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Potion Making out of date and Chain Blade
So even though 300 pots can be made in game, Clovers them selves as VERY Time consuming to get a lot of them. I was Hopeing that a Revamp on potion making or materiel gathering is Expanded on in the future. Main because the way potion making is right now it was Largely designed with HP caps around 300 to 400 hp. But with the Talent system and all the knew skills. The average for potions has Ben thrown way off I wouldn't mind using things like herb powder from magic craft to make 300's easier to make. Not To mention the fact that potion Poisoning doesn't care what you make MP or HP is... The toxicity doesn't scale to a players non transformation hp. Still When discussing this with Fellow players we soon came to a Realization that would change the way you look at the upcoming content..... Chain Blade is Luck and Dex.... Two skill stats that are unaffected by potion poison. This would effectively make it that Chain would break the reason why they had put potion Poisoning in the game. So I am Not sure What they intended to do to fix that if they even will.... since range doesn't have the issue of Potion poison to worry about when it comes to the bad side effects as well.
I figured this would be a interesting topic of discussion and I would like to see what others think of this matter. I personally would like to see Skills like Fragmentation (adding in Magic craft and engineering items into the list.) As well as Potion Making revamped in the future. I know many people use RE's but those run out eventuality and the potion making skill would be a lot more useful if it was updated in my opinion or adding a second class of potion making for higher end pots that require certain ranks in potion making would also be acceptable. It would also be nice to eventually see the other herbs for homesteads that are not a peaceable object yet.