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Currently, there are very few incentives to clear content alone. It can be argued that soloing content allows you to get all the gold drops (going to use shadow wizard as an example). Shadow wizard HM solo clear takes me ~10-12 minutes, and I get about 200k from the run with a 240% crystal. A party clearing shadow wizard takes ~2 minutes or less, and gives you at minimum 87k gold with a 240% crystal. Parties are able to run 5-6 times as many runs as I can, and thereby end up with more gold. The argument can be made that I should just find a party, but on less populated servers, or at odd times of day, this can be unfeasible. If instead, shadow wizard gave 204, 800 gold (25,600 * 8) and it was split between party members, it would reward solo players/smaller parties able to clear quickly, and let them match/exceed full parties. Similarly with dungeons, soloing doesn't give enough benefit (with one arguable exception). The only dungeon that rewards solo players is alby advanced, which gives a solo player Arachne for the boss, and 8 potential chests. All other dungeons and difficulties (that I am aware of) only give a solo player one chest. If instead, a dungeon generated 4 chests, and split keys between the party, solo players would be rewarded for their ability to clear content alone. I wish to see this in game to reduce the use of alternate characters to give benefits to players, as well as incentivize stronger players able to clear content on their own, or those unable to find parties. With parties of 3 (or 5/7 for shadow wizard and other missions) the extra key could be either randomly distributed to a party member, or given to the party leader to hand out. Some re-balancing of numbers may be required were this to be implemented.
- What are your thoughts?14 votes
I would like to see this in game. 50% (7 votes)
I would rather things remain as they are. 43% (6 votes)
I have a more detailed opinion posted below. 7% (1 vote)