used.
--Increase Fury of Light's Damage to 60% of base damage, reduce loading time to 2 seconds.
--Change Shadow Spirit to passively collect energy from defeated enemies. Change damage to 30% of base damage.
--Reduce Wings of Eclipse's reactivation cooldown to 10 seconds, change damage tolerance limit to 40% of Max HP.
--Change Wings of Rage's damage to 50% of base damage. Change residual damage to 25% of base damage. (over 5 seconds).
Negumiko

Comments

  • RoyRedRoyRed
    Mabinogi Rep: 1,940
    Posts: 162
    Member
    XCalibie wrote: »
    All suggested values are just that, suggestions. They could be tweaked as needed.

    Transformation Skills

    Flat values are a thing of the past and don't scale very well in an ever-changing game, these suggestions can hopefully fix that a little bit:

    Paladin

    -Retain effects of equipped Titles.
    -Allow Transformation bonus stats to go beyond the base stat cap.
    -Reduce maximum transformation time to 6 minutes.
    -With all related skills at Rank 1, while transformed:
    --Increase Max HP by 30%
    --Increase Max MP by 20%
    --Increase Max Stamina by 40%
    --Increase Strength, Dexterity, and Will by 15%
    --Increase Defense and Magic Defense by 10%
    --Increase Protection and Magic Protection by 5%
    --Increase Damage of all skills by 2.5%
    -New Active Skill (?)
    I was wondering is there ever gonna be a useable skill for Paladin?

  • NegumikoNegumiko
    Mabinogi Rep: 8,535
    Posts: 1,089
    Member
    for appearance purposes I would also like to see another manage icon similar to the Dance of Death skill manage icon. this could basically allow player to equip any of the previous transformation forms they have already unlocked. the Infra Black for Dark Knight just looks awful compared to some of it's other forms. might be nice to Dan rank transformations at some point as well.
  • HelsaHelsa
    Mabinogi Rep: 20,695
    Posts: 4,458
    Member
    We can go back and forth as to what Goddess we support, why not allow the same for P/Dk.