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We have new gems and new spirit weapons who need those gems. Metallurgy wasn't really needed before for much, but now we do need gems and the skill is outdated, inefficient and mundane. I want to able to find 10cm gems at least a few times of farming the skill, I feel like that's a small thing to ask for. Loved that they uncapped alot of life skills last year, but let's keep that train going and improving the game
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On a similar note, we NEED 'repeat crafting' or batch crafting for Metal Conversion (and other dry-oven skills). It's useless as long as you have to convert one ore at a time. Also, a "Metal Conversion Gem Size" reforge to match the proposed metallurgy one. ^_^
Something like, put 20 ore fragments in, play minigame once, and it produces 10 ore fragments with a chance to get 1 gem.
Reforges are readily available from other players. It's no different than if an NPC sold them for 1.5m. You're confusing "high gold cost" with "pay to win".
Still p2w because you pay more with gold on the same amount what was paid with real cash. Not everyone are whales and has power/time to farm gold on this game. Really discouraging. Skills should be more rewarding because of effort you put into training them, enough with these mindless farms and reforge filled content.
Reforges are gambling. I don't find 24/7 SM spam just for crappy rolls as a good way to spend my time and money away. There's a lot of things i got to do besides that. I don't understand how can you support reforges instead of actual skill training. Do you like to have better advantage than others? Or you have too much time or/and money? Either way, i hope that's not the case with everyone.
This proves my point. If you're getting all your gold from shadow missions, I can understand why you're frustrated. Try some other things. Making gold is easy. You could be buying hundreds of reforges a week without needing real money if you tried. I don't have too much time or money, and I don't enjoy any advantage over others. I earn my gold within the game, using far less time and effort than others. On a completely equal playing field, I'm able to easily reach my goals, where others cannot.
And to be clear, earning gold in this game IS skill training. The more gold you're capable of earning, the better at Mabinogi you are, and the less gold, the worse at Mabinogi you are. That's the very nature of this game. It's the entire core of Mabinogi. Anyone can stand around clicking on foxes for a few days. Why should that be a measure of ability?
I'm keen to find out; how do YOU earn gold in this game?
Have Unknown Ore fragments be an extra drop, and not solely a product of failure. Otherwise, have different areas for Metallurgy as we did with Tory Ravine.
Good idea's there Blissy-boo. Although, unknowns are fails, at least they can be converted directly to iron ingots.
Probably the easiest way I have ever obtained «quick gold» is simply from selling the good rewards that come from Events... especially given how a lot of stuff that people are actually willing to pay «Top Gold» for is often reward from Event-Boxes/etc. Someone mentioned in another thread about how it's more cost-efficient to just sell Gems & feed our Spirit-Weapons with Rolling Pins each week... I can only take a wild guess that some people probably run a periodic Baltane-Mission, collect all those gems, list them for sale, profit, etc. The fastest-selling products tend to be consumable products (Holy Waters in particular for which the latest market-price that I noted was being around 60K/Stack) followed by high-end/max-roll Max-Damage Tokens/Totems (according to my own experiences/records anyway).
Sure, but someone who is just talking might say the same thing. They suggested that Greta is not good at the game. Maybe they're right, maybe they're not, but now that you've answered for them, we can't possibly know if they are a hypocrite.
I really hate when people tell that to git gu at something awfully boring as farming gold... And on top of it, support reforges instead of actually making skill somewhat useful and fun to everyone.
I've never suggested players 'farm' gold using repetitive, grindy, or boring methods. And, reforge effects provide crazy effects far beyond what skill ranks give. Even if they rebuilt metallurgy to make it better, I doubt the revamped rank 1 would come anywhere close to what the current reforge does. I'm not in support of reforges being a cash shop/event only thing, and I'm not a fan of the randomness they involve. The effects, however, are far far more enjoyable than any skill rank bonus. Reforges also allow customization by forcing players to choose which effects they use. If you incorporate that into skill ranks, everyone will have the exact same skills/effects/abilities for all skills. What's needed to prevent that is some sort of skill branching option, where taking one bonus would make the other unavailable. (Resets could undo the choice when the skill deranks) As an example, at some rank, Metallurgy could have a player choose between higher success rate, more ores per gather, or larger/more gems.
hmm
Two, since ore fragments are 1x1 in inventory space, it should only be 1/4th of the value of mined ore. That way there would be more uses for mining, but those keen on space can continue with metallurgy. But ore fragments and ore should not be a 1 to 1 ratio. Also, increase max stack of fragments to 50 or 100.
Three, Add gems to be available in mining. A lot of gems are obtained by mining. There's no reason why Bangor or Hillwen couldn't be producing gems as well.
Four, also allow gems to be a crafting material, not just an upgrade material or ego food.
(This is all part of my elaborate proposals from time to time to create a more player reliant economy and also help improve life skills)
Great ideas