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While I am so happy giants can teleport smack fomors now , final strike is a tad bit lack luster , looking at its counterparts. I have a solution that will still keep it unique and defined strictly as a "strike" not a "hit". I think that final strike should have a chance to hit smash procs each hit . maybe not as high of a success rate , but it would clearly be a trump card for giants to spread smash procs through out a room at great speeds . 2h axe play would make giant final strike the ultimate party skill, debuffing large quantities of enemies 10 prot and 10 def ( yes , I know dance of death exists as well) . Sword proc for great crowd control and quick dmg distribution via bleed. We all know know how it feels to be in a room filled with multiaggroing ghost charging up adv magic , right? Mace/Hammer proc to save your whole party. No need for speed or dmg boost KR , just give us smash procs on final strike!!! Please.
Comments
What you're looking for is stampede though, stampede groups all of those mobs together and then you can splash them with smash and inflict the debuffs, you even get a 10% damage boost to smash after using stampede.
Axe debuff is 7 def 3 prot btw not 10/10, and the sword bleed is just 100% at r1/d3, in other words the damage of a normal attack but without a chance to critical. The smash debuffs are what really needs.. buffed.
EDIT: side note I remember before this update, especially on these forums people dunked on FH; even the legendary thread that said its time to give giants and elves FH. Glad that this update killed QQ threads like that but now we have more just different lol.
That can be done well with wind guard alone
the slow speed is fine. just hit harder! XD