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Enough said.
But a great idea to get more people into Mabinogi.
and honestly, ports have just become so much easier I can't see why not as mabinogi overall be a great console experience if you do the controls right alongside mabinogi 2 with Playstation and Microsoft finally allowing crossplay with swich it only makes sense for all 4.
Comments
mabi doesnt seem like a game that would fair well with console controls
now... about that mabi mobile... make that game for pc mobile and nintendo switch?
hell you'd have me buying that game if it would cost anything to download it.
r2 and x l2 and x o square circle up down left right the 2 joy sticks for moving 16 possible keybinds movement and l1 r1 left for extra config such as r1 being lock on l1 being a extra button to bind like the rest of the skills
Either a lot of work was put in for older games, or, for recent games, they were developped with port in mind.
Also, about 10 years ago, Nexon announced an Xbox 360 version of Mabinogi, but it got cancelled.
That all said, times change. Could now be a better time for a mabinogi port onto the console world? Probably not unfortunately lol If the game is struggling on PC, I don't think spreading it thinner is going to help. I like the idea. I want to get my xbox friends into the game. But I don't see it happening, ever.
It would be interesting but I don't think they'd add controller support. There's already a lot of button/key customization we can't do. Not to mention adding controller support would just handicap people who chose to use controllers (it IS clunkier, just no way around it) and wouldn't solve the problem of reaching a broader audience by appealing to those without PC's. It's not just about controllers after all.
Xbox live, switch online, etc. are pretty much a non-issue. They're part of the gaming world and widely accepted by console players. There's also plenty of free to play games on consoles so this wouldn't be a new concept either.
I could be wrong but this was my source. They had a functioning game but yes, no one was publicly able to play it and they didn't get to any beta phases.
It's difficult to understand your arguments other than your initial rebuttal because your posts are long run-on sentences. I can't even tell who you're talking to tbh. I was somewhat playing devils advocate and siding with your OP but if I'm understanding correctly, you're saying "the game is way different/more complicated/difficult to port now than it was back then" then yes I agree and already said it was a much older version of the game they ported. I also stated that I don't see it happening for numerous reasons.
I posted a link in the very post you're responding to. I was also siding with you for most of the time. I'm not even sure what your point is or the point of this thread is anymore. I'm done, seeya.
While I cannot confirm the state of Playstation Network allowing free to play multiplayer games without their paid services, I can however confirm neither of those statements are true for Xbox.
I can and have played Neverwinter, Tera, and Onigiri on my Xbox. So they are not Playstation exclusives.
Nor can you play them without an active Xbox Live Gold subscription.
I agree that it's unlikely we'll see controller support. However as for keybinds, there's already alot of binds and shortcuts and options that go underused, unknown, and underutilised. Don't know how many times I've mentioned that you can keybind something like pet info screens or talent page and don't have to dig through menus to people that legitimately didn't know about them after months to years of play.
Fact of the matter is, people don't want to pour through and fine tune settings, they just want to get in the game and have fun. They like a standardised control scheme. For example look at every shooter having nearly identical control schemes, someone found something that worked adequately, and it spread from there. (Try playing the N64 classic shooters and come back with how well the controls have aged in comparison to even a lackluster modern title.)
Personally I have mixed feelings about controller to keyboard+mouse, Analog movement feels so much more natural than the cramped and asymmetrical WASD movement, yet the precise control of the mouse cannot be matched by the controller.
Currently I have 80 different skills ready to be launched at any time, not to mention additional tabs for number keys, F-number keys and second sets extra tabs as well. That is A LOT to juggle through. And I wouldn't be adverse to shortening that that somewhere near 12-16 most frequently used skills and abilities, and having to menu more often to switch them out periodically. It would definitely help assist against the UI being so cluttered feeling.
Biggest PROs:
My laptop is so old and busted it can't or simply won't install a new mouse because it requires upgrading drivers. But my USB controllers still work fine.
Less screen clutter
Biggest CONs
Typing chat on consoles is garbage without a USB keyboard
Inventory management would be nightmarish
And while true the paid services aren't anything new and yes there are some legitimate free to play games on them. But in order to play a multiplayer game, Battle Royales, Hero Shooters, MOBA and MMO alike they all require a paid subscription service. My comment wasn't about it being a new concept at all, but the fact that we already have it for FREE free, (Barring rent/mortgage fees, power utilities, and service provider charges of course!) so porting it behind a paywall, accepted or not doesn't seem the best option.
Additionally, the surge in new players wouldn't be long lasting as many people are turned off by the outdated graphics, and relatively slow game speed and will probably move on before they realise the finer points to Mabi sadly.