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Advancement Test Tips and Tricks

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  • GTCvActiumGTCvActium
    Mabinogi Rep: 7,125
    Posts: 661
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    So guys how do you do Charge Dan, I get Multi-aggroed, plucked out of a mid charge by smash or hit by a lightning bolt that cancels my charge so is there a method or am I waiting for the Rng gods ?

    After dumping a total of 3-4m into dan 3 charge, I have finally obtained charge. For the record I'm a human player. First and foremost, if you have lag of any kind most likely you will fail. (Both my attempts were photo finishes, 12300 points and 12010 respectively). You will encounter every issue with charge in this dan test, intentional or otherwise (displacement puts me in range for charge, then moves me too clsoe for charge, then moves me back with a opps). For both my successes I never reached the 3rd wave (where the archers are) because they do way too much damage even when using charge and the fighters have a hard-on for knocking me out mid-charge. One thing I should note is that I had to use every lag reducing measure I had access to including using a direct line to my router, altering MTU and experimenting with VPN. This will be useful.

    For the first wave the moment they spawn, charge spam the gremlins until they die and hope that any gargoyles that aggro you are in counter mode or def mode. Once the 4 gremlins are dead, aim for the largest cluster of gargoyles and use wm to reduce their HPs, ideally if you can manage to get them down to 30-40% that would be ideal. also, ensure that you only actively attack only 1 gargoyle (the one that had the !! over their heads), wm is fine because it will not set them all on you right away. If the gargoyles !! aggro you, they will use skills and are generally aggressive. Ones that only notice you (!) will occasionally melee swing you at random (I hate these with a passion). Once you have a good number of gargoyles at lower HPs, spam charge them to death, ensure that your next target aggros you without any of the others going aggressive. Some tips, if you hit a ping, wait, just let them melee swing you. Their knockback puts you just outside of charge's minimum range so you can load charge while flying back and immediately rush into the gargoyle. You can also do this if the gargoyle has defense loaded, use wm if it had counter. Once all the gargoyles are dead the swords and wisps will spawn.

    Your first course of action is attack the swords and kill them via charge spam as fast as possible. If you get horrible luck and a wisp is now actively hunting and attacking you, use other skills to kill swords as fast as possible, but DO NOT ENGAGE ANY OF THE OTHER WISPS BESIDES THE ONE ATTACKING YOU. Once the swords are dead spam charge the wisp. Here's where the lag reducing measures come into play. Since the wisps are rather tanky, you will most likely push them into the wall, you can still charge spam them, but you run the risk of them using normal attack (for me 9 times out of 10 they will break charge). If your delay is just low enough, you may be able to reach charge's minimum range to charge again before their stun wears off. Do this to obtain the required points.

    Some final notes, at the half way mark (2.30 sec) you should have a min of 5k points, anything less will mean you won't gather enough points. if you have 6k or over at the half way mark, you're doing super just keep charge spamming. If you have the chance, grab stam pots whenever possible. Do not let it go under 500 stam or else you will lose momentum when you suddenly run out of stam. If you are in a good position, lack stam pots, and have low HP, let them kill you and just tank the 100 points and 10 secs for a full restoration of your stats (ideally used when your stam was naturally low anyways).
    RaintheswordImaizumi
  • logomyegologomyego
    Mabinogi Rep: 595
    Posts: 23
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    Hardmuscle wrote: »
    @Buffalos ~ I wasn't saying lag does not exist, or that no one experiences lag. I'm more or less implying I don't believe any of this depends on a zero lag connection (no lag at all) to be done (despite the number of stories from folks who'd like you to believe you need to be in S. Korea).

