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Favorite thing to do ingame?
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Don't be hard on yourself, that was before the combat system rewrite that came with Fighter. The old combat system was a lot harder because of the skill load times. Back then it was easy for new folks to just keep spamming normal attack (since it had no load time) and hope to take the monsters down before they took you down. The wolf AI likes to spam normal attack too, so back then, with wolves you were litterally trading blows and crossing your fingers.
I know some folks back then were unhappy with the new combat system. These were the folks that had been able to make a go of it and it made them elites, but I think the new system saved the game as it made it more widely managable to more people.
but beyond that most likely just run duns while chatting and just hanging out but since most of my friends left the game long long time ago
i sometimes log in just stand idly alone and bored for 1 hour somewhere since there is simply no one to hang out or do stuff with and than i log out...for another 2 or 3 weeks just to get some AP here and there...
AKA sad lonely Solonogi mmo 2020
I like ranking life skills more than anything in the game.
All I ever do now is events and AH. Finally making that money after being poor for 11 years.
Why you no dungeon crawl with Sai?
I also like playing around with the Pet AI and I also like to edit midi into MML for composing.
I'm still trying to reach a point I can do that solo xD
I guess my favorite thing at the moment is just meandering around, running event stuff and playing around with my homestead. I don't have much time to really run things in the game, so gonna have to catch up on my gens and stuff again in another couple months XD
Like I wasn't super behind already :P
If i remember correctly, most monsters didn't get animations for some gestures, especially on new ones and also animations on RPS. Can say i had amazing laugh on those.
How does that end up?
I've heard my calling, (Nags like an toxic elitist)
I just wish Elves can at least wield 2 handed swords...
They end up calling me a beach.
Dan needs a nerf.
Fun to do Dan Testing when you don't have good ping....
I've gotten the main 3 Int. spells to Dan 1 and I'm too scared to attempt going any further.. feels like the whole system is against me, at least let us use our own danged equips or at least give us decent gear lol
Elves can use Soluna Blade too. You could go for the Life Exploration Fishing rod if want a 2h that can double bash on an Elf that doesn't take several years of solo grinding to craft, it can't get special upgrades though so it's a bit of a deadend, also functions as if it were a blunt not a sword. I could say a bit more on melee Elf but it's off topic so I'll spoiler it if anyone is interested.
You get double bash since Borealis is normal speed, higher max than CRK, about half the repair fee, and much better erg upgrade (50 min/max, 25 all defenses, 8% auto defense, and a quite considerable 25% cooldown reduction to (non-race exclusive but Elf doesn't have any) close combat skills.
Frosted Borealis Hammer will end up with 173 max displayed on the weapon if crafted by a GM dan 3 smith on smithing talent that gets the max bonus from the minigame after upgrades+erg, blunt mastery boosts that by another 30 vs sword mastery's 20, 5 points into both Spirit Training and Spirit Control will net a further 40 max damage netting 243 max before even enchanting it or reforging. 1H R type bonus is lower at r7 only 50% compared to 2H R type giving 74%, but ego will give 15% regardless of weapon type so you can still get a solid +65% crit damage with your hammer, 72% if you manage to get a hold of a Divine Shield.
So considering the 2h Celtic hammer/axe can't double bash, Life Exploration rod can't get special upgrades, and Soluna is out of reach reasonably, Borealis Hammer is really the way to go on an Elf in my opinion. I didn't mention that ego can boost bash's multiplier by 20% (additive) and one of the ultimates is 50% to recover 10% hp (not wound) from any close combat skill use which helps make up for elves having lower base defense and lower str/will caps for added defense/mdef.
Some extra final notes, you can use Broken Horn Hunter helm+glove+boot to get a full 10 points of smash enhance to boost that by 1.15x, and normally reforging a 1H limits you to a max roll of 10 for smash damage, but you can bypass this by rolling a higher smash damage line on a Red Echostone (if you roll 20 level on a grade 30 echostone and have smash enhance set on you'll reach 943% smash multiplier with dan 3 using 1H or 1012% if you roll smash 3 on two accessories ontop of that) and using your hammer's reforge slot to roll for max damage 10 (+20) instead or charge damage 10 (+15% additive to base multiplier per level, 10 level will more than double the damage from dan 3 charge on Elf and Human making it a more viable skill to use, particularly with cooldown 20 on helm to reduce it to 5 seconds, 3.75 seconds with erg 50 hammer's cooldown reduction applied on top of that, or maybe 2.5s if erg is applied before reforge I haven't tested this yet so I'm unsure the order.)
Were you also traumatized by dan 3 healing?