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Elf buff for Strength and debuff for intelligence?
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your so call "potential" and solution to elf problem is to get a Soulna Blade. you can't expect me to take you seriously. Clearly have not done your homework on How Get Soulna Blade 101.
/logout
As a player who have played this game over decade including foreign server, I'm like meh- whenever they nerf/buff stuffs. Being strong is good but don't ya think people are asking way too much or way too detail? For me, it feels like Eweca skills are okay as temp. stat boost. But Ladeca? it's more like 1.5 for Elf archers and 0.5 for human and giant. But still, like I said above, it's more 'meh' then 'yayyyyy!'.
I think I can answer this part, at least.
Magic is good now, and archery isn't. [img]http://forum2.nexon.net/images/smilies/rolleyes.png" title="Roll Eyes" (Sarcastic)[/img]
More seriously, some poor DevCat team member made the mistake of describing elves magical nature as "Magical advantages", and ever since, elves have assumed that they simply forgot to program these advantages in (except for the Ice Spear Mp reduction and Increased base Mana pool), and that if they keep complaining, one day they'll remember to put them in. When in reality, that meaning was never intended to begin with, at least not to the degree that the more vocal elves on the forums seem to expect.
Care to read the quote you referenced?
I did not say it was a solution - I said that if we're looking at it from the perspective of trying to achieve competitive end-game damage (i.e. the best - what I had no choice but to assume you meant by 'meaningful damage'), that this is what an elf is capable of with Bash, even if it's not exactly realistic to expect that every elf has one of these (and I never claimed that is was), and it's equal to that of a human or giant, even though elves are supposed to be the worst at combat, going by the lore. Compare that to giants, who have no Soluna atlatl/bow, and have only their throwing attack.
You don't seem to get it. You're simultaneously claiming that Bash is useless, and that elves should have it, indicating that it does indeed matter, does have a use. Or is that not what you're claiming? If it's not, then perhaps we agree.
Didn't know you worked for DevCat to know this.
If not from DevCAT, then where did you get the idea that elves should have magical advantages? .-.
I'm not saying that the wording was a literal mistake, I'm saying, based on their actions, what they meant by that, and what you think they meant by that, are obviously completely different things. That, or they really are the most inept game developers of all time.
Nah, I am saying the part where you said that some DevCat member mistakely described elves magical nature as "Magical advantages".
Just sayin'
Honestly when it comes to bash, having bash is better than not having it and with the nice bonus damage it gives, any elf complaint about bash is a lil silly
As for elf QQ, we don't ignore our advantages. The problem is that other races don't have issues with their own disadvantages that can be countered with their other strengths or perks. Elves don't have anything to offset their disadvantages in the same manner other races do.
"It's mostly just that some (most) of the time elf QQ tends to be hyperbolic and unyielding, and everything no matter how seemingly unrelated or silly it is feeds into Nexon's secret war with them. There is an imbalance and addressing it is reasonable, but a lot of elves tend to"
I agree that it can tend to be hyperbolic, and its a secret war as silly as it sounds in 'equal treatment' and 'equal opportunities' if you get what i mean lol. Elves tend to ramble because you'd have to play elf for a 'really' long while. After using archery for so long, you feel cheated. One of my biggest gripes is the controversial/contradictions within the game mechanics/game logic where giants are seen as 'poor' in archery but have no need to aim or dexterity, can instant hit anything within 2k range, as opposed to elves who are the most dexterous, which means we'd have the highest accuracy.
This may sound childish but it really is annoying being interrupted of your skill/talent you main like Team Skull is in your face slapping your coffee during break. Those videos are so hilarious though.
I think elves are meant to be shafted at the way things are going with the renovation update -> racial update
"I said that partly as a joke, but "True OP Race" is the part I see as crazy."
I think true OP race only if they were accurately depicted as masters of magic, and magic in itself is OP. Personally I am fine with humans being the OP or master race. I just wish to see more 'balance' to the giants/elves on either side of the balance scale.
That..I believe requires certain conditions/requirements for that to happen, if you're talking about spamming those blank shots and I have not yet achieved that yet...I'm still more or less nearly there in mastering sog.
Instant load mag shots mean nothing if you can't utilize ....well whatehver the term players use these days, I'll just say zero shot for sake of convenience to distinguish from sog. Only those who have been taught or stuck around early mabi days would know how to do that.
I think that's pretty straight forward.