    Just gonna say that lag plays a huge role in the magic bolt skills. Firebolt is forgiving, but Lightning bolt and ice bolt don't charge or cast fast enough with lag. I followed that guide for it to a T and come up 2k points short. Every. Single. Time. Everything else I've done is fine, but those horrible bolts....
    Hardmuscle
  • HardmuscleHardmuscle
    Mabinogi Rep: 13,035
    Posts: 2,554
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    edited September 28, 2017
    logomyego wrote: »
    Just gonna say that lag plays a huge role in the magic bolt skills. Firebolt is forgiving, but Lightning bolt and ice bolt don't charge or cast fast enough with lag. I followed that guide for it to a T and come up 2k points short. Every. Single. Time. Everything else I've done is fine, but those horrible bolts....
    @logomyego ~ Have you disabled Nagle's Algorithm? The following post isn't saying lag doesn't exist at all. It's saying these things aren't as dependent on a 'zero-lag' connection as people are implying they are. If you're not, as said, 'on Google Fiber' and live right next to the server; disabling Nagle's Algorithm isn't really a choice (I'm saying it should not be considered one). Even then; it's not a choice; it's something that should absolutely be done by everyone who plays the game, always. What I basically said below is the responsibility of doing this should be taken away from the user; because most people are too dumb to clean their browser-cache and history, let alone edit their system registry. :smirk:
    Hardmuscle wrote: »
    I'm not entirely convinced these things are as lag dependent as people say or seem to believe. It's a great excuse and a popular one at that, but not a very proven one. It would be more fair to judge if devCAT actually used TCP_NODELAY in Mabinogi; as most modern games do (taking the responsibility of Disabling Nagle's Algorithm away from the user; as it should be, because -- how many people would know what that is if it weren't for this ironic circumstance? .. don't answer that; I think I already know). :smirk:
    https://www.google.com/search?q=TCP_NODELAY

  • IyasenuIyasenu
    Mabinogi Rep: 24,255
    Posts: 2,887
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    edited October 2, 2017
    Not really a tip, but I came across the answer to something I was wondering.

    Death Marker


    Spinning Slash


    They didn't waste much time in giving Chain Slash skills Dan tests.
    Another thing to look forward to!
    If you don't hate Dan tests, at any rate.

    The color of the Chain Slash Advancement Uniform reminds me of the Mage's.
    Hardmuscle
  • logomyegologomyego
    Mabinogi Rep: 595
    Posts: 23
    Member
    edited October 4, 2017
    Hardmuscle wrote: »
    logomyego wrote: »
    Just gonna say that lag plays a huge role in the magic bolt skills. Firebolt is forgiving, but Lightning bolt and ice bolt don't charge or cast fast enough with lag. I followed that guide for it to a T and come up 2k points short. Every. Single. Time. Everything else I've done is fine, but those horrible bolts....
    @logomyego ~ Have you disabled Nagle's Algorithm? The following post isn't saying lag doesn't exist at all. It's saying these things aren't as dependent on a 'zero-lag' connection as people are implying they are. If you're not, as said, 'on Google Fiber' and live right next to the server; disabling Nagle's Algorithm isn't really a choice (I'm saying it should not be considered one). Even then; it's not a choice; it's something that should absolutely be done by everyone who plays the game, always. What I basically said below is the responsibility of doing this should be taken away from the user; because most people are too dumb to clean their browser-cache and history, let alone edit their system registry. :smirk:

    I denaggled my computer a long time ago. I tried many things to help reduce the lag on my client-end, but they only help marginally. Mods are out of the question, I do not want to mod. I live in what one could consider "-removed- Nowhere" and I can honestly say that my lag is here to stay. It doesn't bother me one bit in normal game play. Running dungeons, sms, MA, or whatnot, the lag is tolerable and I can work my play style around it to succeed. But these Dan tests for the bolt skills... They rely on quick charging, and quick casting. Neither of which are obtainable in sufficient amounts under the lag that I experience. Like I said, I can tolerate what lag I have when it comes to normal game play. But under a time and score limit for the dan tests is quite literally impossible. I wish that were a joke. If I could figure it out, I'd record my game play, but I feel like that would only make things worse lol

    Location does in fact matter. It shouldn't, but it does.
    Hardmuscle
  • GTCvActiumGTCvActium
    Mabinogi Rep: 7,125
    Posts: 661
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    Hardmuscle wrote: »
    I'm not entirely convinced these things are as lag dependent as people say or seem to believe. It's a great excuse and a popular one at that, but not a very proven one.

