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Need max dura repair potion NX shop
We need max dura repair potion, my armor is 25 dura now it's 11 it's frustrating. Most mmo RPG game does not have max dura lost. Force me get a new armor after max dura lost.
Comments
Yea, they should put those in the shop. I'm sure some people would love to have a steady supply of them.
If they do put it in the shop, though, the price would need to be higher than the Repair Prot Pots, wouldn't it?
I actually didn't notice that they aren't sold directly in the cash shop. Got all of mine from events.
He's talking about the total dura, not that part. He's saying his armor used to be 25/25 but due to failed repairs, it dropped to 11/11.
Tbh I've used all of my event Platinum Hammers so far for fixing Enchanting disasters, not repairing disasters.
The 100% repair stops total dura loss
With Mabinogi, however, a single player could burn through hundreds of swords attempt to apply high level enchants onto them, and even after a perfect weapon was made, no matter how careful you are with repairing and maintaining it the tiny chance of a repair failure would eventually destroy it and restart the process all over again.
This system was designed this way on purpose, with specific game play reasons. It might be inconvenient to the player at times, but sometimes inconvenient things are necessary in order to create a good game, especially in an MMORPG. In a way, it's almost artistic, even; In Erinn, everything must come to an end one day, save for the Milletians, who hail from another world entirely.
Only a fool would want ways to circumvent this system, and surely modern Devcat isn't stupid enough to do things like add in 100% repair, add in paid methods of ensuring items won't lose durability, add in ways of repairing max durability loss on gear, massively inflating the durability on newer items in order to limit the effect the system has, making crafting a fool's errand by turning gachapons into the #1 method of obtaining new weapons, and making it so premium players lose durability at a lower rate, right?
Sure, go ahead and add in some max durability repair potions. Any integrity the game once had is long, long gone now, and they might as well try to squeeze out as much money as possible from the dwindling audience of this ruined game.
Does anything you said address any of the points I brought up?
You even agree with me, all having a way of restoring max durability would do is prevent someone from buying a new item; In other words, invalidating the entire point of the durability system in the first place and ensuring people aren't contributing to the economy through replacing broken gear.
You're right though, at this point in the game's life, adding in a way to restore lost max durability wouldn't effect the game at all. There's already so many ways of conserving durability, and there's already such a flood of cheap, high-end gear from the endless gachapons and events that durability barely even matters anymore; Heck, almost none of the systems in the game designed to give it longevity and encourage player interaction matter anymore. Everything has been cheapened and replaced with instant gratification rewards and cash shop items.
And don't worry about the item being free or overly-available-- without a doubt they'd make it either a 25$ cash shop item, or only obtainable from gachapons, just like the durability boosting and protecting items already in the game are.
Lets say you have an item that was originally 20 max durability, and through wear and tear and 90% enchants failing, has dropped to 10 max durability.
What's the difference between:
- Using 10 hammers on it to increase it's original max durability to 30, which taking into the account the 10 durability that has been permanently lost, brings it to 20 durability.
VS
- Using a durability restore potion to restore it's max durability to it's original at 20
In the case of someone like yourself, just looking to recover your lost durability, nothing; They're both effectively the exact same.
The only difference would be that the person who used the hammers would now be able to use a durability potion to instantly recover even more durability, as the item's original max durability has now been increased even further, making the durability system even more a joke.
Again, though, the durability system is already a joke. Players can already restore an item's durability to it's original amount through enough hammers. There's no reason not to implement a durability repair potion at this point, the game is already screwed over, and they might as well take advantage of the few players remaining by catering to their every whim and desire with cash shop items.
Regardless, the end result of the example I gave is still the exact same, only people wouldn't be able to exploit the max durability increase as I thought they could, and there'd only be a difference between hammers and the durability potion in the case of items with over 25 original durability.
The point about cheapening the importance of durability being detrimental to the overall game is still standing.
(Yes, my attempts at making unrestricted CP gear always end in comedy.)
I mean, if you insist, you can continue living in that bizarro universe where you can't repair max dura. But as far as I'm concerned, the possibility already exists in the game and I will make use of it.
I think you're getting the durability restoration by hammers confused-- and I'll admit, I wasn't 100% sure on exactly how the newer ones worked, but after reading up on it, the item's original max durability appears to have 0 impact on it's restoration ability.
With a platinum hammer, you can increase an item's current max durability to 20; If it's over 20, you can't use the hammer, and if it's under 20, you can use the hammer on it, regardless of the original maximum durability.
Same with the crystal hammer:
https://wiki.mabinogiworld.com/view/Crystal_Hammer_of_Durability
Only it caps out at 25.
It's not increasing the original max durability up to a cap of 20/25, it's increasing the current max durability, post repair and enchant damage, up to a cap of 20/25.
While this does prevent you from fully repairing an item with over 20/25 durability, the average suit of armor now has around 20-25 as it's original durability, and very few weapons have durability that high.
You can argue over the wording all you like. It's all +1 max dura to me.
If OP really wants to, he can have his 25 dura armour back using items that already exist in the game. I only agree that they should be added to the cash shop.
And I'm trying to argue that such an item should not be included, as it would be detrimental to the game overall.
And someone else brought up that a similar item already exists: Hammers can be used to restore an item up to a max of 25.
What are you arguing now, that hammers can't increase an item's durability over 25? You're right, reading the description of the hammers, they can't.
With that said, the fact that you had to ask if we had any items with over 25 durability puts into light just how few items have that much.
In 90% of the cases, the hammers are able to fully restore an item to it's original durability, and in the OP's case, it's able to do exactly what he wants.
Also, you could use a golden hammer to increase a 25 durability item to 26. Just once though, but still works!
Until then, you can restore its lost dura back up to 25.
And stop entrusting Ferghus with your armour; losing 45 max dura, even in a hypothetical situation, is crazy.
You're asking to restore a lot of max dura on a game originally designed to not have max dura repairs in the first place. It's gonna be rare, expensive and difficult no matter how they implement it.
So what is it that you want? You want a Potion that will restore an originally 45 dura Melka from 0 back to 45? Would it repair one point at a time like a hammer, or would it repair all the original dura at one go?
Given the price of Repair and Enchant Prot Pots, how much is this Potion going to cost? Will it be cheaper to just ruin your armour with enchants and Ferghus and then use the Potion to repair it all? Will Nexon implement that knowing that it'll destroy the sales of the prot pots? Or will it be ridiculously expensive, to the point that no one would buy it anyway?
In the first place, do items even store their original dura in their data, or do they only keep track of their current max dura? Do they keep track of how much dura was lost to repairs vs enchanting?
EDIT:
This is my first expensive armour from when I started in 2009:
Sorry mate, I can't relate. I've never broken an item down to 0/0 before. I also still have my first wand! It's 3/3.
I feed them to my gorgeous spirit mace when they reach 2/2. He ate my first sword too (the one Duncan gives you after Eiry), that's why I don't have it to show you.
But I did keep this one because it has both the enchants from when I did G1 and G3 for the first time.
And he can't eat the wand, it's special upgraded.