I agree. However that isn't to say a poorly coded imbalanced train wreck of a game can't also be enjoyable, I mean just look at any Bethesda game since the masterpiece that was Daggerfall, horrible games that only get worse and worse as hardware gets better and better but enjoyable for thousands of hours of playtime none the less. Mabinogi really could be a great game if they were willing to put the cash into the development time it would take to rewrite the engine from scratch while maintaining compatability with existing content and character data.
But from a business point of view rather than a player's, that isn't going to turn an immediate immense profit so it's better to simply keep cashing in on the game until the player base dissolves by releasing more high priced gachapons full of rehashed wings in fixed colors at super low sub 1% odds that could have been dyable from the start (again, that isn't profitable). At the end of the day though, the developers might actually have a desire to do that, but we cant get in touch with them and even if we could it simply doesn't matter what the developer wants because that isnt what corporate wants and corporate just wants what gets the most cash.
EDIT: a bit of my post got cut off at the end so I corrected it.
idk, maybe because they are not weak, they are actually the strongest and most cheaty race on the game and ppl that says the opposite use to be newbies that have no idea how to use an elf o.O
Ok, so this is part of what I mean though. Elves in no way were shafted by this update, humans and giants weren't favored and elves received no major disadvantages. Yet the elven community is acting as though not making elves OP in a specific and non-archery manner is synonymous with them being wronged. I admit that elves are a disadvantaged, in fact I opened saying as much, but every time there is some skill update or race change it turns into this huge battle again and again about how elves are always given the short end of the stick...and their not. I mean giants ability is ok if you are doing close combat, but the human's new skill sucks, and sure it is restricted to archery but elves skill is by far the best. Just take your win.
As for the stats, well I don't know if you know this but there aren't a lot of giants that use Dex/Int. My giant certainly has no use for them, and yet receives less STR/WILL under the current buffs. It's equal, this update TREATS ELVES FAIRLY. No, it doesn't solve all the problem with the elves, and elves should receive a wider degree of support at some point, but please stop making battles where there are none. Not getting what you wanted and being treated unfairly are not the same thing, and you shouldn't complain at every update that they didn't fix your problem like they are out to get you.
I'm not saying that you shouldn't articulate what you want, just that you shouldn't jump on every perceived wrong and cry wolf. The more you complain about things that aren't a problem the less people will listen to you about the actual problems elves have, and that isn't a good outcome for anyone. This update is fine, not groundbreaking, but still pretty good for elves overall. Just admit that it was a step forward (however small you may think it is) and move on.
The elven community isn't about making the elf OP, and not being OP isn't equiv to being wronged, thats not what the elven community thinks at all.
The new update doesn't 'shaft' elves per se, but the shaft elves talk about is a little different than what you're thinking of. Not a good example but I'll just use the Native Americans as an example, fast forward 200 years and wallah.
And I appreciate your point. The issue isn't whether the update shafts the elf (to elves, its equiv to being shafted due to-), its the gap that has hardly had any change in balance improvement. When a race repeatedly gets the short end of the stick (which doesn't matter when its three races, its not even that big), it adds up to become something 'outdated' for lack of better wording.
It's tiresome for every player including elves to talk about 'fair treatment' or 'equality', but when elves ask for better treatment in balancing because Giant Sam and Human Sarah gets desserts or an allowance raise, and the elves get slightly less or same as usual, well, now I'm getting a bit political with taxes/reforms lol. To the elf, it really makes no sense, seeing the treatment they been getting. Those who aren't elves who realize this finally, never go back to thinking otherwise.
I believe you when you say giants don't use dex/int, yet at the same time I scratch my head cuz I see a lot of giants with celtic staves since renovation update.
The staves have been spat out of many gachas. Not hard to get.
What i was trying to imply was how unexpected it was, seeing more and more giants with magic staves, and focusing on mage talent up till now, it wasn't the staves I was surprised though.
Or not rich enough. Which is the problem. The cash gap between reforged archery and unreforged is large. 12k crits are possible with s6 bows. Reforges can up it to 20k to 60k to even 100k. The mechancis, unejoyable sure, but archery as a whole is the premier MMO skill you can't use to its full potential without going premium, with archery either being lackluster without reforges to being overpowered with.
This is balanced in such a way so only wealthy and lucky players can achieve this.
My solution? Perhaps we should shorten the gap, but linearly so that is noticeable for base maxed archery rather than starting out. Perhaps we should redo the whole reforge system.
Once can argue that you can buy gold, but gold is so much easier when you are reforged, such as VHM Girgashiy spam I believe.
Conflict HM is ~15k/run and takes about as long with less damage required, as well as being able to use crystals to boost the gold gain.
Not sure who you are referring to or sarcasm.
I see Julie left a strong impression on you.