    Mabinogi was designed for the KR infrastructure in which latency is a much lower average than here in NA. Lag has proven to be an issue for players and there are plenty of evidence supporting this. One such example is Urgent Shot where one of the requirements was extremely difficult or nearly impossible for some players to accomplish due to the latency they have thanks in part to the infrastructure they have access to. Due to the nature of the game, even a half second delay can end up costing a player. In dan tests that small delay could translate to massive loss in points, being attacked in magic tests will usually result in charges, and charges takes time to create, something that is nearly unacceptable when the test almost expects you to use the 5 mins fully. While some tests are more forgiving, there are others that are simply too tight for some people to accomplish. Lag and latency are not excuses, they are a legitimate concern and a real issue that players not fortunate enough to have access to modern infrastructure have to face.

    For those that face these issues, I can offer some additional lag reducing measures that you can take.
    1) Altering your MTU to 48 for the duration of the dan test.
    2) Use game optimization software to reduce CPU usage to other resources
    3) Run during off-peak hours (12PM-10AM PDT)
    4) Run on non-market channels (Ideally stay off the block that the market channel is on, generally Ch1-3 are one block, and 4-7 are another block)
    5) Use a direct connection to your router/modem
    6) Look into VPNs for a location near the NX servers
    7) Consider packet forwarding

    I hope these measures help those facing these latency and lag issues. Best of luck on your dan tests.
  • TNinjaTNinja
    Mabinogi Rep: 9,045
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    What's a block?
  • HardmuscleHardmuscle
    Mabinogi Rep: 13,035
    Posts: 2,554
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    edited October 4, 2017
    @GTCvActium ~

    Where in the below statement does it say I was born yesterday and lag does not exist? Where does it say these things?
    Hardmuscle wrote: »
    I'm not entirely convinced these things are as lag dependent as people say or seem to believe. It's a great excuse and a popular one at that, but not a very proven one. It would be more fair to judge if devCAT actually used TCP_NODELAY in Mabinogi; as most modern games do (taking the responsibility of Disabling Nagle's Algorithm away from the user; as it should be, because -- how many people would know what that is if it weren't for this ironic circumstance? .. don't answer that; I think I already know). :smirk:

  • Gaby5011Gaby5011
    Mabinogi Rep: 5,675
    Posts: 686
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    edited October 4, 2017
    Hardmuscle wrote: »
    Pan wrote: »
    Hardmuscle wrote: »
    Pan wrote: »
    Not sure what mods have to do with advancement tests.
    An ignorant trollish response wont save you either. Try again sir. Tell me again how modified fonts reduce lag.

    The purpose of modified font is to reduce the lag from opening the windows/chat log/etc. It doesn't serve any purpose in this case because I am simply just pressing a skill and running around shooting things. Anyone can do this, I believe you can too I hope.
    I know the purpose of modified fonts in Mabinogi. I'm not exactly new at this or anything. :smirk:

    I'm addicted to placebos. ~ I would quit taking them, but I don't think it'd make a difference.

    You look extremely new here. I f'd up a lot of Lightning Rod tests because of character misplacement lag. Missed the 500 points bonus and cooldown reset. Since you're so new here, misplacement means I'll see myself at a certain location, when on the server I'm actually somewhere else. There's a few ways to check if you've been misplaced, but it's kinda hard to do so while you are in a dan test.
  • HardmuscleHardmuscle
    Mabinogi Rep: 13,035
    Posts: 2,554
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    edited October 4, 2017
    @Gaby5011 ~
    Gaby5011 wrote: »
    Hardmuscle wrote: »
    Pan wrote: »
    Hardmuscle wrote: »
    Pan wrote: »
    Not sure what mods have to do with advancement tests.
    An ignorant trollish response wont save you either. Try again sir. Tell me again how modified fonts reduce lag.

