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I'm currently doing archery, so far with a decent Bhafel, Bohemium, Enchant. I can hit a steady 18k with my Magnum Shot.
However, I don't really know Archery's full potential and worries if I'm wasting time. Would anyone know how strong archery can become?
(I feel weak :c )
First up is the most basic factor: stats.
I've seen a few people ignore stats, or just hit 1000 and think they are done. Most damage related stats can reach 1500 or more through various methods like Eweca and age/talent combinations.
Having an extra 300 of a damage stat can really make a surprising difference alone for damage.
Next up is boosting your critical damage.
This is done mostly via 2 methods: Red Upgrade Stones and Renown.
Having a Step 5 to 7 Red weapon can make a huge difference in critical damage.
Playing music scrolls for Yvona Renown can also inch this up.
With Ego Revamp, you can also increase crit damage beyond the norm.
The third main factor is enchants, totems, and homestead props.
All the seemingly tiny little additions that all add up and increase your base damage a fair amount.
In a sense, every little detail counts.
But that is just for base damage. For the end result you can begin to throw in buffs and debuffs.
Battlefield Overture, bone chips, support shot, death mark, and so on.
Every added % increase can magnify one's damage to new heights. Never underestimate buffs.
That about covers it, outside of reforges.
But reforges should be to perfect already existent ability, not replace it.
As for Archery itself, if you haven't done so, remember that Bhafel is a weapon that is in itself a pair.
The bow and the arrows. The full potential of Bhafel won't show itself without the full duo.
ooo I see, thank you for sharing this! I will work hard to raise stats and work on the things you mentioned!
Also, random but- what is the highest MagShot damage have you seen personally? I've never seen an endgame person's Mag before
Most endgame/high end damage exceeds 100k in general for things like Mag, Impale, etc.
We can get pretty crazy when it comes to damage math.
I originally thought those were passives that were «automatically activated» upon reaching the required level (apparently they have to be «activated» manually). You will also need that option to inflict a high «injury» rate for opponents who are constantly re-healing themselves... especially for those of us like you and I who are not doing «end-game» damage-numbers (although you are apparently still stronger than I). Even though I reached Brullien and her Trio in the Cave-Trials I don't think I can beat them (before the time runs out) with my current state/stats/skills/etc (and there's no way that MY Archery would be safe/fast enough to deal any damage without me getting insta-knocked around like a rag-doll).
In an «ideal» world/run/dungeon/mission/etc., where I didn't have to stay the hell away from the opponent to avoid getting nearly one-shot, I would most-likely just use Magic and/or Alch-skills, sometimes Guns, with the periodic Chain-Blade, depending on what I am fighting. For anything else where I do NOT want to get to up-close Point-BLANK range I am most-likely going to default to Archery if Meteor-Strike isn't a(n) [fast enough] option. Personally, I think Vision of Ladeca should be an Elven-Passive starting from even Level 1, because, outside of that aim-rate, I would still be of the opinion that Humans do Archery more effectively than Elves (because, without Vision-of-Ladeca being active, the «miss-rate» of the Elf is extremely high for those who don't live right next to the server [and to illustrate this point just try to pass Magnum-Shot Rank-Test Dan 3 from somewhere like the East-Coast with an Elf]).
I wish the Vision of Ladeca was a passive too archery needs the constant aim boost so much!
But I guess there is a way to get perm aim boost via Erg enhancement. It seems grindy however!
it simply doesn't worth a damn, i literally never seen an elf make a reforge or anything that's related to that trash of a skill
it took a whole 1 or 2 second just to make a skill load, and then aim time, and then shooting animation
what a waste of time