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Makes it sound like chains can absolutely single handily solo phant
Off topic.
But I'll answerz nywayz.
Grammer NasizYou sound more interested in disagreeing with Rhey, because of his hyperbolic poll, than countering any of his points.
Note that, I dont care if you think its over powered or not, but you just seem to be digging your heels in the sand for no reason.
Whether chains to be op or not yeah but it just doesnt come off as a serious thread with how they word it
A real buff for gunner is no cooldowns too but need to reload like normal
This remains true with higher dex as well, having to farm dorcha and the very long drawn out animations for chain make it significantly slower than other options in many situations, especially when spamming missions such as battle for tail 2 or conflict where you don't have much of a chance to harvest dorcha, because even wearing special Eiren outfit with dorcha snatch master and level 20 dorcha leeched chain blade reforge is still only .95 dorcha per normal attack up from the basic .75 of having only rank 1 and no other boosts, which may seem like a fair bit but still gets burned through very quickly when you're using chain burst to maximize your damage output or anchor rush to get out of mob normal combos or close distance for impales.
Personally I feel like chain is balanced very well, despite it seeming as if the damage multipliers are very high compared to other skills, the restrictions on using those skills from dorcha being a limited resource mid combat and the slow execution balance them out quite well, it's sort of like magic if magic were done correctly and had damage proportional to it's loading and execution time, big burst damage but a little bit on the slow side.
While I don't agree chain needs nerfed, I do believe many other skillsets could use touchups. Fighter and Alchemy being two of mabinogi's darkest black sheep of skillsets are going to need a lot of work especially as both are borderline unusable in all but early game generation quests due to content rebalances that have happened over the years as they've gone neglected. Along with many bug fixes such as not being able to use a loaded and ready water cannon until the splash animation on the previous monster hit has finished (this happens even without vivace to speed up loading) and fighter's various position glitching issues.
I feel like a more productive use of the bit of official nexon attention we can muster by posting on the forums would be better spent asking for bug fixes and rebalancing the weaker skillsets that don't hold up anymore rather than complaining to nerf the functional things into the ground as someone of the opinion all skillsets should be viable to use at all game points to at least a moderate efficiency even if certain skillsets are more effective than others in specific situations so no player has to feel like his or her favorite skillset is "useless late game" or otherwise
pretty much this on easier content like sms and dungeons (except for certain hm dungeons and phant) I'd prefer the the ninja gunner combo since its faster and not as drawn out as the chain animations also the animations are risky in places like phant, can' tell you how many times some mobs starting going to town on me because my soul link was dead right after chain sweep did its course.
what lol
why nerf?
i mean, you dont fight against it or seeing another race exclusively using it
like Final hit and Magnum Spam