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Elf buff for Strength and debuff for intelligence?
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Was it suppose to be R6? I am just trying to fit in with you cool kids.
My bows thus far red upgraded.
I was referring to the earlier one, where it dropped 50k, but Devs had to nerf it before everyone who could actually do it made well over hundreds of millions.
This is especially notable with Black Dragon Spam, where the dragon will die in minutes and has a tenth of the rate of contributions in White Dragon.
Point being, most of the valid money making options cannot really compete without reforges, whereas you probably need lots of gold to reforge in the first place, or NX.
Only those who mistake the explanation about fewer points being rewarded, it didn't say it takes away.
If all you care about is the skills, then yeah, the skill is just another version of Final Shot; They're better off just making FS stronger. If you care about having more than just the same few places for YEARS like Iriah and Uladh then you'd probably get bored without a new place to explore and loot. The game isn't worth playing to me because Mari is practically deserted at all times and our shopping channel is much smaller than it used to be.
I want more than just missons, Belvast and the Crusader stuff (which can only be done 3 times a day...) for a level 8~9k. Coill Abyss is too easy, Peaca Abyss can't be done without a good team which I see too few people for and the dungeon in the end isn't worth it. You have better chances getting nice things out of gachapons than you do getting nice things by actually playing the game, something I don't like.
This miscommunication happened because Nexon mistyped on their update page "6AM Pacific Time" which is really early in the morning for California Americans. I'm also not very confident about grinding up to level 100 from 30 when I stopped playing 20 weeks ago to see whether or not it's worth using.
If Nexon merges the Mabinogi servers so it can be less deserted and hopefully bring back more party runs then I can get back into the game. The same time or not, I'd like new permanent lands to fight new enemies, explore and loot. Things that are worth playing, as far as I'm concerned right now there's no reason to play Mabi to loot, explore and whatever. Everything you need is in Gachapon, I'm not fond of spending hundreds for one or two items I might not get.
But yeah, overall the game is pretty solid but I dislike the business model and I dislike the lack of new content. I can only play the same stuff for so long before I get sick of it and I haven't seen much of any new story or exploring content for a long time.
This is probably my last post though, at least for a while.
Edit: Even if new lands don't come with a main story line, I'd still play through the new enemies, dungeons and loots. They can probably have NPCs in those lands provide short stories regarding their own lives(kind of like Fighter and Ninja talents actually but without skills and with rewards instead) and provide repetitive quests for rewards. My point is though is that I want more playable content than I want more wings or whatever coming to the shop. I think money would be better spent on a $700 computer system than $700 of gachapons which is unknown whether or not it'll be any good.
(waves a lil flag and eats coconuts)
Elves be better race if everyone didnt have a good foot in the pool parties of archery and mage.
i be even glad if a skill set that got swept got redeem for a elf upgrade like... puppeteer or ninja... or elche.... did i mention alchemy?
marry me
im jk but marry me
Exactly. I know it wouldn't be reasonable to remove reforges at this point, but it'd be nice if, at the very least, they could be re-balanced so the skills which benefit most from them aren't quite so reliant on them. Nothing has to be taken away per se, so I don't see what's wrong with this approach.
Ele and effective range do need to be removed though.
Are you talking about Saga 2 Ep 6 Spam? Good times. Very balanced. ( ͡° ͜ʖ ͡°)
And let's not forget the forbidden MA Final spam with alt revolver...(though it'd require 10 alts minimum, and nearly as many computers (or at least clients) to be worth it)
A good 'buff' to archery as I've stated like 50+++ times here on the forums is to not alter reforged damage in any way, but to shift some of the reforge percentage back to the base skill. Would make non reforged people happier while not changing the people who already invested millions. Reduces the gap and would make most people happy.
It was still a mistake. >=T
This is what I was trying to say. @_@
Just out of curiosity, what does it sound like I was saying? I get the feeling I might not be understood as often as I'd like to be, so maybe this will help me to word things better in the future.
It's pretty negligible. It doesn't apply to every spell, and is never more than 0.5 mp per spell (compared to humans). The only exception is ice spear.
At this point in the game you don't even worry about mana so it's kinda pointless.
Like Zeph mentioned, there's a lack of content, and our money is better spent on other things. I'm repeating myself but it's rather annoying needing to worry about the 'next big thing' from gacha to spend gold or hard cash on every month. Every month its just moneymoneymoney. You got my money when I paid for prem service and prem service already lost half its value with all the perks given to all/free players.
They really just need time to create and deliver content for mabi community.
"At this point in the game you don't even worry about mana so it's kinda pointless."
Considering all the RE/SE pots events give, and ranking mage/gaining INT stats is easy, you can get enough mana shield and Mana def/prot to mitigate most damage save for severe poison/bleed effects. I don't think bleed condition does much compared to poison?
Which just proves my point even more.
Say elves get 2+ less INT, and 2+ more STR, while giants get vice versa, that sounds balanced, right?
But you have to remember that giants have full access to all magic skills, while I can't say the same thing about elves and combat.
On top of that, giants have 200+ str and -20 less INT, while elves havet vice versa. Which is why people think it's still an unfair trade.
Sure elves can cap STR, but not as easy as giants capping INT. You actually don't even need cater to cap INT (even as a giant) you just need Divine link. Compared to elves for STR. They would need to Divine link AND use catering.
I think most people got my point though.
