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Alchemy nerfing is a bit extreme
Plenty of skills get nerfed in missions, but i think alchemy takes the cake for the most nerfed skillset in the game.
The most common abilities to be nerfed from alchemy is usually frozen blast, rain casting, barrier spikes, ice mines, and setting up the tower.
In the new Tech Durinn missions, its: rain casting, hydra, barrier spikes, and shock.
anyone else know non-alchemy skills that get nerfed in certain dungions/sms/w/e?
Comments
Aint no one going to bother.
I'm joking don't burn me at the stake with your sub-par fireballThe damage is actually pretty good now that HP, STAM and MP have been uncapped. It's even good enough to throw out every now and then if you've got a guard cylinder equipped. But having to go through the erg system for a slightly better firebolt spam? No thanks.
Sand Burst was like the one saving grace of aggro management in these days of skill immunity.
I mean basically any skill that isn't a huge damaging skill is useless in Tech Duinn.
Chain Crush on the snap cast spamming mages?
Nah, they aren't dazed.
Somersault kick?
Even if you aren't shockwave spammed out of the combo, they ignore your dazing kick.
Smash with a mace!?
Yeah! Oh wait, no they ignore that like the dragons in Sidhe.
It's like they want you to deal with the mechanics in the missions while taking out the methods you can actually deal with them.
yeah, alchemy is like the "Tech type" of most skillsets, made to litereally fight ppl using passive status attacks like: mines, poison, blinding, freezing, etc. if you take all that away, all you get is a skill set thats SLOW and weak to cooldowns resets.
it be nice to enjoy what the game gives you. when i enter a dungion(or play any game), its to have fun using my skills, not to prove im OP reforged only use FH get on my lv game ender.
yeah. magic ping? just wack em with ur grandmaster mage title DUH
People don’t use Hydra to cheese content anymore it’s waaaay faster to just kill things with several skills and not to mention, you can’t really cheese most of the new contents with Hydra anyways so I’m not sure why the summoned Hydra need to have the health honestly.
Great, then no one will mind if it gets nerfed.
#Doing near 10k crits in Illusion adv with flameburst.#
Then again, not like ADV orbs are even hard...except those scummy mages with ADV heavy and stun immunity and lizard witches.
Not how it works, bud... however, knowing DevCat, they would because we all know they’re not exactly the amrttest about revamping/nerfing things.
(my post isnt "really" about difficulty.) illusion rooms seem pretty easy even for me- but feth fiada, these limitations do very much happen.