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2 Shadow Missions needs to be revamped
Rescue the Scout and Taillteann Defensive Battle needs to be readjusted and I have a suggestion.
-Monsters will spawn every 20 seconds
-Mission time last for 12 minutes
It gets really boring to wait 18 minutes while monsters spawn every 40 seconds to complete the mission.
IGN: Darkwaterfury
Server: Nao
Comments
Chances are quite low because there are a lot of fast-paced skills to utilize and Memoirs is pretty much covered most of the problems.
Now this is better.
Thank you. 20 seconds is still too long for most of us, but there's no need to screw over people who aren't chain users or some other talent.
Or just a newbie.
Jesus, do we really not have those or what? People don't want to remember them, but later cry that game is dead and such. If we make such updates without thinking about new players we might as well just shut down this game.
The big issue here is the early game no longer exists, and shadow missions as a whole have not been maintained to scale with the new game balance of not having an early game, they were fine when they were added to the game and some time after but the balance has changed drastically since then and shadow missions now are in the state of dungeons pre-revamp. Of course in the case of dungeons, post-revamp there is a massive variety of difficulty to them, some have suffered the same fate as shadow missions already with the addition of memoir though and become trash content you can obliterate after 4~ hours playtime, however at the very least some of those low level ones are part of the memoir questline and do have justification for their existence still as something you go through with a little difficulty once to be showered in thousands of ap.
Personally I think the solution isn't to just speed up spawns of Defensive Battle and Scout but to revamp the shadow mission system as a whole in some fairly simple ways, in particular making the difficulties have wider gaps, making monsters give combat exp regardless of Combat Power as dungeons already do so they can stay relevant for leveling going forward, and in addition to making mobs spongier with higher difficulty going the tech duinn mission route and having additional spawns, additional waves, normal spawn monsters and bosses using more skills with higher aggression going up in difficulty level (eg: Female shadow wizards start chain casting firebolts and casting fireballs and actually attacking instead of running up to you doing nothing with the spell loaded or loading another charge. Shadow lancers actually using a form of lance charge. Dark commander bosses using rage impact and a skill or two unique to them aside from their aoe lifedrain. etc).
Most of these changes just involve changing some numbers but Devcat could go further and add some entirely new shadow missions, revamp reward pools to include more enchants and gear/materials, or even expand upon the Revenant and Perseus weapon tier sets like they expanded on Celtic weapons with the dungeon revamp.
Yeah sure, if you are intending to min-max off the bat. Honestly, besides people on alternate characters, do new players really "rush" through content? I imagine that it takes some purpose and a bit of knowhow to do so.
Being able to get to level 7k+ on Day One doesn't mean they will, nor should they be punished for doing so. The last thing the game needs is to funnel players into this exhaustive, grind-heavy playstyle synonymous with Korean MMORPGs.
You're not wrong, but this assumes a certain playstyle that I myself have ignored so I can just..screw around, ya know?