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Mabinogi has been doing a decent job updating their game, but there are still a few things that are being ignored. Almost every MMO you see that was made within the past decade has these features, that mabi lacks.
-Ability to SHIFT+CLICK items from pet to bag, bag to pet, bag to shop.
-Larger stacks of items that everyone has laying around (Potions, gold, herbs, feathers, bandages ect)
-I'm not sure what the logic behind having bags within the main inventory, but it's getting old. Can we please move to a more progressive system of adding rows to your inventory instead of adding bags and playing tetris to make everything fit properly? Shop bags can be something separate that you purchase and appears as a different inventory window.
-Do outfits really need to take up so much space? Why not convert each outfit, shoes, gloves, hats, to a 1x1 slot and then make our inventories smaller in general.
The point here is to create a small window for people to look at. Bags on bags on bags is creating too large of an inventory to look at for players. Some players' inventory takes up the ENTIRE screen, and that's honestly terrible.
Anyone else, please chime in with more quality of life ideas and let me know if you agree with these suggestions or can think of a better way to do them.
Comments
I mean do we really need 60+ undiscovered titles, I have master title, other title, then more master titles.
I would suggest that all the master titles have a different symbol preceding the name instead of the usual "*" How about using "@" or something to denote master titles only.
Also I would like to see the window for titles expanded left and right so you can see the whole/ more of, what titles you are looking at instead of just clicking on the title to see what it is.
If this is the wrong thread for this, I am sorry.
If it feels good, do it. Sure there are some on this forum who will squeal with delight to point out how wrong your actions are and things like that. They were probably the kids in grade school who the teacher had stand by the black board to write down names of those who talked while the teacher was taking a pee. Whatever. F-em anyway.
Lmao, honestly, I'm just glad people are contributing to suggestions to Nexon
@<CHARACTER> Hi, I would like to buy your <ITEM> listed for <AMOUNT> in <SERVER> (stash tab "3"; position: left 6, top 1)
The important inclusion is the exact position of the item which really saves a LOT of time.
Another good suggestion.
Bag stuff:
1. Please name the bag window with the bag item's actual name, like Moonlight Hammer Ferghus Doll Bag instead of just Bag. Cut the name short if it's too long, but anything is better than 7 windows all named Bag.
2. Don't hide the bag's item type preference icons when it gets minimized.
3. Option to add nickname to bag window, like "Gems" or "Sell".
5. Allow custom rules (filters) in the bag preference window like: ALLOW all weapons EXCEPT all weapons with 0 durability. Auction House already has very powerful categories and filters. We could use that system for bag filters.
6. Allow some way to re-order bag hierarchy, meaning which bag window gets shown on top and where items go first when there are no preferences set. The simplest solution is to follow the order of the bags in your main inventory (first use the bag in the top left, all the way down to the bag in the bottom right).
Misc interface stuff:
1. Stop with the endless popup windows that tell us we received items. Option to move this information to a scrolling text log somewhere.
2. Some way, somehow, let us combine/stack items that are functionally equivalent yet separate items. This mostly applies to items that have ran out of allowable trades. When these items reach 0 trades left, please just turn them into the event/non-tradeable version. Example, Combat 2x EXP Potion (10 minutes) are stackable. There are event and non-event versions of this potion. When the non-event version runs out of trades, it ends up being the exact same item as the event version but the two stacks can't stack together.
3. Not too important, but let us dye leather/cloth/silk pouches. It would help with organizing.
What I would prefer is a proper measurement system, otherwise just do as other games do, make everything 1x1.
In terms of organization, things that can be stacked should be allowed to be stacked, such as dungeon passes that currently are not stackable.
What's even more annoying is that they use Nao Stones always from stacks that are not of the lowest quantity.
Not by position?
I've placed the lowest quantity of Nao stones at the bottom just like everything else, but it just keeps consuming from the bigger stack from the top. Or maybe it's just picking on me.
Were the ones you wanted used in the same bag, and at the right of the ones you wanted to keep? Because mine work correctly, whatever the amount, as long as they're kept in the same bag or both are in inventory.
I keep all my Nao Stones in soul stream inventory.
But then there's tradable and not tradable once.
Amen. Bless this post