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Culinary artist + cooking expansion content
Give the man a storyline and background.
Related content updates:
Chef's passion gains a passive bonus to ingredient hunting, and ingredient drops from animals (not leather.) Becomes craftable via blacksmithing (using materials that exist currently, gotta mention) and can be upgraded/special upgraded.
New mob drops: different cuts of meat from various animals in Iria and uladh both, like gnus, aardvaks, sheep, Wolves, buffalos, lizards, scorpions, crabs, horses, ostriches, alligator, etc.
Millepede skewers?
New meat-type items, like ribs, feet, loin, strips, ground meat and such.
New recipes that would use those new cuts of meat, at different methods of cooking.
Cooking dans: new methods of cooking, involves confectionary and cheese making for instance.
Iria field bosses also get new drops and dishes, similar to tech's kraken dishes. Mammoth and yeti gain a tailoring pattern for a robe made from pelt drops.
I call this the foodienogi update.
Comments
Would be great to see expansion of variety of soups.
Beef stock
Pork stock
Fish stock
All the mojitos?
What about the Cajun Trinity (onions, celery, and bell peppers). Also, Mirepoix usually involves cooking the ingredients. Otherwise, you're basically just be making Mixed Vegetables.
https://wiki.mabinogiworld.com/view/Mixed_Vegetables
The troublesome part is that I'm not sure which method would be appropriate. Stir-frying would use too high of heat, and Simmering involves water (whereas Mirepoix is usually made with butter or oil).
https://en.wikipedia.org/wiki/Mirepoix_(cuisine)
As for Cooking dans, what about Smoking?
I noticed there are a lack of variety of cuisine. Most of the dishes that have been added are from Korean and Japanese cuisine. There is always so much more potential in cooking.
Not have it restore upon each level up, for one.
I actually saw it on an old sandwich documentary the other day.
I actually ate a sandwich the other day.
I too ate a sandwich the other day. Classic ham and egg.
Hunger should tick down as a percentage of your character's total Stamina instead of at a fixed rate of 1 point per 100 seconds and when your fullness is really low, it should give the player a debuff that reduces their Strength, Dexterity, Intelligence, and Will by 25% until they eat something really filling. That way, eating is more relevant for higher-level players, especially those who pride themselves on their DPS. Right now, if your Stamina is really high, it takes forever for your character to get hungry, and getting hungry doesn't really pose that much of a threat for lower-level characters either because of how quickly you can level up from quests and dungeons. The increased Stamina usage and hit to max Stamina just aren't enough on their own to make people worried about Hunger...