So, Hi. Foxiee here again. UM Haven't y'all noticed how when we run a dungeon we get like Sheeeeeeeeet tier rewards? Like CRYSTALS!?!?! I spent like. 30-50 min in this place to get a Water/Wind/EArth/Fire and the common arrat crystal??? Not even dungs even SM's like HELLO???? In like. Me doing like AAHM (Alby ADV HM) and RAHM (Rundal ADV HM) I have only ever gotten TWO Amplified alchemy crystals. 4 Broken seal chains. 10 Forgotten Mage Gems. And One 3/3 Hebona Cric. And only 2 ES's (Exclusive) ANd I run like almost every frigging day!!!!!
Phantasm Points:
Y'all know of the insanely GODLY Soluna blade right? OFC you do! Now heres the kick to the imaginary -cough-
In about 6 months of almost constant running for MY Server. this is all I have seen for even anything OF this dung.
One New ES, ONE FULL Succubus Queen Set. two Feind wings. ONE LUNITE. and well thats it. (Tarlach) Like. OH MY GOD. This is nasty! Not to mention like the Destruction ROBE? The PATTERNS???? The BLACKSMITH MANUAL???? RIP. Soluna aint EVER happening with these %'s. I watch youtube a LOT for Mabinogi. And even in KR. Ive only seen ONE Destruction robe. like leme list off these mats for a second here for diffrent items. Not just Phantasm stuff.
Soluna Blade:
Solite x 100
Lunite x 100
Fate Fragment x 50
Dawnblade x 1
Duskblade x 1
Ladeca Blue Upgrade Stone x 5
Eweca Red Upgrade Stone x 5 <-- May i remind you the req for these?
(Red Upgrade Stone × 5
Awakened Strength Powder × 5
Awakened Strength Fragment × 3
Awakened Strength Crystal × 1) and only a 40% Chance at r1
!
Sewing Pattern (Male is exactly the same) -
Destructive Robe (F):
Materials Needed
per Attempt:
10 Finest Silks
7 Finest Fabrics
10 Tough Threads
20 Broken Magic Essence
10 Rich Chaotic Rune
10% Chance btw! TO EVEN GET ONE OF THESE MADE EACH HIT
Finishing mats:
5 Finest Finishing Thread
10 Braid
15 Enchanted Thread
Before i even jump into like Celtic Weps. You get my point but heres ONE Celtic Wep for example
! %to even make it is 13% From Wiki.
Celtic Tetra Cylinder:
Materials Needed
per Attempt:
Silver Ingot x 2
Mythril Ingot x 8
Ruptured Black Metal x 3
Amplified Alchemy Crystal x 1
Finishing stuff:
Shining Crystal Shard x 6
Large Nail x 4
Incomplete Seal Emblem x 4
I Think I made my point. So also another point I Have to share. Is ither we raise %'s OR. (ALL CREDIT TO WYSE/REGINAR I SAW HIM SAY IT FIRST)
What about a token shop? You earn tokens by running the dungeon itself. Even phantasm. And put the rewards up for XXXX Ammount of tokens. Make it a lot still. But not like INSANE. Sound nice? Like slightly more fair way to get mats into the market. And for players to be able to actually MAKE these insane lovely pretties *Drools* Ok back to reality of things. Our %'s Are absolutely nasty. They honestly are you can't argure that. Even like. just normal random drops suck. So honestly can we have this? Vote below !!!!!!
Comments
At this rate, we won't see our first-made Soluna Blade being out in NA Mabi for more than 10 years considering we don't even have 10% of the materials needed to make Soluna Blade on the most populated server known as Alexina too...
I am okay with either drop rate being buffed mainly for NA Mabinogi or at least do a NA-exclusive content with the token system to earn -xxx- amount of tokens from running dungeons including Phantasm and Alban and exchanging them for certain materials like Solite, Rich Chaotic Runes, Dusk/Dawnblade, etc, sewing patterns like Destructive pieces or Succubus Fiend pieces, blacksmith manual like Soluna Blade, some super rare items like the Breastplate Armor (magic golem from the Emerald/Topaz/Amethyst Arrow Longa), Succubus Queen stuffs, Succubus Fiend wings, etc... I do think the token system for NA Mabinogi would actually be a better thing for everyone, in my opinion.
So yes, you have my FULL support for this and I agree that the drop rate especially for NA Mabinogi at this current state is really ridiculous...
~Zeo of Alexina
This is the problem with the whole crafting system in the entire game the effort(sometimes of epic proportion) to get the mats don't match up with the item you make in how good it is.
Truth about the server transfer right there! They have several servers with like 20-25 channels each because their playerbase is MUCH MORE populated compared to NA players so more stuffs from running dungeons like Phantasm would be generated more often and they can easily bring those items into another server via the server transfer coupon.
