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Closed REMOVE CHAIN AS A BEGINNER TALENT DURING REBIRTH
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Disregarding your passive aggressive nature with William, no one is making it out to be an end of the world scenario so I'm not sure where you're getting that from. It was a simple discussion- maybe you feel it's suddenly an "end-of-the-world-thing", but I do believe you're significantly exaggerating what's being discussed here by thinking that, and instilling the belief that it is rather important yourself despite your saying that it isn't. Just something to keep an eye on. But this thread is getting somewhat off-topic and isn't for petty arguments, so let's get back on topic about chainslash instead of being passive aggressive.
~ Not once... Not twice... but .. every 24 hours until the new player reaches a total level of 1000.
Seriously it's bad enough that everyone forces the "GO HUMAN OR YOU'LL SUCK FOREVER" crap down everybody's throats. Stop trying to push newbies into metas they don't have the stats or experience to fully utilize.
What were you even trying to prove here?
really? i thought beginner weap can't step upgrade
From what I can tell, that's true. Though I think the general point was "Look at this weapon I can repair for one gold. Totally negates any counter arguments to this thread."
Guns and ninja don't have any 1g weap
You have a lot of nerve. You really do. Just prior to a new user's very first rebirth (via the rebirth and talent quest from Duncan), they are sent to a special area (hosted by Tin) where they can try out Talents. When they're done; they can leave the map, talk to Duncan, and commence with their very first (forced) rebirth. At this time they are given the chance to choose a Talent. Their available choices are presented to them on three of four visible tabs. The First Tab says 'Starter Talent'. The Second Tab says 'Combat Talent'. The Third Tab says 'Life Talent'. The Fourth Tab says 'Hero Talent'. This entire thread is focused on the fact that Chain Slash is visible on both the First Tab and the Second Tab. You are assuming new users won't (or don't) have the brain capacity to view more than the First Tab of Talents they're presented with (despite knowing they had a chance to try each of them, just prior to said rebirth). ~ Now ...@TNinja ~ @lceCream ~ The beginner weapon post was made out of sarcasm; hence the reason I wasn't so friendly to Buffalos.
I assumed it could be special upgraded (because nothing anywhere stated otherwise; and from what I've been told... it works/or worked with Beginner Maces for a Giant). If it can't be special upgraded, it's no big deal. I wasn't being serious when I posted it. As for what I meant with the posts from Barri Brown. Well, that's pretty clear if you read them. The OP of this thread said we cannot make full use of the Chain Slash skills until we've completed our generations. I'm obviously proving that to be false (and showing how the average player, who prefers Close Combat, apparently can't handle Barri Brown. Despite the map being a piece of cake for a level 39 noob player (total 44) with Chain Slash skills and crap for armor),... and Buffalos tells me I need to read what he posts..
One more time Buffalos ~ How will moving Chain Slash out of the First Tab change anything? ~ Tell me again how dumb people are.
Going back to the first page... when GandorEU said, "You think from perspective of long time player that knows the game well"... ~ I initially disagreed with that statement, because new users can rebirth daily, but now I have to turn around and agree with it too (but not for the reason they initially gave). Yeah! I think from the perspective of someone who learned their skills individually, at their leisure, without a leash.
Back when we had to fight something to learn Combat Mastery, or "witness skills being used by mobs to learn they exist". (Defense, CA, ..).
I'm not questioning their intelligence. If you're going to put words down my throat at least make them characteristic of myself instead of what you truly think.
The newbie area let's the new crowd try out everything with minimal context, no bias, and no limit. It's cool and opens them up to what they can do down the road. The first talent pick is normally rather random or whatever the player thought looked better, but the rebirth screen's talent selection is supposed to better categorize the talents and let the player make a slightly more informed choice.
If a player is brand new to a game and sees the words BEGINNER TALENT plastered on a tab in the selection screen, they'll assume that those talents are more geared towards the newbies (what a shock!). Not everyone is going to pick from the tab (which is fine), but the ones who do are going into the game thinking that their talent was made for them: someone new.
Looking at everything I've posted, it should be clear that statement isn't the case here. 6 of the 13 skills are locked behind hunting/fetch quests that newbies cannot complete without considerable strength, the stat point gain will barely help other talents when you consider the level costs to get them, and the dangerous assumption that everything else in the game with be as much of a quest and training grind. The talent isn't meant to be an easy thing. Why are you okay with that being presented to newbies as "beginner friendly"?
The fact that you have to come in here and explain that to everyone is quite honestly pathetic. You've overused the troll face emoji on this forum so nobody ever knows when you're serious anymore.
Going to share why that is? Because from what I've seen from you here you're as hard opposed to the notion as humanly possible.
Now get off your dead skin, make a new account, and live the gamestyle (as the brand new player who chose Chain Slash as their first Talent) you've been ridiculing for the past 3 pages.
