[NEW MILLETIANS] Please note that all new forum users have to be approved before posting. This process can take up to 24 hours, and we appreciate your patience.
If this is your first visit, be sure to check out the
Nexon Forums Code of Conduct. You have to register before you can post, so you can log in or create a forum name above to proceed. Thank you for your visit!
hard cap issue (recopy from the general chat)
(Note: I figured this is a better forum for this post so I copied pastad my original post here hopefully so that a mod can see it and hopefully do something about this issue.)
So I have noticed one thing regarding artisan upgrades... the closer you get to end game the less the artisan upgrade helps in your damage due to the hard cap.....
For example.. atm I almost have cap int at 1415 when I am soul linked with my pet that goes up to 1538 (due to some int bonuses that surpass cap) however I also have a +123 int artisan upgraded staff which when equipped gives me literally no bonus int (~1560), making it useless to me,because due to the hard cap that juicy bonus int on my staff is not applied; this has led me to the conclusion that as an end game mage I will be forced to settle for a less value upgrade instead of the Artisan...
In the case of end game players who are very close to their cap, this hard cap makes any artisan upgrade for their tools obsolete since because they are so close to the hard cap of the certain stat of interest the upgrade wont benefit them in any way above that cap.... thus making the Artisan upgrade they worked so hard for obsolete...
One way to fix this is to make the artisan bonuses surpass the hard caps... or better yet... just get rid of the hard caps altogether; cause at this rate all Artisan upgrades will be obsolete once the player base reaches the hard cap values, making artisan removal tools obsolete as well, since getting the max artisan roll will no longer be something to strive for... or worse... the Artisan upgrades will be an abandoned content altogether for end game players.
Comments
this reply is the worst show of common sense i have ever seen..... does this mean at higher levels artisans go to the trash? if that's the case then nexon should really remove artisan removal tools from their shops i mean who would want to have max artisan roll!? the noobs? it is hard enough to get a maxed artisan roll and it should be worth it for everyone. the hard cap must be removed for any growth in this game beyond that cap to be possible for EVERYONE.
The last time artisan on a staff was good was 5 yrs ago
The best option we have is to educate newer players on the usefulness of artisans on certain weapons and lack of on others, and accept them as a shortcut to an ends rather than a legitimate bonus. (As much as I personally would like to see at the very least transformations, artisans, and caters bypassing cap in the way echostones and shine of eweca do.)
Alternatively, uncap the cap!
But I think there should be an item that lets you "re-upgrade" your weapon from scratch (even if it's step upgraded)
Atleast that would make everyone satisfied.
:,D my base stat is the cap while chars having less than 1240 can have more INT. All your hard work is wasted, nothing works beyond this point than Shine of Eweca and echostone.