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Simple, make regular dyes, you know the kind where it's randomly one of five chosen colours, available for gold through NPC's at a price modest enough that even poor players would be willing to buy.
Comments
You mean what happens to our Sunday income.
The community thanks you for your sacrifice.
We're gonna start charging more for dyes now
Our sacrifice, comrade. :^)
(Proceeds to confiscate all your direct dyes for the good of the people.)
The capitalist running dogs will be first against the wall come the revolution.
me: "bark, bark"
I now support your idea. :^)
- First, drawing people to buy necessities via NPC's is a gold sink; it destroys gold. Go to NPC to buy Holy Water, materials, and so on.
- Second, because this would destroy the livelihood of many folks, in order to compete they would have to charge less than NPCs do, and make a living based on the margin between what NPC will buy them for and sell them for. So then, overall, the player base will earn less gold and so have less gold. This will lower the money supply and will lower the prices.
Of course this will lead to more gold getting via drops, which creates new gold, rather than just moving gold around as these markets do, meaning an increase in the money supply and so inflation. But if more and more necessities are gotten via NPC's then we would have more gold sinks to mitigate that.
By making, say, Holy Water available through NPC purchase then this is one less way to turn time into gold. More to spend gold on, less gold earned, directly effecting both ends of the flow of money into and out of the economy.
Or ... nevermind, don't do any of that and earn more but spend more.
They'll be very expensive stat points, but I can see it. Or buy AP points with it. Y'know the ones you get after completing dailies. For some reason I have an odd number of them, so I always have 1 extra.
This kind of suggestion honestly is why I'm usually so blunt and harsh towards people regarding combat aspects of Mabinogi: they flippantly put out ideas that don't seem to reflect any experience whatsoever in actual gameplay and put close to zero effort into thinking it through (outside of want benefits them most).