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Allow VIP Inventory to hold bags.

HelsaHelsa
Mabinogi Rep: 23,380
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edited September 10, 2020 in Feedback and Suggestions
Helsa0151 of Alexina.

Once the bags are in there and are full, it become exponentially harder to clean them out if VIP/Premium expires, so it's becomes a virtual addiction giving more impetus to renew. It seems to me, that doing this would create more desire to get Premium/VIP, which is more income for Nexon; Win/Win.

Helsa0151 of Alexina
KensamaofmariMairuNegumikoAtheist42

Comments

  • SherriSherri
    Mabinogi Rep: 18,615
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    I'd consider buying VIP much more often if this was a thing!
    Kensamaofmari
  • YangKoeteYangKoete
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    At least the bags for mats and books and stuff. I'd buy it.
  • KensamaofmariKensamaofmari
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    How about a feature where medium to large pets can hold one bag as well?
    Ravagne
  • GretaGreta
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    edited July 4, 2020
    This is overkill... I'm just imagining a mess, looking for needed item through like 20+ bags... Also, if a person's VIP expires and can't buy any more VIP... Does this mean the player would be stuck with locked bags? That's bad if that's the case.
  • HelsaHelsa
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    edited July 4, 2020
    Greta wrote: »
    This is overkill... I'm just imagining a mess, looking for needed item through like 20+ bags... Also, if a person's VIP expires and can't buy any more VIP... Does this mean the player would be stuck with locked bags? That's bad if that's the case.

    There have been times when we all got VIP/Premium for free, for like a month. I guess you never tried leaving something there to see what would happen when it expires. You can remove items from it; so nothing is lost. Gold left there is not counted in your total BTW; some folks wonder about that.

    From a players point of view the pet idea is great, but the original idea is a win/win for player and Nexon. If they implemented the pet idea the original idea would be far less attractive.
  • GretaGreta
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    But how are you going to remove a WHOLE bag? You most likely won't be able to unequip it and if you do, all your items will drop and despawn or get stolen before you react enough to clean your mess in other inventories... I just don't see it working without any accidents here.
  • HelsaHelsa
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    Greta wrote: »
    But how are you going to remove a WHOLE bag? You most likely won't be able to unequip it and if you do, all your items will drop and despawn or get stolen before you react enough to clean your mess in other inventories... I just don't see it working without any accidents here.

    You make room in your primary inventory for it and transfer it to there. There are ways to deal with this so no one is trapped.
  • AkirachuAkirachu
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    simple be like any other mmo make things only take 1 spot
    GretaRavagne
  • HabimaruHabimaru
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    I always considered that there ought to be «House Lockers» that could act like storage-units (perhaps accessible from the home-steads). Come to think of it now, why do the Banks own nearly all the storage-space land (i.e.: houses), and Milletians can only rent & not build/buy their own permanent «item-stash that only takes up one slot in the grid regardless of the size of the item» space...? Houses aren't even popular for item-listing any more (nearly ALL «search» transactions are via the Auction-House now; even Kiosks no longer see much use from the «search» function).

    Ain't it amazing how Milletians are able to amass such HUGE sums of Gold-Reservers into their Bank-Accounts, yet, for some reason, they aren't able to buy up or engage in, err, ahem, the «Monopolistic-Practices» of «buying out storage-space and/or commercial-resources» that such wealth should be able to afford ? Maybe it's just the «business-man/entrepreneurial-spirit» in me but I would literally go about negotiating with who-ever happens to be the «head-honcho» of the lands (or at least find the administrative-procedures) for obtaining/acquiring or even making a «business» out of «building space» & constructing more «storage-units» that maybe the less-ambitious Milletians could buy/rent from my storage-unit or something similar business.

    Were I to talk to Queen Eirawen about it, for example, I would have to explain to her that maintaining, developing, and upgrading some of my equipment can get very expensive sometimes, and that I need even more and more efficient ways to keep my operations and activities funded, especially, given the «history repeating itself phenomenon» of «looming threats» appearing upon the lands every now-and-then, and, even if I am «profiting» from the «business» ventures, the kingdom and such could/would still benefit from it greatly given my entrepreneurial-minded spirit that has plenty of ideas for «re-investing back into the Kingdom which gave me so much support» that continue and continue to «develop» the society/civilisation (similarly to how that «Main» character in the Honzuki no Gekokujo animé came up with plenty of «profitable» ideas that gained her the favour/trust of both Merchant & even a bad-ass Noble).

