[NEW MILLETIANS] Please note that all new forum users have to be approved before posting. This process can take up to 24 hours, and we appreciate your patience.
If this is your first visit, be sure to check out the
Nexon Forums Code of Conduct. You have to register before you can post, so you can log in or create a forum name above to proceed. Thank you for your visit!
Comments
Jewelry making talent. Magical earrings, accessories, necklaces, bracelets, watches; needs production mastery, weaving, blacksmithing, handicraft, magic craft, hillwin, etc.
Indeed, could be called goldsmithing.
Assuming it needs it, they could add goldsmithing stations in Filia.
Conveniently placed near the bank, of course.
I've wondered since Filia and Connous region has mostly desertfied, shouldn't it be worth prospecting the land for ore and quarries as well?
Honestly wouldn't be a bad idea. Another place to be able to mine for ore would be good, and especially after the dungeon revamp it's unrealistic to expect aspiring blacksmiths to run Barri Dungeon for ore. I know Metallurgy exists, but still.
Well especially since the game doesn't have a key focus on player agriculture/animal husbandry in terms of life skills to make the region green again after the issues have been technically settled between Elves and Giants (depending how far one has progressed on the storyline).
There is a lot more potential to use the land's hard resources instead.
Alchemy within the lore of Mabi itself was a way for people without talent in magic to use magic. Alchemy itself in Mabi is pretty much their version of science. Taking the old system and the new system into consideration, Alchemy was based around making a crystal that would produce a desired effect before heading to the field to use it. It would be like an Alchemist made some barrier spikes and golems before heading out into the field. It's as if a scientist made some bombs and some glue and throwing them at enemies. The modern system of alchemy has the Alchemist just carry the 4 basic elements and mixing them in field for the same effect.
Also as with the lore, Alchemy itself was knowledge stolen from the Fomors, so humans don't actually know the exact science behind it so when using some of the skills, like Synthesis, humans don't know what variables should be accounted for. Simply put humans stole the knowledge of how to use it, but not the reasoning behind it. Alchemy also isn't completely just pure science, it still uses some of the properties of magic in its usage. But to a much lighter degree so that just about anyone can have access. As we know magic can alter natural laws so Alchemists can and do perform conversions that are unthinkable by us. Synthesis actually drains MP from the user so that means the synthesis process is using magic to a degree to do something. This is also why Alchemy is actually a state guarded secret, people that perform experiments and test to discover how to more effectively use it may come across some powerful formula or process which they want out of normal people's hands.
In short, like modern science, scientists of the older ages don't know the mechanisms by which it works, they purpose experiments, test the results and draw conclusion. Alchemy in mabi is in a similar stage. The Alchemists are still experimenting and discovering its properties and thus have no real understanding of all the variables involved. When you throw magic in the equation, which itself not a fully understood agent of change, then you have far FAR more variables to deal with.
Well firstly, we need to have more things that can be made from smithing.
Should smithing and crafts be more branched out?
Yeah, carpentry uses a lot of time and wood, but has so little results.
So this is just a bump for that purpose.
I'm focusing on the cooking and haven't looked elsewhere yet.
Would love to see input on it from the update.
Invar (Iron+Nickel)
Bronze (Tin+Copper)
Billon (Copper+Silver)
Brass (Copper+Zinc)
Melchior (Copper+Nickel)
Rose Gold (Brass+Gold)
Electrum (Gold+Silver)
Cunife (Copper+Nickel+Iron)
Antanium (Gold+Iron+Copper)
Crown gold (Gold+Silver+Copper)
Gunmetal (Copper+Tin+Zinc)
Argentan (Copper+Nickel+Zinc)
Making alloys is a great idea. Maybe we can put orichalcum in that category. But we'll also need ideas on what craftable items to use them for.