The last part of your quote stack makes no sense. I didn't agree with Gandor for the reason they initially stated. I agreed with them for the reason I stated in the post you quoted. If you break your hand and go back to the first page, you can clearly see for yourself why I didn't agree there. (A "long time player that knows the game well" is someone "who learned their skills individually, at their leisure, without a leash."). /facepaw
The picture in my last post to you was taken from the screen of a new user during their first rebirth. (I know what it says and what's available).
If anyone is doing anyone a disservice, it's this thread trying to "prevent" new users from acquiring Bachram's Boost through Dorcha Mastery.
Most new users can't afford to live without Bachram. ~ because HP, MP, and SP pots cost money. ~ Remember? Money needed for repairs.
If you don't know or understand why I use quotes around words "like this" (when they're not actually part of a quote made by someone else); Ask Lidrster to educate you on the topic of "shudder quotes" (also known as sneer quotes or scare quotes). Lid knows a lot about emphasis.
Hi hi~
I'm an alch. c:
Just in case no one seen it earlier. Begginer talents aren't supposed to make you suffer.
So, uh. I think I might say something as well, as a beginner myself?
Remember that glorious 20 days ago when chain slash was about to be released? I was like, OH DANG.
I said about this to my friend, and when we saw it on beginner talent list, she made up her mind that she wanted to play as Chain Slasher. And guess what.
She does not play anymore, ESPECIALLY after questline that shows you two skills, but teaches you one skill. And how to obtain another one, you ask? Be a pro. She had hard time trying to make some storyline chain slash quests, for example beating boss. After that she had to ask friends (that was actual miracle that they agreed) to carry her through whole Peaca dungeon so she could sketch Banshee. Then was the main issue. She saw Spinning Slasher requirements. So we were like, well, if it is not possible to obtain them normally, we should buy them, right?
But if this is a beginner talent, why new skill elements go for freaking MILIONS? Come on, Arrow Revolver and Fireball TOGETHER costs less than ONE dorcha crystal. This was the reason she thought that she cannot bear even a beginner "easy" talent. How to kill someone's self-confidence: Nexon edition.
Also, about Baltane Missions. NAH, it is not happy-go-lucky "easy mission" at all. Even for beginners. Killing zombies is not this big deal, but this one punch bear (Beartama) is just a bit too much. Kills both your character and morale.
Chain Slash is NOT for beginners.
Also there is a lot of ground between not advertising it like it is for new players and putting a level limit on it. Accurate information is inherently better than misinformation. This talent clearly wasn't designed with new players in mind and even if the option is open to them they should be given some indication of that rather than just assuming that they'll give up and try a new talent in 24 hours or catch on via osmosis (most new players have trouble understanding the difference between talents and classes in other mmos already). True this isn't game breaking, but it isn't really good game design either.
2) I actually like the daily rebirth feature. It tries to make newbies spread out more, but again MOST OF THEM FOCUS THE FIRST TALENT THEY PICK/LIKE TO NEAR COMPLETION BEFORE MOVING ON. I'm not sure where you got the pretense that I dislike the daily rebirth feature solely because "I can't use it." Are there anymore assumptions about my opinions on the game that you wish to guess incorrectly? This is turning into a running theme with you and me and it's really quite childish. I would if I weren't in classes. But how about the testament of three new players I met and two who quit the game after getting zero attachment to the game with the BS skill obtainment methods in a "beginner talent." If your beginner talent is scaring beginners off when others typically don't, it's not a beginner talent. There was a time before Bacharm, and since you're soo hell-bent on bringing that time up to defend your points on previous skill grinds it's only fair I bring that up to counter your stance on excessive cost of potions. Everyone lived through that time, and most got off fine in it (see below).
Most NPC shop weapon/armor repairs aren't that expensive, and if anything, giving a newbie a chain blade as a main weapon is going to cost them more gold in the long run because chain blades cost 3x+ the amount of gold to repair than basic swords and bows. (Also don't forget that potions drop in decent numbers in the beginner zone dungeons and chapter 1 story dungeons, so potion money isn't going to be a super massive issue)
Might be just me, but every time I rebirth my 15k+ character the talent screen defaults to the beginner tab. I'm really not sure what you're getting at there, with that observation considered.
This is a massive no-no with game design. You shouldn't give a player a skill in a tutorial setting and then promptly take it away upon leaving said tutorial. Add that to the pile of issues with this talent's implementation.
I know I did, I went with Puppetry and I will admit I had trouble affording it and all.
It's just sad you assume what new people think when they first join a game, especially big as Mabinogi.
I know what this thread is about and what a dozen or so people are saying they want. Despite less than half (or none) of them actually being new "
or affected" players (and not the following of one supporter's guild). I know all about this community and the way people "do things"There was a time before Talnets
Bachram's Boost applies to all forms of combat. You don't need a Chain Blade equipped to reap from its benefit. (It's valuable to everyone).