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Closed Advancement Test Tips and Tricks
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Lightning Rod Dan 3 wasn't too bad. Took me a few tries to get the mobs to line up in a way that is easy to hit a bunch. Best run came out with 13k points. The bonus points for damage are where Lightning Rod really shines. If you don't have at least 9.5k+ points with 10secs left, quit and restart.
Ice Spear Dan 3 was a cake walk. You get 50 points just for hitting an enemy with the explosion. Get to the golem, fully charge it and use it, snap cast and use it, then spam a single charge over and over till its dead. With its mana deflector, you can keep hitting it to keep it at bay. I walked out of the Dan 3 test with 20k points twice just due to getting 50 points every explosion on the golem. Tip is to get to the golems asap.
Thunder is tricky but doable. Still working on Dan 2 for it. Hit 13k points by charging as many charges as I could for the golem. I didn't spam 1 charge like with ice spear.
whao- standing point blank after filling on mp pots with cload for alchs really did help rise the points got SS first time
Do HP Potions just not drop in these tests? Or am I just THAT unlucky?
Yeah you're that unlucky. -pat pat-
*goes and sulks in the corner*
ARCHERY BASED DAN: Keep in mind that urgent shot can be exploited here for long range sniping, as one can simply Shot of God (essentially double click to shoot and fire in a split second) and purposefully miss to trigger Urgent Shot, which increases your aim speed on the next archery skill you use - very useful for camping a corner and using either crash shot or magnum on far off enemies.
They shouldn't drop during that test.
The Instructor even says that they aren't allowed during the test, if you choose to hear the explanation on the test.
*stays in the sulking corner and uses rain cast to make a gloom cloud*
Yeah, I'm sitting on dan 2 defense and they don't even drop HP potions. And either way you aren't supposed to be using them in the first place because you get penalized for using it. I guess prior to revamp they had hp potions drop everywhere and it was supposed to tempt you to use it over losing points (could be wrong).
each time i try, my hate for archery grows more and more
I group the mobs to get splash and use shadow bind and hold them. Then full charge if possible.
I also use explosive kunai to slow down the enemies so i can hit them once and start charging my shuriken without getting disrupted.
I try to target the imps first because they won't attack me and they'll walk towards the mobs, therefore more splash points.
Dan 3 spawns 3 Giant Ice Sprites :x Fireball and IS Dan 3 is easy because they can kill multiple, but Firebolt is only a single dps
Snap Cast Firebolt and you only take down one, but then the other two go after you along with an ice sprite (and those IS/Icebolts are painful)
Anyone passed Dan 3 Firebolt?
B-but you're getting exactly what you asked for.
Scroll up on this page for my magic dan guide. In the guide I also have an example video of one of my firebolt strategies, which I will link below.
https://youtube.com/watch?v=GxtGoXwie9M
Everyday I wish for a shotgun on the RNG's head.
Scroll up to my guide .
It is necessary to fight the golems to top off points, but you ought to attempt to get as many points as possible before getting there. I plan to add more video recordings of my strategies to the guide - I can only do one test per day, though, so it's taking me a while to record them all. The icebolt or lightningbolt one (prob icebolt) should come in the next few days
I tried i tried going through and trying some of your suggestions. Spawning the off element mobs doesn't generate enough points to allow for 12k in my experience. I've tried using fusion bolt to plow as fast as possible through the crystal spawns, and spamming on the golem, but that doesn't come close at all. The best I can muster comes from spawning the weak element and just spamming the bolt that way. The golem just wrecks. I've still only managed to hit 10k once with icebolt, and lightning bolt is even lower yet. Every other spell I've had no problems with. It's just those two bolts. Plus, I've learned that trying to keep distance with spellwalk will just position lag you into the golems range. I want to believe that every skill can pass the tests, but these two are making that hard to come to fruition. If the golem didn't always ping spells, and only like a third of the time, then this would be so much better.
I've got one more idea that I'm going to try during my next test. I'll update and let you know if it works.
You're spawning same-element monsters to make them last longer?
Have you also changed to bare hands, so Magic Weapon Mastery doesn't make your bolt stronger?
It could make the monsters last even longer.
But... can you even get enough points like that, if you put off reaching the golems that much?