    Disclaimer: Yes, I am aware that one can just create extra characters for another Bank-Space slot, but I think that there are now so many different items in existence that it wouldn't necessarily be unfair for there to be a sort of «Bank-Expansion» option available (even if it had to be unlocked via Quests, obtained from Event-Items that are maybe similar to how those Draw-String Pouches add another «Line» of inventory space to certain bags, but maybe be more like «pages» as I described in this other thread that apparently got moved over here to «Feed-Back» for some reason...).
    Mairu
  • MairuMairu
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    edited July 24, 2020
    I really would like bag-friendly VIP storage to be a thing too. Honestly if you're worried about accessing/removing items from bags in VIP, I have a couple suggestions:

    1. like normal VIP, the bags should act like a one-way bank for any items when you're no longer a VIP player - so if you need something, you should still be able to open/access the bags, but you just can't put anything back in. Also, for safety, bags can't be removed from VIP unless emptied, to avoid being forced to drop or hold them in your mouse until you figure something out.
    In this system, when VIP expires:
    -bags can be opened
    -bags cannot be removed from VIP tab unless emptied
    -bag inventory is greyed out
    -you cannot use items stored in bags
    -you can remove items from bags, but cannot put items into bags

    2. If this isn't possible due to some weirdness with Mabi's engine, then bags could instead act more like the shop kiosk stalls - you can't directly access them when VIP is expired, but you can 'clean' them and remove all items in each bag when they're inaccessible (basically this is pretty much just adding a 'clean bag' option to the right-click menu for all bags). And ditto on the 'safety' thing.
    In this system, when VIP expires:
    -bags cannot be opened
    -bags cannot be removed from VIP tab unless emptied
    -you can choose to 'clean' the bag, emptying the bags' contents into your regular and temporary inventory space
  • NegumikoNegumiko
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    if they added a way for players with more then one monitor to drag and view bags in our other monitor then I would definitely fill up my VIP inventory with bags. my inventory almost takes up my entire screen so I don't have much room for more bags cluttering my screen.
    Atheist42
  • HelsaHelsa
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    Negumiko wrote: »
    if they added a way for players with more then one monitor to drag and view bags in our other monitor then I would definitely fill up my VIP inventory with bags. my inventory almost takes up my entire screen so I don't have much room for more bags cluttering my screen.

    Right now I have more bags than can fit on my screen. I arrange all specialist bags, in an overlapping diagonal pattern. This way part of the bag is always on-screen regardless of what pattern of bag openings I have. My general purpose bags are still displayed in full though. Should I get more bags then I will have to arrange them in this manner as well.
  • KensamaofmariKensamaofmari
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    I know, let's add an VIP inventory expansion coupon (Web shop uses extortion skill R1)
  • SherriSherri
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    edited August 5, 2020
    I know, let's add an VIP inventory expansion coupon (Web shop uses extortion skill R1)

    and the ability to use VIP bags.. for a low cost of $9.99!
    Kensamaofmari
  • KensamaofmariKensamaofmari
    Mabinogi Rep: 34,745
    Posts: 7,909
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    Sherri wrote: »
    I know, let's add an VIP inventory expansion coupon (Web shop uses extortion skill R1)

    and the ability to use VIP bags.. for a low cost of $9.99!

    I'm sure they'll round it up by a cent.
  • HelsaHelsa
    Mabinogi Rep: 23,380
    Posts: 5,763
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    Sherri wrote: »
    I know, let's add an VIP inventory expansion coupon (Web shop uses extortion skill R1)

    and the ability to use VIP bags.. for a low cost of $9.99!

    I'm sure they'll round it up by a cent.

    It depends if you pay in cash or not. We ditched the penny in 2013. Pennies are no longer legal tender; they have not been grandfathered. If you pay in cash the merchant rounds up or down to the nearest nickle. If you pay electronically pennies still exist, in the same way mills still exist in electric power metres.
  • AlmostNotsuperAlmostNotsuper
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    Habimaru wrote: »
    *Conspiracy Theories and Stuff*

    Of course, at some point, the people of Erinn will be threatened by how politically powerful we milletians are becoming. They might even start to wonder if any of those <<looming threats>> are actually genuine at all, or if we're just putting them there or making them up to keep them reliant on us and giving us more control.

    If we push them too far, the more powerful forces of Erinn are going to band together and attempt to oust us.
    Sherri wrote: »
    I know, let's add an VIP inventory expansion coupon (Web shop uses extortion skill R1)

    and the ability to use VIP bags.. for a low cost of $9.99!

    Don't forget, you have to buy special VIP only bags. They're the only bags that can go in the VIP inventory, and they only come from the VIP gacha.
    But at least each one gives you bonus stats like -20% durabilityloss, +20 max damage/magic attack, or +200% movement speed (applies to mounts as well).
    KensamaofmariSherri
  • HelsaHelsa
    Mabinogi Rep: 23,380
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    I know, let's add an VIP inventory expansion coupon (Web shop uses extortion skill R1)

    The inventory expansion coupon already does expand all three inventories.
  • KensamaofmariKensamaofmari
    Mabinogi Rep: 34,745
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    Helsa wrote: »
    I know, let's add an VIP inventory expansion coupon (Web shop uses extortion skill R1)

    The inventory expansion coupon already does expand all three inventories.

    Let's add a separate VIP coupon to expand only the VIP section.
  • HelsaHelsa
    Mabinogi Rep: 23,380
    Posts: 5,763
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    Helsa wrote: »
    I know, let's add an VIP inventory expansion coupon (Web shop uses extortion skill R1)

    The inventory expansion coupon already does expand all three inventories.

    Let's add a separate VIP coupon to expand only the VIP section.

    Given the already existing product, that is not likely to sell, but whatever; it's more work to program that but not THAT much work overall. What about inventory expansions that add rows; since the ones that add columns already exist.