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Alchemy Utility and reworks
I saw a alchemy rework post already but I want to offer my own suggestions. First I think flame burst needs some changes dealing with AoE. I hate having things knocked out of my flame burst but of course I understand nobody feels like waiting all the time for my flames to hit. I think You should allow some movement with flame burst. You could have a cone to show the range of your flame also being able to move your character. Next I believe golems really need to be buffed. Nowadays anyone who summons a golem can easily out tank it. Its only for you to put shock on but honestly you could really put shock on anything you can use shield of trust on which would be more practical because golems crumble easily. Golems need more hp new skills and variety. A Sulphur golem should actually do damage over time, or maybe have one that when it dies it explodes doing some AoE damage. Also on the subject of golems I think its about time we had more skills that can emphasize wind and earth alchemist. It seems like the most viable ways of doing alchemy are either flame or water with a hydra in the middle. I'd love to see new skills in those areas that can be useful. Maybe in addition to the golem idea add a reforge effect or some possible way to summon two golems. Anyways I'd just like to see Alchemy in a really good spot. I do enjoy setting up my hydra flame burst and shock in a room because with other AoE skills it feels like I'm really using only one good skill kunai storm, Shooting rush, chain sweep etc where alchemy really synergizes. I also think since alchemy is a very Ap costly talent that the changes that I'm suggesting could be added passively to skills already trained unless its a drastic new thing. One last suggestion is I think shock should do more damage to enemies doused in water cannon or under rain and have a chain bonus per enemy shocked.