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We should shift Magic Missile's main focus from straight damage to utility and convenience.
Option #1: Synergize MM with magic skills
Magic Missile can become a way to 'shoot' an already-charged bolt or intermediate magic using a bow. Thematically and graphically it would appear like the elf imbues elemental effects into their arrows. The benefits are 1) some extra range on the magic skill, 2) elves can cast int magic with a bow, and 3) maybe some extra effects (like the existing Magic Missile). Magic Missile basically becomes an (elf-only) improvement or add-on to the existing magic system.
The thing about elfs is humans can almost do everything they do and almost do it better. my top example being SUPPORT SHOT. Why does this skill have a faster cool down on humans? Shouldn't that be an elf thing? Mirage Missile is obsolete. There is one moment I have found where it's sort of useful - Lorraine's Nightmare (it slows down the hordes by a significant amount) Outside of that though? MM is quite useless or not even effective on bosses.
Giants have atlatls and 2handers as 1 handers.
Humans can hold 2 handers and lances.
Elfs can hold ..... what? Elfs have no special weapon or subclass.
I think Support shot is mainly a human skill. Aim speed seems to be a human thing while damage is for Elves like how Giants have bad Balance but high damage. Aim speed works with normal ranged, support shot, and arrow revolver especially while Elves have lower base aim speed because they shoot twice and the only thing they use it for besides Support Shot is Mirage which usually only needs to be fired once, There's also crossbows which gave humans the boost of being able to run with archery before elves even came out and now those have an aim speed boost since the crossbow revamp. Elves don't get a boost with crossbows besides running with magnum which used to lock you in place, when it loaded, before the revamp.
Bows have more variation than crossbows though. Short bows are faster for normal ranged but since Elf ranged is bugged, it kills the idea of short bows and final shotting with it. And now there's Fast 2-hit longbows (with damage unlike Wing) like Salvation that make short bows obsolete.
We have a 0.5 second cooldown on magnum versus 1.5 for humans. This is not an insignificant difference in gameplay. I cannot emphasize just how large a difference this makes to by far the most spammed skill in an archer's skillset. It is the difference between a modern-day submachine gun and an 18th-century flint musket.
Like, this makes human archery unusuable to me as someone who has always elfed. You guys have arrow revolver, we have MAGNUM REVOLVER.
We, the noob low tier elves, just want to feel good about ourselves with our shitty magnum shots
lol, Yea you're right. Magnum spam on an elf with Vision is really good. It would be nice to have an attack skill that other races don't have though. I'm not sure why humans even need or have magnum? Do humans even use it much when they use archery? I don't really see humans using archery at all anymore.
We do know how strong they are. The thing is, elfs are obviously busted for Guild Wars, but not too much else. I don't see elfs soloing Tech Duinn Elites or many elfs blading in hasi or girg ( I know about 2 or 3 elf bladers who can hold up to snuff with humans and giants in Hasi )
So yea you're correct, elfs are busted in Guild Wars with their Vision of Ladeca and Mag spam if you gear your elf towards that. I also do believe elfs are really good at most things, but that's me looking at the top elfs in servers. When I see mediocre to mid-range elfs who just wanna take the game casually, they are still struggling to stay alive with 2k HP in an elite shadow mission. C'mon, that's harsh. I can tank on my total level 2,000 giant better than I can my 24k elf (3k hp) sometimes. I'm mostly here supporting the idea for a little buff to elfs and humans because they both feel left behind when it comes to end-game content compared to giants right now. I don't think this new giant update was super necessary (talking to you nexon Devs) I think your motivation is in the wrong place at the wrong time. Giants were already end-game and you gave them another cool thing to work towards. What do humans have to look forward to? Get the same gear every other human has? Boring. The meta for a human and an elf hasn't changed since White and Black Dragon raids came out. Personally I don't like games that force you into a meta (mabi kinda does this) but I like the game regardless. My biggest wish is to see Mabi step away from the meta for each class and offer us things that give each race a breath of fresh air.
There was talk a while ago of releasing a rapier class and a scythe class. If elfs are the only race able to hold a rapier I think that would be cool, but humans already can do that so that won't happen. If scythes come out, maybe all races can hold them but each race gets a different bonus for it .... I.E. maybe Giants when holding a scythe get an extra charge for a scythe skill, humans might get attack speed and elfs might get an ability to multi-hit, idk just examples.
Sorry for the rabbit-trails, end rant XD
Ok but listen. I imagined a giant holding an elf by the legs and spinning the elf around at top speed while the elf shoots arrows.
That is a tank to a whole new level. Can mow their way across the battlefield.
Spamming spin attack as Link to get rupees from grass.
With the magic of Dampen shock anything that is not Tech duinn elite, Peaca abyss ghosts and some raid bosses won't kill elves as easy as many assumed now. Of course Elves are still squishy but with dampen shock they can now tank most of the content just fine with 2k+ HP. (End game tho)
The greatest boon is divine link, which takes the aggro off of me. With Kokopo and Patrsyche taking the heat off of me, I often avoid getting hit as I kill enemies while they chase my dinosaur around with pitchforks.
Like really, and I am terribly undergeared.
- Abyss Horns w/ FH 20 cd - 200-250m
- Creepy/Haunted enchanted accessories w/ max damage lv 3 - 1000m-1500m
- Saint Guardian (heavy/light) w/ FH 20 duration - 200-300m
- Any glove w/ combat + sword mastery - 100-150m
- Fleet feet - 10-20m
- Erg 50 Divine Blade w/ FH max + max dmg or triple ele 6 - 1.5b to 2b
- 3 Echostones - 100-200m ea.
- Totems - requires enormous amounts of time + money
- Techniques - ???
There are more, but let's tldr:
Humans are the most expensive race.
P.S. This is Alexina server. I can't wait until we all merge!
Oh wow, you can actually make posts that are longer than one sentence.
Now that is costy, Don't know if your just insane or you met with folks who wanted to milk ya dry.
I am doing just fine without spending insane amount of gold/money on gear as an elf (not mag spam elf yet) I do content at ease not too bad or too good up till Tech duinn Elite I barely managed to get it done but not impossible.
You would want to have a mindset to be the very best to want to spend that much time/gold/monies to be crazy strong.
Just insane troll. Such prices doesn't exist. The priciest item i ever saw was for 500m. And it was Succubus Queen Bodywear lol. Yes, a fashion item.
I was to late to edit my post but yea I don't believe spending 1500+ mil in one item, You would either need to have alot of chars for bank and alot of pets for the checks, id find it a hassle to do rounds of trades to give this seller that 1500+mil he is asking for.
All i ever spend on my gear was just 80mil+
I still think elves cost more for best single target damage.