    The purpose of modified font is to reduce the lag from opening the windows/chat log/etc. It doesn't serve any purpose in this case because I am simply just pressing a skill and running around shooting things. Anyone can do this, I believe you can too I hope.
    I know the purpose of modified fonts in Mabinogi. I'm not exactly new at this or anything. :smirk:

    I'm addicted to placebos. ~ I would quit taking them, but I don't think it'd make a difference.
    You look extremely new here. I f'd up a lot of Lightning Rod tests because of character misplacement lag. Missed the 500 points bonus and cooldown reset. Since you're so new here, misplacement means I'll see myself at a certain location, when on the server I'm actually somewhere else. There's a few ways to check if you've been misplaced, but it's kinda hard to do so while you are in a dan test.
    Surely you have taxes {💰 💰} to collect from your bridge.

    https://en.wikipedia.org/wiki/Computer_font#Bitmap_fonts
    Wikipedia wrote: »
    "The primary disadvantage of bitmap fonts is that the visual quality tends to be poor when scaled or otherwise transformed, compared to outline and stroke fonts, and providing many optimized and purpose-made sizes of the same font dramatically increases memory usage."
  • EramystEramyst
    Mabinogi Rep: 400
    Posts: 20
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    Any tips on Lightning Rod Dan 3?
  • EramystEramyst
    Mabinogi Rep: 400
    Posts: 20
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    Eramyst wrote: »
    Any tips on Lightning Rod Dan 3?

    I just risked it at around 9k points and ended up with 11385 so that means you'll need around 10k points to get the 12k mark from the bonus points... This skill seems to be all about the bonus points so i will try tomorrow to get 10k+ and see if i am right.
  • Gaby5011Gaby5011
    Mabinogi Rep: 5,675
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    edited October 4, 2017
    Eramyst wrote: »
    Any tips on Lightning Rod Dan 3?

    If you can't get enough triple kill on the first waves to get 500 points bonus and cooldown reset, leave and restart. If you're at the boss with 3 minutes left and about 6k~6.5k points, you should be good! I got Dan 3 a few days ago.
    Eramyst
  • GTCvActiumGTCvActium
    Mabinogi Rep: 7,125
    Posts: 661
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    edited October 5, 2017
    Eramyst wrote: »
    Eramyst wrote: »
    Any tips on Lightning Rod Dan 3?

    I just risked it at around 9k points and ended up with 11385 so that means you'll need around 10k points to get the 12k mark from the bonus points... This skill seems to be all about the bonus points so i will try tomorrow to get 10k+ and see if i am right.

    Here are my tips for when I did Lightning Rod Dan 3. The first 3 waves are the same so just repeat these steps for the 3 waves. For the crystals they will cast the bolt element of the enemy they will summon. (e.g. 2nd wave crystal will spawn ice sprites if it cast ice bolt) so use these to avoid lightning element enemies. Ideally you want to hope for clusters of 4 enemies on the off chance one of them goes into deadly. If the groups are rather scattered, you may attempt to use ice bolt to lure a 3rd enemy into the linear path of 2 other enemies, remember a triple kill nets you 500 points(more if you count the points for the individual kills). if you have 1-3 mobs remaining from your murder spree, its better to just pick off enemies with cc4 firebolt while lightning rod is on cool down as the point to time ratio may not be worth it, especially since you will need plenty of time with the golem.

