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"Safe" tiles in event are also trapped.
Comments
I wouldn't mind being turned into a sheep every other tile if I wasn't suddenly teleported back to the start a few steps later. Either the tiles are far too sensitive here, or there's some trick to the game with the "safe path" we're just not getting.
When it lags the path is revealed to be separate circles/tiles.
In some instances when the character looks like they walked on the path where it's safe, your character may have suffered from lag and walked outside that path making you start all over. I sometimes click twice on the tile I am on just to be sure I did not walk out of bounds; sometimes when I click again, the game refreshes and I am actually close to the edge of the path.
I choose to do the mini game in a channel where it isn't so busy or leave the mini game and have it reset until the path is easier.