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Suggestion: Revise event prerequirements.
The minimum requirement for engaging in event quests in game has to be updated. The current requirement is to have a total level of 30, which by all means can be obtained almost as soon as you create a character. With mods this can be exploited to make many alternate accounts over a short period to spam events to horde the rewards, and to trade them (if the items are tradable) to a main account. This has lead to events over the last couple of years having sub-par rewards from being nerfed to combat alt abuse, or horrible rng to prevent people from hording high value prizes.
The solution of course isn't to make events activate at a higher ttl, but to complete manual tasks to enable the quests. One such task would be to complete the tuitorial questline every new character have to mandatorily do upon creation. The questline is just long enough to discourage people from creating new accounts.
This really can't continue, it will only ruin future events for others as the greed of those abusing dozens of alts will flood events to gain an unfair advantage over those who don't use 20 to 30 alts to fuel their bank accounts. There have been times in the official discord during the first Festia draw event where players have bragged about creating approximately 100 to 200 alts just to spam events to reap the rewards, while everyone else gets trash.
This has to stop, the solution is so simple yet nothing is ever done.
Edit: realized the Lorna and Pan Bugle expires after ttl 50.
Ign: Sorapandora
Server: Alexina
Comments
But will they be able to do it on enough.
I think for event and market participation, think the level prereq should be higher and newbies should complete a certain number of required quests. It will make it not as attractive for new incoming players, but if they intend to play this game and not just for the events, they should go through a proper procedure in playing
Make event require doing moderate stuff (Artifact searching, Blacksmith, Tailor, Fosil, mini games)
Make cooking/crafting items in moderate rank (that requires something like secret shop's item to rank)
stop giving a damn about new players by making event excessively easy
Stop making afk event, even if it's just an hour for a reward
They have come up with a lot of untradeable items and also a lot more expiring items for this purpose which has really annoyed many.
it's because those item also counted as trash as well or mildly useless
and I'm talking about high end item here
Training/Rebirth/Skill reset potions, etc. = expirable and untradeable.
A rare end game gear = permanent and tradeable.
Nexon in nutshell. Good logic.