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Why are monsters immune to damage/skills ?
This game makes absolutely no sense sometimes. Why are monsters immune to damage when they're knocked down sometimes, or better yet, you can't cast skills on them when they're knocked down. I think this game is the only game that has this ridiculous mechanic. "Don't use knockdown, I'm gonna meteor strike" is something no one will ever say in a game that isn't still using 2007-combat mechanics.
Comments
Imagine if enemies could still be hurt during knockdowns. Imagine the groups of 8 rotating smash on a single, helpless enemy.
Or the literal walls of windmill. Or the rain of back to back magnums on bosses. Or connecting countless thunder spells back to back.
At least the ability to drop 20 Meteors on a single boss back to back would not happen much.
So to make it simple as to why knockdown immunity and other things exist: Game balance.
Frozen Blast is a fun skill for stuff like this.
You have NOT entered a mission with 8 gun users doing Way of the Gun.
From my understanding, guns do not put monsters in a "true" knockdown state. Thus, they can be attacked over and over again in way of the gun.
Well the boss of Memento has fast regeneration.
Though Magic and Alchemy don't inflict wounds, so if that's your fighting style, that might be a bit annoying.
Glas Gabhleinn invites you.
We need him back
The appearance of realism isn't that important guys.