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Why Do You Stick Around ? [Poll]
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A lot of the code would be reusable though. For example, characters will still have hit boxes, the skills will still work as they do behind the scenes. Other than graphics and how they are displayed, the rest would port over fairly readily.
I guess I should mention WHY the coding is TOO integrated. Because it barely works, it is a HOT MESS.
Here is a good recent example.
Some of those textures we have never used or are no longer in use. There is a BLEEP ton of junk coding within mabi.
Bleep ton of junk textures... O_o;
2015 HAPPY NEW YEAR.
I'm dying.
While your idea of making improvements in cost-ineffective ways is correct from the general standpoint, the lack of understanding of how this industry functions is also why it does not make sense.
Ken lay off the crack dude.
Crack is too expensive for a normal person like me.
Then it's just a matter of reimplementing all of the boring stuff like machine handling and GUIs
Totally illegal usually(even for the original creators) because of licensing crap for all of the little file formats and dumb things no sane person cares about
Textures are just resources; they're not really an impediment to the game running; it's just artwork. There's is likely to be spaghettified code. But that's what software engineers are paid to deal with. Sparsely commented code is just another Tuesday in the software biz.
If this is the case, why in the world is it sorting through defunct textures? Seriously. I wonder if KR or NA was to go through all those texture files and remove them maybe mabi might load easier for those without gaming computers? I mean even on my machine I see them briefly.