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Why Manus Charges Gold For Healing
I am often disturbed by the 90 gold fee healers charge, mainly due to it being beforehand, and the refusal of treatment without it, no matter the amount or percentage of HP I have. Essentially a mixture of "Don't you care" and "Do your job". Though this might have lore implications that I think people are avoiding. The services they are offering are not life saving, but prevention, something which is not traditionally covered without a form of prepayment or insurance. After all, Milletians are unable to die by conventional means, whereas the regular inhabitants have been shown to be susceptible to death.
One may ask, how can they tell? A lot of it can be determined from the condition of the patient, from their gait to their wounds. Many Milletians have been shown to be completely "fine" at any HP level, with no movement speed reduction pointing to the existence of debilitating wounds, among other things. Milletians are capable of healing their own HP, whereas normal people can be suggested to have a typical, human enough frame, whose injuries are real enough to cause death, while Milletians merely faint before resurrecting, alongside other abilities including rebirthing.
Therefore, the treatment is not necessary for Milletians in any sense, thus any injury that would hurt a regular inhabitant would be considerably trivial to them and their abilities. After all, if resting can restore you to tip top shape, it is usually not that bad.
Thus, Manus and the other healers have no legal obligation to provide what is essentially preventive treatment without charging first, because it is not life saving in anyway, and can be healed by the Milletians. Should they?
Don't be greedy. Be glad it is only 90 gold.
Comments
Hard to say the real reason they charge what they do, but it would be very interesting to see their earnings. A movement must be started for the release of Manus' tax returns!
As far as the cost, it may be hard to sympathize with Milletians that step out the door and come back 30 seconds later beaten to a pulp. Really, the reason we have to pay is PVP tax.
It might be a different thing if someone found us unconscious and brought us in to be healed.
Not to mention he has to pay part time workers to collect eggs for him, also to eat. Have you noticed how big he is, if he does not eat enough he would end up thin like Simon. He has to look out for his manly Manus image. So just to get one batch of eggs and meat is already around say 1000g. Are we sure that Manus is not already in debt, he already gives his holy water away just so he can survive. Think of the things he needs, that 90g is only a small bit towards his eating alone... Manus needs to eat, feed the Manus, save the world
Back in the day 90 gold per person and 180 gold per pet ( you know back when people actually treated their pets like pets) was actually a good amount of money. Back when basic incomes consisted of dungeon drops, part time jobs and fomor scrolls.
But with the amount of money have these days, I don't mind healing fees go up, if people use it at all.
There needs to be a system to get gold out of the economy.
Remember not everyone is invulnerable and not everyone has wound remedies. There's only so much dungeons that supply bandages and p feathers. So while you're at the healers healing, they recommend you buy some of their first aid stuff.
But if we worry about NPC's well-being, I think most of them are struggling with us greedy Milletians running around.
But, I think NPCs have their own world and make their living off of each other rather than from us. Otherwise, I'd hate to be them.
Edern probably has the highest income which is funny, Bangor is one of the poorest places since people will have to go there to repair their gear. If people repair clothes, Simon probably has a pretty high income too.
NPCs based on sales have it the worse.
NPCs selling things like books on the other hand sell a few books and are rich enough to not work anymore. But since, NPCs are technically immortal until killed, no finite amount of money lasts forever.
But I wonder where he gets holy water from..., because he only gives gold for ptj for wool.
Actually, where do they get the equips they give out anyways?
Obviously, he makes generous donations to the church's Building Fund to get all of that holy water. He's one step above the anointing oil prayer cloth level, donchano. ;D
As for the equips? Well, let's just say they fell off the back of a merchant's wagon...
Well, I guess that's why Price doesn't have a lot of things to sell.
You have it mixed up, a week for them is a year for milletians, it's only been 8 years for them.
A large meat costs 450 gold and the reward is 150 gold. Assuming normal world transactions, Glenis charges a bit more for the sale and delivery, 1 meat will cost Manus over 600 gold, let's say 700 gold.
At 90 gold per heal, Manus will need have to heal 8 people per chunk of meat he buys.
Doesn't stop me from selling junk to Walter. He'll have uses for em.
One page. From April. To now.
Well, no one has been interested to talk about these discussions unfortunately.
Manus and the other healers absolutely make the bulk of their money by draining the wallets of the non immortals who seek their services. Those who can't just fall over and die and wait for the marshmallow princess to save them.
Basically when we have no other choice but to go to the healer, that's when they'll start jacking up the price.
Healers are great for beginners who may not have enough potions, bandages, MP and STAM to heal themselves properly and using a campfire may take too long. Going to the healer early on for both players and their pets is worth it. And one should find their services useful every so often if they're hurt and pass by one.
You mean tons on expiring full recovery pots?
But yeah, the healers are mostly not really needed these days. Honestly, the only time I ever use them is to heal my pets because I'm a stingy jerk who doesn't want to share my potions with them. They need to redo the healer system entirely, like letting healers sell stronger potions. Honestly, the healing taking 90 gold isn't really that big of a deal. 90 gold is something you can make back pretty quickly. I suppose if you're a beginning player, it might be annoying, but it doesn't take long before the healers become completely useless to you once you learn to fix yourself up. Heck, the last fishing event even gave us a ton of bandages so we could fix ourselves up with first aid. That and homesteads have fairly easy access to putting herb patches down to make your own potions to save your life when the time comes.