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Dan tests are unbalanced and unfair
Never before has it looked more like an update wasn't even tested before release then with this one. Some of the tests for lack-luster skills like windmill and magnum shot are nearly impossible to complete while others for extremely useful skills like Crisis are so easy its absurd. If they weren't stupid RP missions, it wouldn't be a problem because if you couldn't pass a test you could just come back when you get stronger, but that's not the case. Windmill and Magnum shot particularly are impossible to complete short of getting extremely lucky with crits and enemy placement. The enemies have WAY too much hp to be able to reasonably hit the required goal with the skills and stats you are given for the test under any conditions short of an extreme case of freak chance. I can't imagine how people without top notch internet connections must feel, since them being near impossible as it is means any lag at all will result in a guaranteed fail, and on top of that because they decided it would be funny to make us get SS rank, its possible to "pass" but still fail, resulting in an entire day being wasted. These tests are so unbelievably unbalanced that I am thoroughly convinced that most or all of them weren't even tested at all past absolute bare bones functionality. Case in point, Smash. Every test has a special bonus you can get by doing a specific thing. Shooting Rush, for example, wants you to stand in a specific spot to refresh the skills cooldown. Windmill and Smash share the same bonus as they are both melee skills, which is refreshing their cooldown when a set number of enemies has been killed. The problem, as anyone who has ever used smash before will tell you, is that smash doesn't even have a cooldown. It does, but the cooldown for it is totally pointless and unnecessary as it is is shorter then the duration of the animation for the skill and you can't load another smash in the middle of the animation for an ongoing smash. This means that even if you happen to get a cooldown reset for smash when you are right next to another target, you can't use smash again on that target until the cooldown that was just pointlessly reset would have finished anyways. The bonus for smash is completely, 100% useless in every conceivable way, so unlike every single other danable skill, smash has no bonus at all because they didn't bother to even so much as think for more then 5 whole seconds about how smash works before arbitrarily throwing together these half-assed dan tests. I would wager the only ones that they even bothered to balance at all are the skills that previously had no dan tests at all, the ones they had to make from scratch like Crisis, which is why all those ones are reasonable and tests for everything that was already danable were left mostly alone and are now nearly impossible because of it.