Well, they should either make a proper dungeon revamp design/pattern instead of just changing the monster stats and adding more rewards with the excuse that:
"its an old content and it would mess things up so we didn't change it"
"it would be better to start from scratch rather than changing the old content" Similar sentences were said by the Mabi director in Korea...
Well Devcat, what are you waiting for? better start deleting those old and useless dungeons and make some new ones that keep up consistent with the aesthetics orb/room pattern design as Rabbie Phantasm and Sidhe. I enjoy Sidhe and Phantasm runs as they even have a storyline to understand why the dungeon is the way it is. While those old dungeons lacks a storyline.
Another thing that bothers me is that these dungeons takes way too much time to finish, shortening the time to run dungeons would be very appreciated since not all people have the time to waste 8-12 hours a day, most of us even work and we don't have time to do run such contents more than 5 times to just get nothing from dungeons and not to mention that to obtain passes for higher levels of a dungeon you require to run the lower level ones which actually takes time and with slim chances of getting a pass to re-'try running the dungeon. So add 2-3 hours to properly run all the dungeons. That's not productive at all.
In my opinion, a dungeon shouldn't last more than 40 mins, else, it becomes boring due to its length, "I want to get out of here already", "all this time just to get a low tier enchant".
I don't like the idea of reward tokens and a token shop as dungeon reward alternative. There are many people who actually have like multiple accounts logged simultaneously so each character would obtain a token. That would be easily exploited by those who have like 3-5 or more computers/virtual boot and its unfair for the rest of the players that doesn't have access to multiple computers, not to mention its prohibited to do so but players doesn't care anyways. I wouldn't mind that kind of system for raids though, exchanging all those useless demonic materials for an actual dragon scale would be worth running some raids and reducing the stress of making dragon equips.
I think a better dungeon rewarding system would be like those Secret Shadow Missions. That based on your party's output it affects the reward tier of the dungeon rewards.
An example of what I mean is:
Death counts
X amount of Items used
enemies hit received
party support, that all parties are helpful to clear the content
time taken to clear the dungeon
pet summons count (yes because pets are a way to abuse content with aoe attacks)
WIth that, it would actually make dungeons a bit challenging, maybe fun? as well as having to deal with a party strategy in order to avoid losing reward tiers points to have more chances of high end materials, enchants, equipments.
Another thing is that they should make other dungeons have more chances of materials than others, since everyone considers Alby as "the mecca for materials", A bit of material balancing for each dungeon would be appreciated.
I agree, and we can't craft Restorative Potions from all those Pure White dusts we always obtain in dungeons yet we have useless skill called Potion making that only lets us craft outdated potions that poison us and production pots that only have 1 use for 2%+ successes in production of the respective life skill. As for the passes, we don't get them 100%, so we waste more time in looking for the pass to re-try getting a pass.
Treasure chest keys are tradeable, so making tokens untradeable will be no use. Tokens may be exploitable so I don't agree on token system, but I do think drop rates should be increased.
That's interesting idea, but I am unsure that balancing of reward tier is going to be appropriate. Also I don't want someone to be flamed because they used too much potion/summoned pet/lagged and received many enemy hits. People may keep newer/weaker people out of dungeon runs because of that.
Well, I mean, its an idea after all. The amount of hits or items used could be higher numbers so it doesn't affect the tier drastically. Lets say "getting hit 100 times or using a total of 150 items per deduction" you lose some points for the reward but not as much to screw the tier, but lets say you died like 20 times, got hit 233 times, used lots of pets, you didn't even heal your party member when it was needed or heal their wounds. The purpose is to make parties think of strategies and actual use of skills. Like, honestly, never use defense skill, but if I had a requirement to avoid enemies direct hits, I would use it more often as being conscious there is a penalty for taking hits or item use. Same with magic shields, people would be more conscious of using them often to protect their party against some deadly fireballs or thunders. Those shields works wonders in Phantasm, Sidhes and Alban dungeons!~
I don't know, just some something to make playing a bit more serious, responsible, and to mean literally earning your things.
Maybe it can be applied to some new type of dungeons/missions. (which shouldn't be deadly long as current dungeons, serious play burns me out fast....)
They revamp it? More like make it more worthless of our time to do, butting hp, def and attack and no change of rewards? Madness Nexon MADNESS who ever is the current lead should have all of his gear broken by Ferghus :C
Get rid of JUNK! items you can simply buy from NPCs and only put worthwhile items, crystals? PSH! herbs? WHAT EVES! a stick? GRR!~ another npc sold item? I WANT MY LIFE SPAN BACK! put more gold into dungeons and have the chances for worth while items more higher.
Don't you dare leave low unupdated texture clothing inside my chest. when i run a 1 hour run of Peaca Adv or Alby Adv HM.