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That part 2...And not forgetting that we need 4(chains) and 3(RS) per attempt...
oh gawd. This is why we need an easier(but not handout-ish) way to obtain more rs.
Plz nexon pleeeeeeeeeeeeeeeze.
They had more or less the same reward results...
I'd take any alternatives over ADVHM's and it's massive RNG bs...Not asking 4 handouts...just sumthing less taxing on my sanity.
At least with more dan ranked life skills coming out you can raise the success rate a bit more.
Well, that's a thing you COULD do now, but yeah it's gonna get a lot easier to do so.
And the extra success rate for doing so is nice.
(99% is still gonna be 99% though... )
Not really.
But the dan system's gonna get revamped in a coming update.
hype
That sounds like "Do you have 4 PCs @ your house?"... don't encourage people use mod.
I like how in the 'first generation Celtic materials," the most common drops are Lightless Metal Fragment or Broken Ring Frame. You need a fair number of these in the crafting of Celtic weapons so it doesn't feel like a waste of time getting them (though of course it is cooler
when you get a Forgotten Mage Gem or Broken Seal Chain).
In the "second generation of Celtic materials" it feels like the Pure White Dusts, Distortion Powder etc. makes up 90% of the drop chance with the new Celtic materials all making up the remaining 10%. While this is excellent news for those who like making the success rate increasing potions, it makes crafting the new weapons unrealistically grindy. You need a fairly large pile of Ruptured/Shattered Black Metals to craft anything and even they don't drop nearly often enough.
As if that's not enough, you can still fail at the crafting stage too. After dungeoning/buying materials for a few months, I finally managed to obtain all the materials for the Celtic Control Bar. The base success rate with no buffs is 10%. With every buff I was realistically able to get (not going to reforge a Handicraft Kit...) I only managed to bring it up to 47%. I decided to yolo it. It failed. I cried.
Anyway, tl;dr I think that making the dungeons harder is fine but it doesn't feel very rewarding at the end after a one hour slap-fest with the boss.
Ikr...it's like watching ur life flashes before ur eye when U fail @ the ridiculous crafting rate after the hell u went through 2 acquire the mats...
I mean, they don't even necessarily need to increase the drops on the stuff people should be running the dungeons for if they're that worried about "breaking" it. They could just add some nifty finds, like maybe sewing patterns for older fashionogi outfits, better rate on upgrade stones, enchant expiration scrolls, or stuff. Or as another example, I kinda like the types of drops you get fragmenting unused echostones.
The Rng bs with passes needs to be tweaked first. Then the rewards drop-rate. Then finally reduce the mob waves if they're gunna have dat much hp nyways. After clearing a wave worth 200k+ hp it irks me to have to put up with 2 more waves of that within the same room without any breathers.