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Remove deadly status for enemies

Donk3yDonk3y
Mabinogi Rep: 2,050
Posts: 122
Member
in Feedback and Suggestions
It's just an annoyance, and it doesn't add anything to the game other than frustration. You can't really say it adds any kind of difficulty to the game either.

I say scrap it altogether, but keep it for players (duuh) xD
BlissfulkillLutetiumRaishii

Comments

  • LutetiumLutetium
    Mabinogi Rep: 3,605
    Posts: 239
    Member
    You mean you don't enjoy hitting a monster with 11,000 hp for 36,000 damage three times 4+ times per wave before it actually dies?
    Yeah I can't say I do either personally.
  • RaishiiRaishii
    Mabinogi Rep: 3,245
    Posts: 319
    Member
    Yes, please. There's nothing more annoying than knocking an enemy into deadly with Chain Impale and giving them i-frames for ~5 seconds.
  • GretaGreta
    Mabinogi Rep: 51,805
    Posts: 6,975
    Member
    Remove deadly status from players too then...
  • SherriSherri
    Mabinogi Rep: 18,615
    Posts: 2,817
    Member
    Donk3y wrote: »
    I say scrap it altogether, but keep it for players (duuh) xD

    Well there goes the balance of the game then
  • RaishiiRaishii
    Mabinogi Rep: 3,245
    Posts: 319
    Member
    Greta wrote: »
    Remove deadly status from players too then...

    I'd be fine with that. Deadly status does more harm than good for players with high HP.
  • Donk3yDonk3y
    Mabinogi Rep: 2,050
    Posts: 122
    Member
    Sherri wrote: »
    Donk3y wrote: »
    I say scrap it altogether, but keep it for players (duuh) xD

    Well there goes the balance of the game then

    Yea, because players having 2-3k hp and monsters having 20-50k hp is balanced...

    I mean, we all have to admint that mabinogi is NOT a well balanced game, it's actually pretty badly balanced (as evidenced by how gimped mage is, compared to how godly melee is).

    And before somebody brings it up, I'm not talking about endgame. As I said in an earlier post, you don't consider "balanced" something for endgame (unless it's specifically endgame content, like tech duinn hard), so saying that magic is really good when you have equipment that 99.9% of the active population DOESN'T have is a pretty bad argument.

    As a rule of thumb in game development, you never cater to the underwhelmingly small minority.
    SherriDanievictria