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Closed Dan tests are unbalanced and unfair
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I'm just gonna guess they don't give you chain cylinder in water cannon/flame burst dans? They don't give you prod mastery in blacksmithing >.>
Do they at least give you Harvest and Song?
And you do get Chain Cylinder in the Flame Burst dan test at least.
I assume they don't make you go without it in the WC one.
You're allowed harvest song, march song, and your song skill in the blacksmith test. But you don't have production mastery. That means that in the dan 3 test, your % to succeed crafting on the multitude of r3 manuals they ask you to make is 82%. And somehow, with that success rate, you can expect to see roughly 50% of your attempts be great fails.
"It just works."
All in all it really isn't that bad a test though, just gets expensive quick when they ask you to make a celtic throwing star and a tetra cylinder out the gate and you /know/ you won't be able to get a third thing made.
What gets me is the hillwen test. I got SS in my dan 1 test, but with only enough points for S in dan 2. The test tasks you with producing 3 sets of things and turning them in, you get points for how fast you turn it in (Rolls don't seem to matter.) and after you turn in the third thing the test is over instantly, with only a split-second between the "END" to quit out if you don't get the 12000 points you'd need for SS on dan 3 (if that even lets you reattempt.)
So I'm concerned that one might be tough to dan 3.
But I guess if this is what Korea's got we're stuck with it.
All I know is that for each "waste" day, I get another badge to use toward combo cards.
It really seems like they just didn't think through the design of this revamp. Frankly, I'm struggling with it, a lot. After twenty attempts or so, I haven't been able to complete ice bolt, fireball, or smash. Sometimes it just feels like they gave us a square peg to try and fit in a round hole.
Just like everything else so far.
You get Chain Cylinder, Flame, Water, and Sand for alchemy skills along with basic close combat (Smash, Counter, ETC). The issue is that alchemy's DPS is entirely dependant on Chain Cylinder, so I can't really 'speed run' waves with it. You're only given a cylinder as a weapon, so I can't easily use CC to kill things off quickly (it works, but it's hard and also doesn't give me exam points).
Yes, it can be helped, and yes, it should be. They could EASILY make these reasonable so that they are actually possible with anything short of perfect ping and god-like rng luck. If the EU version of Mabi was still up it would be one thing, but since they closed the EU servers and allowed EU players to start over on the NA servers (which was messed up in itself for a whole other set of reasons) anyone who would have previously played on the EU servers now can only play on ours with a good dose of unavoidable lag because the devs cant figure out what decent netcode means. And yes, I DO complain about lag often, because the NA version of this game is constantly plagued by an inexcusable amount of it and has been since its release here, which is in sharp contrast to the KR version that gets nearly none. Since they are completely unwilling to solve the lag problems resulting in everyone viewing horrid lag as being just part of the game (which is completely insane btw) they need to start treating it like its part of the game and balance things so that the tiniest shred of lag doesn't make their shiny new turd pile literally impossible for an entire portion of their players.
They send you Ice Sprites, the very things resisting ice magic. And then you have to fight a golem, the very thing that resists all magic in general. It's worse when it's just icebolt, because you'll just provoke the golem for every shot you do.
What kind of degenerate decision and design is this?
id recommend watching kr videos on how they passed it?
my spouse in game got dan 3 flame burst a few days ago and is currently on dan 2 water cannon, he passed today's test with 13395 points o-o..
idk how much he suffered for water cannon though but he suffered a great deal for flame burst lmao
Meanwhile, the mobs and objectives for flash launcher are much different then those for shooting rush because if they were the same that would just be stupid. I havnt done them yet, but I would wager its the same case with Ninja and Puppet dan skills. Notice nobody is complaining about the ninja tests either? They should have given the old skills tests as much attention as they did the tests for the newer skills but instead they probably didn't even so much as look at what the old ones were. If they did, why does smash have the same exact bonus as wm even though cooldown reset is completely useless for smash? They SHOULD have just made a diferent test for each skill regardless of how they were before because this was supposed to be a REVAMP, just like what they did with the newer skills, but no. Who cares that smash cant possibly benefit from cooldown resets, Magnum Shot requires more then half crits when the cap is 30%, and icebolt is nothing short of "get pounded into mulch by a golem" simulator, they already have tests, just leave it how it is. Whats that? This is supposed to be a revamp so we should change it so the quality of the old skills tests matches up with the quality of the new ones? Consistency is important for any good business? What is this... 'consistency' thing you speak of? I only know of 'arbitrary'.
It pings to the bolt you're taking the test for, moves quickly and hits hard.
Half the time you'd have to be doing Counterattack, Defense, or Windmill to make up for pinging the golem and having it beeline for you, so it's harder to get bonus points.
At least for Thunder and Ice Spear you can just constantly bombard it with 1 charge attacks for constant knockdown, but for Icebolt and Lightning Bolt?
Are you supposed to choose the enemies that match your element so you can rack up "use" points without killing them so quickly to stave off getting to the "bonus" golem?
Nah....... right?
After a number of resets I got SS rank in the 2nd exam by 200 points. It basically requires you to use Cloud Casting before the bonus wave spawns because everything in that wave has multi aggro capacities and will throw you against the wall for the remainder of your exam. I have no idea how Dan 3 is going to work out, but I imagine all of the alchemy exams will be the same in regard to needing to cheese the bonus wave.
the Combat Mastery Test's Boss, and I'm pretty sure all Close Combat Skill's Tests' Boss, is a Lycanthrope. This is a mob, that, unless you can kill it in one hit, you MUST Windmill it to reset its AI, or else it will "Level Up" and recover all of its health.
after my very first attempt at Combat Mastery when I tried using traditional methods of fighting the Lycanthrope, and only getting a B Rank, I learned quickly that the "Boss" of each test is a giant punching bag, designed to be a hard counter for each test, purely to farm "attack" points. Ideally, you want roughly 1:00 to 1:30 when you get to the "Boss" with any hopes of getting an S or SS rank upon completion. The goal of these tests isn't necessarily to kill all the mobs that spawn, but to prove that you know HOW to use the skills and how targets behave when hit by them.
This is what I've gather in my several attempts in the new system, when compared to my knowledge of the old one.
I passed a few Close Combat Tests at SS. Before reaching the boss.
This "Boss" of yours doesn't do anything to prevent you from passing, unlike other skilss' "Boss".
Ya, I can tell you skimmed alright. Everyone complaining about the "boss" of the missions is complaining about the GOLEM at the end of the MAGIC tests, specifically lightningbolt and icebolt, not the lycanthrope from the combat tests. When you are given a golem to fight using icebolt and have to get about 1/3 of your overall points from it unless you get insane luck with crits leading up to the golem, the only thing you can to is ping it a couple times before it ruthlessly pounds you into a bloody pile of goo and end up failing the test.