[NEW MILLETIANS] Please note that all new forum users have to be approved before posting. This process can take up to 24 hours, and we appreciate your patience.
If this is your first visit, be sure to check out the
Nexon Forums Code of Conduct. You have to register before you can post, so you can log in or create a forum name above to proceed. Thank you for your visit!
As the title says.
Seeing as this game continually seems to have errors that leaves me to believe that the content isn't even tested for compatability with our version, why not let the players test, on a public test server?
Comments
In what way?
The reason why it's a test server is just that; to test stuff, along with possibly early access to new stuff (hands-on, instead of just looking at KR videos, since only a few here have managed to trick the system to get into KR servers.)
Yes, there would be incentives to participating in the Public Test Server (although, I would think that a game that's at as functional of a level that it can possibly get would be a good enough incentive, but, well, greed, I guess.).
Not so much "greed" as the fact that it's easier to recruit a decent population of testers if you offer an incentive. The more testers you have, the broader the pool of players with different system configurations and play styles you have going through the content being tested, which can help pick out bugs and glitches that may be overlooked if you have a smaller sample size of testers to work with. For instance, when The Sims 4 launched nearly 5 years ago, there was a graphical bug that appeared which made the babies glitch out into distorted monstrosities. That glitch only occurred for people using certain Intel processors, and flew under the radar because the QA testers were not playing the game on computers equipped with said processors. More play styles represented means that it would be easier to find bugs and balancing issues which can ruin, say, a dungeon crawl or a PvP match or a commerce run or party formation.
Unfortunately, not everyone will jump on the tester bandwagon for free, though. After all, participating in a test means sacrificing some of one's (usually quite limited) gaming time to check and see if something new is broken, then tell the staff what (if anything) you found. A lot of people will go, "That sounds a lot like work...unpaid work," and not participate...unless, you offer them some small token to sweeten the deal. Otherwise, most players would ignore the test server and just keep playing as normal, and you'll have a very tiny pool of testers...which, as my Sims 4 example illustrates, can lead to problems still flying under the radar because of the limited pool of players doing the testing.
I suppose if you're particularly dedicated to helping test updates you can learn Korean move to Korea, become a Korean citizen, obtain a KSSN and Korean phone number and make an account with the Korean Nexon and play on the KR test server. But by time it hits NA, an NA test would just be "early access" to an update where your progress isn't saved, possibly with an unfinished translation so it's very much a pointless endeavor.
/s
For Gatcha Sale Statistics?
They sure as hell are not fixing the majority of long-standing issues after all.