    For the golem I used a full charge lightning rod first then a cc4 firebolt and firebolt spammed until it either died or lightning rod cool down. If you are lucky, a crit lightning rod will be enough to 1HKO the golem so you can immediately load up for another. You may get lucky with the firebolt and kill the golem on crit so you can skip the CD. Depending on how lucky you are, its possible to get to 12k points without the need for bonus. (This was the case for my first success dan 3). Best of luck on your dan.
    Eramyst
  • EramystEramyst
    Mabinogi Rep: 400
    Posts: 20
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    Thanks for your tips i really appreciate it, i ended up going for the 10k bonus plan as i am running low on gold and i had like 10250 points and i ended up with 11850... That was very heart breaking as now i gotta wait an entire day to try again x.x So i am going to try again tomorrow as hard as i can to make the 12k mark before bonuses i gotta make moneys ASAP. I wish we could pay extra gold or something to try and get a better grade.
  • IyasenuIyasenu
    Mabinogi Rep: 24,255
    Posts: 2,887
    Member
    I found another tidbit about the Healing advancement test.

    Every so often there'll be a mini-countdown during the fight, where it says your ally needs help.

    If you heal the ally during the countdown, when it ends the ally will receive a damage boost.
    If you don't heal the ally during the countdown, when it ends the enemy will receive a damage boost.

    As weird as it seems, you may want to let the mini-countdown run out without healing, so the enemy deals more damage and your ally doesn't get the boost.
    At least once, anyways.
    Not only will it help the fight last a bit longer allowing for more time for potential healing points (due to your ally not getting a boost), but the enemy's damage increasing will let you get more points due to being able to heal more.
  • ShaeliShaeli
    Mabinogi Rep: 3,430
    Posts: 359
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    Iyasenu wrote: »
    As weird as it seems, you may want to let the mini-countdown run out without healing, so the enemy deals more damage and your ally doesn't get the boost.
    At least once, anyways.
    Not only will it help the fight last a bit longer allowing for more time for potential healing points (due to your ally not getting a boost), but the enemy's damage increasing will let you get more points due to being able to heal more.

    Definitely don't let it happen twice. The enemy animal will get strong enough to kill your dog/chicken in one combo from 100% if they get a critical, and if your ally animal dies you might as well restart.
  • EramystEramyst
    Mabinogi Rep: 400
    Posts: 20
    Member
    I just got Lightning Rod Dan 3 today! Thanks again guys for your tips, the positioning is super important in this Dan and due to my position lag that i get sometimes it made it pretty difficult but i ended up getting to the golem with over 8000 points and 3:11 left, so it worked out great! My tips would be to get as many 3 kills as possible and if you get more that's great. If there are only 2 or so of the mobs left and your Lightning Rod is on cool down, kill them off with lightning bolt or chain cast fire bolt if its available, don't waste time trying to lightning rod them. You will need a lot of time with the golem and a tip for the golem always aim for the golem's name when it first spawns. If you have position lag or placement lag like i do you can end up missing it when its lying down so that really helped me. Also as said before, full charge your Lightning Rod when you get to the boss and if it survives use chain cast fire bolt and if it doesn't die spam fire bolt until Lightning Rod's cool down is over. It helped me to keep killing the golem so that Lightning Rod's cool down reset.
  • ShouKShouK
    Mabinogi Rep: 4,735
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    Just wondering since I don't want to waste money and time in the future. You know how healing is a reliable test to test lag/connection/ping, and people who experiences lag heals much, much slower? It's pretty pathetic when I see how fast other players heal in game as opposed to mine. Is it possible to get dan ranks?
  • HardmuscleHardmuscle
    Mabinogi Rep: 13,035
    Posts: 2,554
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    @ShouK
    ShouK wrote: »
    Just wondering since I don't want to waste money and time in the future. You know how healing is a reliable test to test lag/connection/ping, and people who experiences lag heals much, much slower? It's pretty pathetic when I see how fast other players heal in game as opposed to mine. Is it possible to get dan ranks?
    Have you disabled Nagle's Algorithm? ~ http://forums.mabinogi.nexon.net/discussion/comment/64048/#Comment_64048

This discussion has been closed.