Yup, i'm Grandmaster Warrior, Master Knight, Master Bard, Expert Ninja and Puppeteer and i still have around 100 INT points above my STR. I have Master Mage and Seasoned Cleric talents, but as you can see i took more attention in Close Combat talents. I have only like 2 INT talents and 5 STR talents.... We get so much INT lol. Human btw.
Also, I saw that someone took a screenshot where it was stated that elves is the best race for archery and magic... I'd like to point the Hermit Staff's description where the ancient elves used it... heck, elves are able to use bow/wand to use Magic Missile skill in transformation too!
Right. Every race has access to magic and can all be equally great at it (for sake of argument). The part about elves being 'specialists' in magic is a moot point when everyone can do it and imps can pull off Hide yet can be targetable lol
As for bow/wand for Elven Magic Missile, this is a useless/pointless 'perk' considering the skill's damage is greater with wands than bow, and it's not a reliable damage skill. There are a few people who say EMM can deal op damage, which was a fabricated lie. While they give the (same) nice effects as Int magic, its far more efficient to actually use the Int magic skills themselves over EMM. If elves were true masters of magic, you'd be seeing at the very least, ice freeze chain effect when Ice element is used due to elves' affinity for Ice Spear. I don't think we'd need that, might as well freeze one target with archery. Oh wait that's Spider/Web Shot. Hmmm...well, can't hit the target while they're trapped more than once. Spider shot's purpose is to help the sniper rather than the warrior, its 2ndary use is to hold enemies down. Others are used to this but it's such a chore to keep switching equpiment for other AOE/trap skills like shadow bind, then sand blast, puppet bind. At best, I can use rage impact as well, but thats what stun/AOE pets are for =P
rather than: elf should specialise in magic > they don't though > the state of the race needs attention/update
? i don't get it
You have to remember that giants have full access to all magic skills, while elves only have access to most combat skills. Also, forget about the archery thing.
But I do see your point. It would indeed be kind of sad to see that giants can achieve significantly more int than elves can because of this update (I actually do think elves could use some slight advantages in magic, as I suggested in that other thread). However, I'd like to see more about how this skill works - exactly what stats it gives to what races at what total level - before I form a definite opinion on it. So far it looks like a really careless attempt at balancing the stats between races, and more pointless power creep.
I doubt that it's anything to cry over, though. And even if that particular part of the update is, there's still FS 2.0.
Actually, Elven Magic Missile does more damage with bows than wands, to the point where some people thought the wand version was broken because it does little-to-no damage (it also automatically switches to a bow in another slot, even if you have a wand equipped in your current slot, if you have that option on). I specifically remember there being a thread at one point complaining about this. Also, I just tested it myself.
Aelf/Elf = faerie/faery = magic folk because superstition I guess? The entire Avalon is the land of the Faeries and every creature is magical/mythical, and we're in a fantasy game where we include elves. Of course elves are expected and known for their strong magic. It's been that way since their creation of lore and in the last 20-40 years of books/movies/games/etc.
The elves in lore are always associated with strong ties to high magic or spirituality. The game lore also mentions the elves tied to higher magic due to Iria/Neamhain creating them to be a race with magic specialty,. In actuality, the elves in mabi are just using that to distinguish themselves from giants, and create an elf-nocentric ideology, making them appear as a lesser but godly race compared to giants, to appear superior to giants since the both the two races were brought forth from Neamhain. The description itself isn't wrong at all, it is outdated though. You may 'think' or 'feel' the statements are false, but this affirms their original intentions in making elves the best/superior in magic. There's a few references throughout the in-game, as well as ingame books that affirms Elves having higher magic affinity. The problem is that the game is never 'consistent' in bringing it up, as they focused more on the human than elf/giant cultures.
some people may think because today's elves 'aren't' the true owners (specialists/masters) of magic, then we might as well scrap the idea anyways since Dev seems to want everyone to be equally proficient, and have equal access to magic talent.
Come to think of it, going back to elven magic missile, there are skills that have influences of 'magic' blended within non-range/magic skills like rage impact or FH.
Our pathetic excuse of a Martial Arts talent is just street fighting/boxing, and their idea of 'magic swordsman' talent is a player holding a sword, with a bolt loaded (forget elementally enchanting equips)
I could ask the same thing for the other side of that argument. Neither of those chains of reasoning are less valid than the other, but one does reflect reality more accurately. Also, unfortunately, there's a lot of room for interpretation here.
It's all subjective. If you think elves should be objectively the best at magic, you'll take that description and run with it. If you don't, you'll look at what advantages they initially had, what they have now, and think 'Yeah, I don't think that means what you think it means". Actually, that's not exactly true - in the second case, you'd probably look at what's been done, and then form your opinion. The fact is, elves have had advantages in magic for some time, and they still do. But some would argue that they need more, because their existing advantages seem useless to them now (typically speaking from endgame); and some would argue that they don't, or at least that they don't need much.
For that reason, this argument probably won't end. People won't change their opinions on it. We'll just have to wait and see what happens, listening to elves qq all the while...
P.S. - The exact wording of the description most people here seem to be basing their opinions on:
I don't know if elves still have the most potential for MP or INT, and I'm refraining from saying anything about this buff being unfair to elves until I do (assuming it really is bad). Note that even if this is the case, this description is still technically correct, or at least, not objectively incorrect. While it does specifically mention INT and MP, it's pretty vague with 'high'.