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How will you spend your stats for Potential System
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I do too. But I'm able to cap will without needing divine link ( as long as I have cater and levelled).
Kinda hope they make fighter/will more useful in the future.
And I'll be going for str and maybe dex.
There is also the fighter glitch.
and a long ass cd..
At present, the current Luck Soft Cap for all races, that is to say, based off of just your skills and talents alone. is 153 (178 with GM Merchant). Not counting GM Merch, this is just over 1/10 the Hard Cap on all stats, so I will probably dump all my points into luck, may spending just enough to get my Dex to a flat 1000 without GM Archer.
Here is a page for anyone interested in knowing what the Soft-cap for stats across all races are, and what skills allow them to reach that soft-cap faster.
http://wiki.mabinogiworld.com/view/Stats_and_Skills
@Xiokun
^What Ellisya said.
Actually I don't remember where but I think it's in the Japanese wiki... they actually say that it does influence lucky finish but it's something like 0.1% chance increase per luck or something. I don't remember the exact % but even with tons of luck it would not double your chance it would be like 10-30% more (with crazy high luck)
They might be wrong though but I dunno.
For instance,
conf.#1 = Str/Dex dual sets
conf.#2 = Dex/Luck dual sets.
I made my secondary as luck all-in since I do a lot of gathering, harvesting stuffs. So I can switch to secondary when it's needed and switch back to primary when I do battle stuffs.
Yeah the wiki basically says no matter how high your crit is you will only crit 30% of the time. So having 200% crit is kinda...pointless. Strength all the way.
Actually, that information is lacking something very vital that we got at the end of last year. Renown.
With the Renown system, Nele adds onto the 30% base critical chance. I'm at level 41 Nele as of this moment, so that increase is +6.35% thus meaning my base critical is now 36.35% instead of the 30%. At level 50 I will have a base critical of 37.50% since Nele maxes out at +7.50%.
Also I decided to put my secondary tab as full strength, for when I need it. In non transformation or without a cater dish it'll be nice but with one or the other it won't push past the Shine of Eweca limits I have.
This is also lacking something vital:
Each protection point decrease critical hit by 2%. Meaning if you are against monster that have let's say 50 protection and you have 100% crit chance... you would have effectively 0% crit chance.... but if you have over 130% crit, you would get to the 30% crit cap.
It adds to the base critical max chance, but if you already had loads of it, you would have already surpassed the defense of most monsters in the first place, then the renown.