Check out the patch notes for the September 10th update, Campfire Spirit: https://forums.mabinogi.nexon.net/discussion/23685
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Update coming in two weeks

Comments

  • AeolysAeolys
    Mabinogi Rep: 5,115
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    Vimi wrote: »
    This kinda looks like Alban Knights Training Ground 2.0, but hopefully there's more to the update than just a new dungeon to run/spam

    Instead of a rubbish featured item, the Alban Knight Emblem accessory (besides the damage upgrade that ranges from 5 to 25 with a chance of getting destroyed [having costly risk is sooo much fun]), we get echo stones. We can equip up to three echo stones at once, and they increase the basic stats like the Alban Knights Emblem but they can be upgraded (by running the dungeon) to be like reforges so it is much more customization than the Alban Knights Emblem.

    Assuming that the 500 level requirement is an accurate difficulty yardstick, this new dungeon has an easier entry level than the Alban Knights Training Center.

    And we also get the Dance skill in this update.
  • CrimsọnCrimsọn
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    Battle dance...egh...
  • PannyaPannya
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    Yes!!, it's finally here :3
  • IyasenuIyasenu
    Mabinogi Rep: 23,875
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    That dance skill is one thing I'm looking forward to.

    It might be weak by itself, since the damage it deals is fixed and isn't affected by stats (though it can crit), but at higher ranks it lowers Def/Prot to enemies you hit while flailing about like a goof.
    Always nice to have another Prot debuffing skill.

    I just wish we'd also get that small Ninja update, that adds -prot to Smokescreen, too.
  • SylekSylek
    Mabinogi Rep: 2,090
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    Siodhan wrote: »
    Glad I'm not the only one who thinks we don't need another 5000 stats. So tired of how much stuff we've been getting for no reason at all. I'd prefer old features to be fixed and renewed instead. Figured we all stopped saying things by now because we get to be called QQ-ers who're never happy about anything, when in fact I just can't get hyped about the things that keep being added.

    I'm all for new content that we can do whenever, and this dungeon seems to be something to that extent. But why do we need to keep boosting the power of our characters? There's probably dozens of people who are getting all hyped over this, and then will complain that it's too easy and it'll only get easier with the rewards.
  • GrawardGraward
    Mabinogi Rep: 640
    Posts: 15
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    Sylek wrote: »
    Siodhan wrote: »
    Glad I'm not the only one who thinks we don't need another 5000 stats. So tired of how much stuff we've been getting for no reason at all. I'd prefer old features to be fixed and renewed instead. Figured we all stopped saying things by now because we get to be called QQ-ers who're never happy about anything, when in fact I just can't get hyped about the things that keep being added.

    I'm all for new content that we can do whenever, and this dungeon seems to be something to that extent. But why do we need to keep boosting the power of our characters? There's probably dozens of people who are getting all hyped over this, and then will complain that it's too easy and it'll only get easier with the rewards.

    Tying progression to a dungeon ensures people running it. Think about how many people run the musical dungeon right now.

    Dancing skill had always looked gross, but adding another grind should stall for the next update maybe.
  • CrimsọnCrimsọn
    Mabinogi Rep: 49,970
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    Sylek wrote: »
    Siodhan wrote: »
    Glad I'm not the only one who thinks we don't need another 5000 stats. So tired of how much stuff we've been getting for no reason at all. I'd prefer old features to be fixed and renewed instead. Figured we all stopped saying things by now because we get to be called QQ-ers who're never happy about anything, when in fact I just can't get hyped about the things that keep being added.

    I'm all for new content that we can do whenever, and this dungeon seems to be something to that extent. But why do we need to keep boosting the power of our characters? There's probably dozens of people who are getting all hyped over this, and then will complain that it's too easy and it'll only get easier with the rewards.

    Perhaps there is an even bigger badder boss in the horizon that they are trying to prep us for???
  • SylekSylek
    Mabinogi Rep: 2,090
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    Gaea wrote: »
    Sylek wrote: »
    Siodhan wrote: »
    Glad I'm not the only one who thinks we don't need another 5000 stats. So tired of how much stuff we've been getting for no reason at all. I'd prefer old features to be fixed and renewed instead. Figured we all stopped saying things by now because we get to be called QQ-ers who're never happy about anything, when in fact I just can't get hyped about the things that keep being added.

    I'm all for new content that we can do whenever, and this dungeon seems to be something to that extent. But why do we need to keep boosting the power of our characters? There's probably dozens of people who are getting all hyped over this, and then will complain that it's too easy and it'll only get easier with the rewards.

    Perhaps there is an even bigger badder boss in the horizon that they are trying to prep us for???

    If that's true, then they're just expanding the end game. We should get stuff for all players, not just the end. I can still appreciate the new stuff as it'll help me catch up to some of that end game (or at least what they are right now). And this allows free players to get some reforge effects.
  • ZeoZeo
    Mabinogi Rep: 7,030
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    About time we get the Memento update... time to grind for echo stones and r1 Battle Dance then be bored with no new content for Mabi next few months...
  • TheDumbOneTheDumbOne
    Mabinogi Rep: 3,790
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    deos any of this effect stamina, hp or mana (as thats how alche stats r boosted) "just saying...."
  • asnscorpioasnscorpio
    Mabinogi Rep: 2,135
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    Opalthira wrote: »
    Shufflin wrote: »
    Curious whats so special about this update?

    You basically get free reforges for your character that boost your stats from running the dungeon

    Like I said.....for those who are trying to catch up and beginners....not sure this is a good thing for them especially since you need spare AP to use most of the latest content. This only helps those with excessive amounts of AP to spare as they have nothing else to train...which is mainly those that heavily invest in this game to max out their character skill training.

