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Concept: Fencing is a melee combat Talent built around quick strikes and combination attacks to keep foes on the defensive.
Talent Title: Duelist
Main Weapon: Rapiers
Talent Icons
Base Stat Bonus
+5 Health
+5 Strength
+10 Dexterity
Leveling Stat Bonus
+0.5 Dexterity
+0.25 Strength
Aging Stat Bonus
+2 Dexterity
+1 Health
Skills
Rapier Mastery
Passively increases one's Dexterity, Balance, and Critical chance when using rapiers.
Stance Shift
Switch between Forward Stance and Guarded Stance. When in the Forward Stance, the player's strikes will be faster and more precise. When in the Guarded Stance, the player's defensive and evasive abilities will be quicker and more effective.
Lunge
Pierce a target with the rapier, inflicting high damage and a short stun.
Parry
Allows one to block a physical attack, putting the attacker into a vulnerable state for a few seconds.
Riposte
Used after a successful Parry. Inflicts moderate damage and pushes the target back a distance.
Feint
Use a false attack to make an enemy waste a counterattack, leaving the target open to attack.
Trompement
Used after a successful Feint. The enemy will be knocked down and stunned for a long period of time.
Appel
Stomp loudly to startle nearby enemies and disrupt their aggro.
Chivalrous Spirit
While active, allows the player to teleport near an ally who's being attacked to aid them.
and 11 others.
Comments
(Also, I could've sworn there were more of them.)
There should be more of them huh. There's also the Pumpkin Rapier, Romeo's Rapier, and Lambent Light (Asuna's sword from SAO). I think also Hamlet's Sword also has the rapier pose. Anyways. I really love your idea! It would nice to have a special skillset for these swords since we have them.
edit* updated images
Well, what I had in mind was that A.) parry would use a "window of opportunity" system similar to Lance Counter, and B.) parrying enemies would not only stun them, but also make them take more damage (ala Support Shot).
Yeah, I'm not entirely sure if that was the term I originally used (I made this on the old forum, but neglected to back it up when Nexon moved to this version), but I couldn't find any other term in that fit with...whatever I had in mind when I designed that icon.
Drop/reset aggro.
Yeah, this one's inspired by the "Cover" ability from certain Final Fantasy job classes (like the Knight and Paladin).
Yeah, this one admittedly required a bit of artist license regarding proper fencing technique. Basically, the high stance would look kinda like a one-handed version of the German "Ochs" stance (and somewhat the Japanese "Ko Gasumi" stance). This pose, basically.
EDIT: It turns out this might actually be a real thing called "high ward".
TBH, some of my skill ideas might have been just filler/padding so that I'd have enough unique skills for my Talent concept to feel properly fleshed-out.
That's deserving of a like, if you ask me.
For the sport:
https://en.wikipedia.org/wiki/Fencing
The classical form of what became the sport:
https://en.wikipedia.org/wiki/Classical_fencing
Contains info of the historical combat form:
https://en.wikipedia.org/wiki/Historical_European_martial_arts#Early_modern_period
I would like to add on some info even though this suggestion was from last year. A lot of the skills would satisfy fencing, but pertain to more modern forms. Perhaps we can look into maybe one or 2 other uses for actual combat from back when it was used for combat. Hacking and slashing were still common forms of using weapons such as rapiers, not just for stabbing.
This sounds nice. I really like idea of the feint.
Feint
Active skill with cooldown. When used, it simply removes the enemy's counterattack and stuns them.
Stance Shift
Your fencing styles don’t change when you change stance.
SPOILER
Zwerchhau
https://wiktenauer.com/wiki/Paulus_Hector_Mair
https://wiktenauer.com/wiki/File:Mair_longsword_003.jpg
My HEMA teacher called that not Zwerchhau but helicopteer.
And he said that swing your sword above your head and think that you are helicopter. LOL
(I forgot the real name, Zwerchhau. Google don't know what is 'helicopter sword move'.
Luckily I remember that it is German style fencing, found real name.)
This kind of move does not work with rapiers
Style Shift (to replace Stance Shift)
Switch between how you attack. 'Straight line attack' boots your attack speed, but enemy has small chance to counter even without using skill.
'Attack with opposition' lowers your attack speed but you may counterattack enemy even without using skill.
Lunge
If Lunge is like Charging Strike it's good, but enemy has small chance to counter even without using skill.
Parry
Parry does not work like that in real live. After parry there is no time to wait. Might be nice in game but not work in real live.
Step back (to replace parry or extra)
Step back and avoid enemy attack completely. For few seconds increased you have chance to do counter attack without skill.
Riposte
If there is no parry there can't be riposte.
Pressing (to replace Riposte or extra)
You are doing 3 attack combos. First two are fast with very little damage, but they make enemy to want jump back. If he don't jump back then the last hit will be critical.
And if enemy jumps back he will be vulnerable state for a Lunge for a few seconds.
(In PVP opponent will have the effect to jump back like monster would, but human opponent can use Step back skill also)
Appel
Game really needs more aggro control skills, but this does not fit very well in real fencing.
Cloak attack (to replace Appel)
Throw cloak over your enemy to blind him for short time. Lower aggro and is more vulnerable.
Trompement
Our fencing club uses only little amount of technical terms. We don't say trompement, we say just attack. I think trompement is too basic to need own term. And I think it does not with in game neither.
My favourite rapier moves:
Scannatura
scanso del pie dritto
With the future Spirit Weapon update, it would be nice to see Rapiers get a Fencing Talent and the ability to be made into spirit weapons in the future.
For now, I think we could use some fresh eyes on adding to this Talent Feedback.
While the OP IMGs are broken, I'll see what I can add.
If we were to take basic stances and add them in like the Fighter Skill tree, it should theoretically work.
It appears that certain gloves may be a new requirement if we were to make Rapiers into a new Talent.
Current Basic Sword Animations:
Fencing Stances
An explanatory website.
Uh.. no? It was either bring this thread back to life or make a new one with the same topic which would of very likely be merged with this old thread either way...
Oh, I understand how they work; I just think it's a stupid rule.