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Just a thought on Archery...
What if... We just lock the hit rate to a certain % based on either Bow/Crossbow Mastery or Ranged Attack, for example, setting it at around 75-85% base or so with a +1-2% hit rate per skill rank up and just change the current aim % to be a Max Crit Rate modifier. I say Max Crit Rate cause there'd be absolutely no reason to bother with aiming if it only increased Crit Rate since that's basically capped at 30-37.5% depending on Renown level.
The aiming speed and a few skills would probably have to be tweaked or nerfed a bit to make it not too overpowered, but just think about it...
Edit: Or the base hit rate could be based on distance so as to not make range reforged bows too OP bein able to hit at near 100% rate with over 3.5k range....
Comments
Short answer remove aim and make it based on the distance between you and the target to determine if you actually hit. The greater the distance the higher the chance of missing within reason. Distance related reforges and upgrades would increase how far away the target can be while still granting a perfect hit.