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then i'll be happy XD
The auction house was a smart idea executed poorly.
The auction house is just another gold sink that's gotten terribly out dated and never used anymore. It should have been a system for players to put their own items up for auction like every other game does.
Even the lost and found used to flip players own items back on them...just mix this feature with auction house and voila???
yes it's kinda underhanded and I personally disapprove of it, but whatcha' gonna do?
buyer beware.
Tara as a whole was a smart idea that was poorly executed.
Do tell...how so?
Other than for dailies, it's a ghost town.
There was a whole lot they could've done in Tara, so much potential never exploited.
OMG I remember that person. I had the blue heart wings, and she started asking me what I value them at. She just wanted to gloat that her wings were 40mil at least. I just slowly walked away.
IMO, the best auction format is second-price sealed bid auctions. The reason I think it is the best is that it is the only common auction format where the optimal strategy is to speak the truth. It seems rather lame to opt for any other type of auction and then whine and complain about the inevitable consequences (i.e. participants not speaking the truth). But then losers always seem to want strategies they can’t beat to be illegal.
Also, MMO auction houses are often just nesting grounds for leeches. One of the problems I face is that I am usually not even in the market for gold. Auction houses are just a convenient way to dump my surpluses. But there is no way for me to mark goods as not for resale. So I'm usually forced to way overprice things just to keep all the leeches from flipping them. It seems impossible to introduce any savings into this farce you lot call an economy.
Unfortunately it's part of all sales and negotiations to know what cards the other guys holding. It's a learned skill to know how to manipulate the deal in your favor. If someone posts c/o 40m, just say "if the bidder backs out I'd pay 30m". And if they come back and say "they backed out, I'll take that offer" Then you change your price to 25m ;D
However, in a game like Mabi, it is a bit harder for buyers to be able to grab a real feel of the seller, the cards they hold seem to be inferior to what the seller holds especially for rarer items.
Which is why, I think if they make a neutral system for auction using the auction NPC, it will be much fairer for consumers.
In fact, that's how auctions are supposed to work anyways, via a 3rd party.
In reality there are hundreds of other places you could buy a car and you're likely to find someone who won't do that to you at another car mart. Hell, you'll probably get an even better deal from another dealership if you look long enough. In a game there just aren't nearly as many salesman for every item, so you're probably just stuck with the moron trying to swindle you.
Unless, that is the only dealer of that brand in your area.
Meaningless. When people say anything can be ordered online these days, they mean it. There are dealers that will custom order a car and deliver it to you.
I think the problem with Mabinogi in particular is the insistence that there *has* to be a rarity factor to make an item "special". You see the attitude in Japanese shows about MMOs. "Ooooh! He has this super rare item. He must be SPECIAL!" This unfortunately is common in most Asian MMOs I've seen. You see it in most pay to win games... the social standing that comes with that one special item is such that people will pay out the nose in IRL money to get it, forgetting all real life issues. (Example, Soluna Blade in Korea.)
Most western MMOs handle the "special" factor by making sure you have to go through a lot of questing, raiding, etc to get it. It's not so rare that you can't get it, but showing it off means you beat x or y raid, monster, quest, etc. These items are usually no-trade and exist to emphasize an accomplishment. Cash shop stuff is usually pretty straightforward and emphasizes consumables or items that are needed in massive amounts. (Example: Building on instanced properties in Everquest2 is huge, so their cash shop emphasizes housing items and even "building blocks" for people to create their own buildings. People keep coming back for new stuff to build with.)
You combine this forced rarity factor with the lack of a central sales board or auction house, and you have a downright mess. I still don't understand why Nexon Korea UTTERLY REFUSES to give us the auction system. Would there still be fake offers by alts? Of course. But I think this would be countered by alternate auctions and observing how they move. People would have a better idea of how much people really are willing to pay, and whether or not they should pay similarly.
That wouldn't fix people trying to scam others in this manner, it'd only reduce the prices they'd be artificially inflating to.