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I want to ask about reforging rate

withmudwithmud
Mabinogi Rep: 1,090
Posts: 6
Member
edited February 14, 2021 in General Chat
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(Seoul = Yonhap News) Reporter Hyo-Seok Lee = In a situation where excessive'item selection' was recently controversial, when the National Assembly tried to legislate the relevant regulations, the game industry began to protest, saying it was a "trade secret".

The Korea Game Industry Association announced on the 15th that it has delivered an association-level opinion on the recently proposed'All Amendment to the Game Industry Promotion Act' to the Assembly Office of the National Assembly's Culture, Sports and Tourism Committee.

The Game Industry Association said in its opinion, "(The whole amendment to the Game Act) is an unclear concept that hinders the predictability of business operators and enforces obligations by creating a number of new provisions that did not exist." Insisted.

At the same time, the association commented that it was "a bill that excessively violates the freedom of business and has no effect or is unlikely to be realized."

In particular, the game industry expressed strong opposition to regulations related to probability-type items through the association's opinion.

The whole amendment to the game law contained the first legal definition related to probability-type items and that game companies must disclose the probability of drawing items.

The current game industry's self-regulation is transferred to the law as it is.

However, experts observe that if the concept and type of probability-type items are specifically included in the law, game companies should disclose the probability of drawing items more transparently than now.

In its opinion, the association argued that "balance, such as limiting high-end items to a certain percentage, is one of the most essential parts for the fun of the game," and "a representative trade secret managed by business operators by investing considerable expenses and researching it." did.

At the same time, the association said, "Current probability-type items have a'variable probability' structure, so the probability always fluctuates according to the user's game progress, and there are many cases where the probability is not accurately known even by developers and operators."

The game is played differently for each user, but it is difficult to disclose the probability because the probability-type item is currently designed so that the probability of supplying the item varies according to the progress of each user.

The association commented, "It is not feasible to provide the probability of supplying items for each user to more than hundreds of thousands of users," and "The definition of probability-type items specified in the amendment is also unclear and hinders the predictability of operators."

The association added that the provisions to the effect that game advertisements should not promote speculative behavior are also somewhat unclear and the targets of new regulations such as designation of domestic agents are unclear.

The association argued that the amendment to the game law is expected to hold back the development of the game industry, and that it is considered to be unconstitutional.

In a press release, the association said, "In line with the rapidly changing game environment, we expected a law amendment that fits the reality, but the reflection of on-site opinions is insufficient." I am concerned that there will be an impact,” he emphasized.

They added that they plan to actively respond to the legislative process of the revised game law.

The Game Industry Association is an organization that represents the voice of the Korean game industry.Nexon, NCsoft, and Netmarble are the vice presidents.

https://www.yna.co.kr/view/AKR20210215062451017?section=news





[At the same time, the association said, "Current probability-type items have a'variable probability' structure, so the probability always fluctuates according to the user's game progress, and there are many cases where the probability is not accurately known even by developers and operators."]


Im not sure whats mean "variable probability"
We were fooled by nexon?

Comments

  • LaptopotatoLaptopotato
    Mabinogi Rep: 200
    Posts: 4
    Member
    edited February 20, 2021
    This was kinda hard to read actually, but I think it has to do with the whole anti "gambling in games" thing that Korea has been pushing through. It's the reason why we started getting told what the chances are of an item inside off the gacha a few years ago.

    In reality that should also apply to all in-game "chance" items (not just gachapon). So, I guess we should be told by Nexon what the chances are of advancement on rank and increase of lines AND chances of "huge lucky" reforges (cutscene).

    But that should come from NxKorea first if I'm not mistaken.

    edit: Reading more closely... variable probability reads alot like things certain items in certain games might have odds stacked depending on what a player does (maybe buys lots? maybe uses items more/less often?)

    I will say this, it's gospel to a lot of players (me included) to NOT spam a stack of reforges because nothing good comes from it. It seems like you get better chances if you space them out.