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Or make them proper hybrids.
Example: Shadow Clones should be a Hybrid Combat/Ninja skill. In which you could use with melee weapons or Shuriken. And maybe has a different flavor depending which weapon you use.
Chain: Counter Punch Should be the same situation for Fighter/Combat as above.
Shockwave, Beserker, Spidershot should just be tossed to Magic/Combat/Range respectively.
Potion Lore should just be a life skill or they can have it affect outcomes in things in alchemy.
TL;DR - Get rid of hidden talents. If they want to keep the concept make them Hybrid skills that work with only with the talents they are hybriding.
And more hidden talents.
c:
it's like when you start aiming on a target, it's already dead so you can't even shoot a single arrow/bolt while you are in party. But then again, Alchemy, Fighter, Axe/Blunts, are way more dead.
I know not much were done for Alchemy but Vates was introduced which gave some/few alchemy-related skills (idk if anything changed stat wise), Axe/Blunt had some changes ( some effects when smashing) during combat renovation (at least that's something not forgotten).
I have yet seen any fighter related at all.
BUUUT I would like to see something done about axe/blunts for elves.
In short, you want Shooting Rush and Bullet Storm as a single skill, but used like Windmill... yeah, I could support that as a skill. As a whole, the Dual Gun Skillset was a nice novelty, but it has no true role. If the entire skillset was redone to support a more AoE focused play style with all of its skills, it'd give the skillset a role in AoE Crowd Control
I have noticed the renovations Korea's been doing are all in order according to how they came out (combat-talents speaking), Close Combat-Magic-Archery, MusicQ was the music renovation and to finish it up I guess that's Dance of Death's purpose. So next must be alchemy-fighter-puppeteering-guns (don't think they'll want to do more to ninja? Who knows, but I AM waiting what changes would be brought to puppeteering myself).
So the highlight of my post is PLEASE FOR THE LOVE OF LYMILARK DO SOMETHING ABOUT LIFE SKILLS!!!
Though I have to say that one of the prizes in Samhain being a box with a pattern and the pattern from destruction in the dungeons is something at least.. But not enough.
The efforts of all crafters go to waste when the items you can craft get thrown into gacha thoughtlessly, big slap to the face with even pre-reforge ranks. So why go to a blacksmith or a tailor when you can buy it from the nearest shop and buy a better version?
Not just that but old patterns that can't be acquired anywhere else because they were from a gacha. This subjects been touched many times before by players and it's something that really discourages us.
I do have to say the biggest highlight about cooking now is Catering but well for the fun of it uncap the skill there's plenty of material, heck go to Gordon Ramsay if you need to.
Potion making. Make it easier to get clovers for more high numbered potions so you don't have to hand them out constantly and LF> 500s not just event exclusive.
Adventure I believe something could be done about it too.
Many changes could be done and we need more new patterns, revamp or throw out all the graphically outdated items, make it frigging meaningful, worthwhile, with this I want to say...
#BringLifeSkillsbacktoLife.
[/endofrant]
1. Stop bringing it up in those super duper "the entire server has to work together to make ONE pair of boots that look 'okay' but have to be worth 10000m because its the only boots in the server" or something. Make 10,000 patterns with most of the materials being ALREADY HERE or a couple that are rare. Better yet. Just make 100 new ones and fix all the old ones to make them look decent!
2. Fix the training requirements. Enough said.
3. GIANT LIVES MATTER. LET US WEAR STUFF WE TAILOR AND BLACKSMITH! <
(I still appreciate my buffalo chicken wings doe mabi.)
1) Yes, community recipes never really work out. Ever. Also, I'd love to see old recipes return and support player blacksmiths more.
2) Yeah, training requirements across the board definitely need to be revised.
3) More race exclusive recipes would be nice, unless we get unique unisex and multirace recipes when we get that Racial Revamp allowing us to freely switch race. (Not that I'm counting on the KR devs reading my threads.)
4) Those buffalo wings were funny, but uh... yeah. Not much else to that if you're a bored veteran player.
Yeah, the higher rank requirements for Blacksmithing are ridiculous. I haven't gotten to the higher ranks of Tailoring, but I can only imagine how annoying they must be.
I suppose a skill working in a similar way with a name such as 'Mana Burst' could work with Fighter costing MP and magic capable knuckles as a requirement. Although we could always just bring up the idea to Nexon NA later of a Street Fighter or Dragon Ball tie up to cover some exclusive bases to make Fighter seem more of an exciting skill. Hopefully new players will fill out the servers a bit more, and provide even more feedback KR can use to improve the Fighter skill tree.
I'd love to see new skills for fighter (perhaps a 4th combo). Since using fighter/combat uses stamina, I was thinking maybe some op skill that drains stam while using the skill. But something like Kamehameha is also good and new (gives aoe and has range) that fighter should at least get considering bosses/mobs (with no knock back gauge) cannot be pummeled and drop kick takes time (if you're getting smacked left and right by other mobs during combo).
Or follow examples of Monk/Champions in Ragnarok too since the skills they have are "martial arts" which is what fighter is also called in Mabi.
inb4