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Can we PLEASE get something interesting?
We have stupid mr Adorabunny who sends us stupid baloons every day so that we can get useless gift boxes. Why do I care about a gift box that has a common leather strap? Make it go away.
And then we had the is this your Legendary item mess. No, it was not mine, And I did not want to wait around for it.
Now we have this STUPID anime thing. Four characters which ask us to make them some stupid food item, or ask us to kill 15 slimes. JUST LIKE YESTERDAY. These are all time wasters, with little or no benefit. I realize the game itself is a time waster, but these little quests would bore a four-year-old. It is all the same stuff, over and over. Please, Please,Please something that is not mind-numbingly repetitive.
Comments
In the old days, when G2 &G3 were human-only, cooking was my favorite skill because it made my Alexina character rich. Back then if you reached cooking rank 9, you could cook the "loved" dishes for the monkeys. The monkeys in turn might give you the glowing gargoyle statue. Back then Elves and Giants paid good money for them so that they could get falcon/beast transformation. A lot of Alexinan non-humans have falcon/beast thanks to me!
With all the beginner bonuses they have now, including memoirs, there shouldn't be any player which can handle some mid-game combat or higher-level crafting. And, for those that can't, they can be given lesser rewards, while players who have ranked skills and are capable of more deserve much better rewards.
Deliver 30 Golden Herbs to Manus: 5 coins
Clear Peaca Intermediate Dungeon: 15 coins
Craft 1 Dowra SE: 8 coins
Defeat 10 Succubus Fiends: 10 coins
Earn 10,000 ducats from commerce: 8 coins
Clear Alban Knights Training Ground on any difficulty: 6 coins
Craft 2 Giant Shoulder Armors: 8 coins
Deliver 30 Average Firewood to Tracy: 5 coins
Catch a fish over 150cm: 8 coins
Complete 5 Part-time Jobs: 5 coins
Deliver 10 Fresh Honey to Lileas: 4 coins
....and so forth. Each day could provide a variety of types of quests with a variety of difficulties. Everyone would have access to the same rewards through a coin shop, but the more you can do, the more rewards you get.
Something like the mission point event, but with far more interesting missions, and more per day.
It's nice for solos, but not great for community activity.
They just want to profit off fish, fruit and potatoes.
Right, as far as event content is concerned, it seems most people don't care at all. They just want prizes, so they ask for boring and/or easy events which give nice things, and that's how we got where we are now. : (
I'm sure that if there were longer multistep events where it's not a chore to keep on repeating the same thing over and over, things would be a lot less boring.