    If you read on the update you get the stones and upgrade them......if I'm not mistaken, by using AP?
  • IyasenuIyasenu
    Mabinogi Rep: 23,875
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    asnscorpio wrote: »
    Opalthira wrote: »
    Shufflin wrote: »
    Curious whats so special about this update?

    You basically get free reforges for your character that boost your stats from running the dungeon

    Like I said.....for those who are trying to catch up and beginners....not sure this is a good thing for them especially since you need spare AP to use most of the latest content. This only helps those with excessive amounts of AP to spare as they have nothing else to train...which is mainly those that heavily invest in this game to max out their character skill training.

    If you read on the update you get the stones and upgrade them......if I'm not mistaken, by using AP?

    You upgrade them by using a machine at the end of the Sidhe Finnachaid dungeon.
    The materials used in upgrading can drop from the endchest (which also drop the echo stones themselves), and you can also break down echo stones to get the materials, among other things.

    The thing that costs AP is re-rolling the echo stone's reforge-like effect.
    This cost increases the more a stone's effect is rerolled, up until the point where it might be better to just get a new, same-colored echo stone.

    Each color of echo stone has its own stat boost and bonus category. (I.E. a Red Echo Stone boosts Strength, and can give Melee-type reforge effect)
    And each version of Sidhe Finnachaid (Curiosity, Fear, Sorrow) will drop different color echo stones.

    Anyways, you "level up" the stone at the end of the dungeon, via a machine that's at the end of the dungeon.
    The number of uses you can get out of the machine per run is higher on higher difficulties, and lower on easier difficulties.
    If you use up all of the machine's uses, you can run the dungeon again to get a fresh machine.

    The success rate goes up for leveling up on harder difficulties too.
    Failing before level 25 doesn't do anything bad, aside from not leveling up your echostone, and using up a use on that run's machine.
    After level 25, failing will take your stone down a level.
    30 is the maximum echo stone level.
    I don't think the echostone ever gets destroyed on a fail at any point.

    I think the echo stone level affects the potency of the stat boost (higher strength for a high level red stone), but I think it also affects the max level of the reforge effect.
    AellRadiant DawnImaizumi
  • asnscorpioasnscorpio
    Mabinogi Rep: 2,135
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    Siodhan wrote: »
    Glad I'm not the only one who thinks we don't need another 5000 stats. So tired of how much stuff we've been getting for no reason at all. I'd prefer old features to be fixed and renewed instead. Figured we all stopped saying things by now because we get to be called QQ-ers who're never happy about anything, when in fact I just can't get hyped about the things that keep being added.

    I think that they started catering to less skill and more spam......a long time ago?
    Tairiku
  • yessireeyessiree
    Mabinogi Rep: 840
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    TheDumbOne wrote: »
    i feel like it shouldn't even take a 3+ month for them to have to move anything to and from KR....

    Yes, this is the right mentality to have people.

    If nobody cares, Nexon NA has no incentive nor motivation to speed up the update cycle.
    MirralChanTairiku
  • BerrySwirlBerrySwirl
    Mabinogi Rep: 6,885
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    They might have to get approved or have to wait till Korea gives them the transfer.

    On another note I would love for old things to be renewed. But I am hyped for Memento.
  • TheDumbOneTheDumbOne
    Mabinogi Rep: 3,790
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    edited June 3, 2017
    BerrySwirl wrote: »
    They might have to get approved or have to wait till Korea gives them the transfer.

    On another note I would love for old things to be renewed. But I am hyped for Memento.

    to be honest why not just have everything done before you launch anything?- and we got homestead content the week it was made in KR....
    (why not just have both NA and KR-etc done together, and launched at once then delaying anything...probably why were not getting a anniversary while KR celebrates tails n junk...havnt been able to celebrate any holiday on time recently ei
  • FoolieCooleFoolieCoole
    Mabinogi Rep: 1,175
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    Siodhan wrote: »
    Glad I'm not the only one who thinks we don't need another 5000 stats. So tired of how much stuff we've been getting for no reason at all. I'd prefer old features to be fixed and renewed instead. Figured we all stopped saying things by now because we get to be called QQ-ers who're never happy about anything, when in fact I just can't get hyped about the things that keep being added.

    I think they just like to let capped peeps know that the content will not leave them in the dust. I would like to see spirit weapons be viable at some point(and not so much of a grind). A am very excited about the reforge aspect though.
  • LeineiLeinei
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    Doesn't this come with a storyline to it? If so, translating all the things (story, UI, etc) was probably an issue. Maybe there were unforeseen issues that came about from it, like bugs that they wanted to fix before sending it to us?
  • FrosslassFrosslass
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    Idk if im the only one, but people in this thread keep complaining about not having content for the next few months after they hardcore grind and get everything on week 1 but like....maybe dont hardcore do anything? idk if this game is made to hardcore finish content especially with the knowledge of this is our only content for a while. Whats wrong with pacing it ._.?
  • dra011dra011
    Mabinogi Rep: 2,000
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    To be honest with how op a lot of players are now even pacing it most of them will likely have done it after a couple of weeks if that so people will complain regardless.
    It's honestly one of the problems mabi has with the whole no class system new content is stupidly easy or stupidly hard and people will complain about it anyway.
    If the content we got had some creativity in it this wouldn't be such a problem less just boosting stats of mobs and more thinking of fun interesting ways to use the myriad of skills we have in mabi and have mobs that can't just be killed with fh right out the gate maybe make it so you need other races besides humans to help win the boss fights in some way or maybe make use of the race transformations and the unique skills they have that people almost never use anymore.
    Honestly i love mabi i do but sometimes the lack of creativity bothers me.