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Thoughts on New Baltane Missions/Baltane Elites
Comments
He's just showing off his high damage capability because someone asked him to. You don't need anywhere near that much damage to clear these missions.
The stats on the pictured chain blade as well as the one on the other thread seem randomised as they are inconsistent with the stats you get from smithing. Because of this, it's probably safe to assume they are telling the truth about them being drops.
Considering the price of the materials, you'd have to be pretty dedicated to trolling to make the chain blade, purposely fail the finishing and then purposely break the durability even more just for lols.
I absolutely hate the camera on the bridge. How high were they during playtesting?
yep, but the camera only seems troublesome when you get close to barrier spikes in front of Shuan
but no problem as long you dont feel any need to chase your enemy near there
Grinding Missions:
1) Nowhere to Run
2) Gatekeeper
Gate keeper is annoying.
Especially on Elite. These things have strange aggro. Like, Divine Link doesn't transfer it all, so some things will still just aggro me, and boy do these guys hit hard on Elite.
Also they use counterattack. Nowhere to Run wins by that alone, because dealing with counterattack is annoying.
That and because Nowhere to Run Elite's zombies all aggro a Linked pet instantly, and the spawn rate is so much higher than Basic. It's overall just less of a hassle.
Sure Gatekeeper has the possibility of getting an EXP buff effect as a boss-clear bonus, but it's too random and Nowhere to Run would be faster anyways.
Reward Missions:
1) Counterattack
2) Siege Weapon
3) Knights of the Round Table
4) Avalon Bridge
Yeah, the new missions take the top of the list, just because they come with extra gold rewards. (and quite a lot of Crusader EXP Potions or Int/Adv Baltane Seals!)
Siege weapon takes 2nd, because of Counterattack's possibility to run into the Sneaky Disciples. They drop some nice loot!
Knights of the Round Table is third. No bonus gold drop, but if you use Shock and r1 Raincasting, you can clear this in a relaxed way.
Avalon Bridge... it's just too much time for too little rewards.
Maybe if the point exchange prices were lowered, but for now, it's rather unrewarding.
Though, with the Huge Lucky Finish Event coming to a close, I feel that the list of missions I'll actually run will get pared down.
1) Nowhere to run Elite, just to get to level 150 for that rebirth
2) Counterattack and Siege Weapon for rewards
3) Maybe Knights of the Round Table if I'm not feeling lazy, and also have an Elite Pass for it and can't do anymore Counterattack/Siege Weapon for that in-game day.
I can easily see Gatekeeper disappearing from my routine completely, and Avalon Bridge, barring some intense desire, and a cluttering of Elite passes for it.
I find I will only run Gatekeeper if I have an Elite pass and it's a Tuesday or a day of increased item drops. Bachram pg. 4 seems to be the most sought of the pages, so it still has some worth on the market, and there will be times where I come just short of 150 from Nowhere to Run, and Gatekeeper Elite is just enough to push me the last few levels with a Baltane 1.5 crystal (which I've built a surplus of after so many peridot enemies). Incidentally, Peridot enemies have also started dropping items besides Bachram pages, Baltane crystals and bombs. I was running Avalon Bridge during the final week of the event and a Peridot Bear dropped a demonic sword.
I'm a bit concerned about running Counterattack on Elite. I need to figure out a more optimal way to move quickly as the enemies are so spread out on some maps and the health of my squires frightens me, but the Sneaky Disciples are definitely one of the strongest draws of that mission.
I've gotten nearly all my Elite passes from the enemies in Counterattack and Siege Weapon.
That's enough passes for me atm, since I'm just rebirthing at a normal once-per-six-days rate.
I can't remember seeing any pass drops during the other missions, except one pass I got from reanimated zombies during KotRT.
It's a shame that passes only seem to drop during Basic difficulty.
I haven't seen any elite pass drops during my Elite runs.
I'd agree with these ratings minus one small change, Avalon bridge is really chill if you have a good ice spear and the explosion radius reforge. Also I can only seem to get gatekeeper passes as well. In ~12 gatekeeper passes I have 2 no where to run. I noticed that counterattack has mobs that ignore divine link too. I'm pretty happy with this update overall, because I dislike girg dailies for crusader exp and this allows me to get semi regular exp.
Like i try to kill the mobs with chain crush one by one but my char walks directly into the target and gets killed.
Any advice?
Use divine link on a high level pet and get a tribolt/lightning wand to spam chain casted lightning bolt.
Nowhere to Run is specifically an AoE-fest. There's no need to single-target enemies unless you're waiting on cooldowns, focus-killing a bear, or building up Dorcha. On that note, Chain Slash isn't the best talent for AoEing in this mission because of how fast-paced the spawns are, how long the recovery is on Chain Sweep, and how wonky the ranges of the other two AoEs are. Chain Slash thrives better in missions like Siege Weapon, where there's a finite group of enemies that spawns and immediately dies from its sheer AoE burst. While you will effectively chase enemies all over the map on Basic due to how passive they are, on Elite you only really need to stay in range of the squires, as everything will aggro towards you with much more movement speed.
As far as non-magic is concerned, Gunner (which I use here) and Ninja (which I have not tried here but can imagine does well) are great tools for mowing down the corpses. Gunner is primarily about the double-tap and high-crit of its regular shots and the mobility and far reach of Shooting Rush, while Ninja benefits from the focused reach of Kunai Storm, the range of its basic attack and the set-and-forget nature of Explosive Kunai. I'm not sure Shock is all that useful or necessary on this mission. It's more useful on missions with lots of boars or wolves (like Avalon Bridge, Knights of the Round Table and Counterattack), and the bear is manageable without it. The enemies here are very fragile, so the best buff for this mission is actually March Song. It allows you to pursue new targets more quickly and to run away from danger more easily. Now that the Huge Lucky Finish event is over, it's not as easy to keep track of kills for when the Peridot Bear spawns, but if you find yourself in harm's way when it comes rushing in, you can simply move to the left or right of the main path, or use Crisis Escape to drop aggro and let the squires keep him busy while you set up to finish him off. If you're at half health or less, pop Mana Shield until you level or your Bachram gauge refills.
In my case, I run a Dowra SE in one weapon tab and, being a human, dual-wield swords in the other. I essentially pop Way of the Gun and Final Hit whenever they're off cooldown, prioritizing the latter to time it with bear spawns. Ideally, both are off cooldown a minute before the Bachram gauge refills, so that both have their cooldowns reset. Final Hit is considerably more useful against the corpses on Basic than it is on Elite, since there's way less ideal clusters on Basic.
No matter what you use, just be aware that sometimes position lag can happen, and may also explain why you end up moving inside your target.
Edit: I guess while I'm here, I may as well ask if anyone in the thread knows or suspects the best method/Baltane mission for getting Elite passes. They've been scarcely dropping for me from monsters in Nowhere to Run, and it's starting to drive me nuts. Aside from waiting until Tuesday, I've got nothing.
Thanks for the advice
Gonna try nowhere to run with ninja.
About your question.
I got some elite passes from the avalon bridge mission.
They don't drop in masses but they drop.
even with poopoo pets and rank 7 DL, this skill is just too good.
for Avalon Bridge elite
Alchemy: i recommend shock ability to the fullest to halt enemy advance
Mage: Ice Spear generally does not work, use Lightning Bolt to enemy zombies and chain cast Thunder to enemy Robed man
Warrior: Using Wide Splash Weapon works like wonder, but enemy explosive zombie could stun you
I want a spare 2 blue step 6 4 lulz.
Multi aggros. Halp.