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Real Talk: Nerf Chainz

Comments

  • KelpSodaKelpSoda
    Mabinogi Rep: 2,485
    Posts: 223
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    oh so i can just mod my 2006 car into a 2019 ferrari?

    thx for letting me know mate
    ShadoeSherriSylviaWolfe
  • RheyRhey
    Mabinogi Rep: 10,030
    Posts: 1,497
    Member
    edited February 12, 2018
    TheOthic wrote: »
    Rhey wrote: »
    Veylaine wrote: »
    EDIT2: second the example you gave was terrible.Act 7 is an AoE attack while impale is a single target attack, also you weren't showing Act 7s full potential as it can hit twice.

    I was comparing the strongest multipliers of both talents. Even If U wanna do aoe vs aoe chainz still comes out on top as act 7 haz checks and all my investment 2 make it gud will still be gutted against a 5k clean cardinal since chainz isn't really checked/balance enuf @ this point in time. :/
    Nice you didn't even respond to thier post of how chains are outsped by other talents or lutes part about the same thing :smirk:

    Also if this all about "investments" its probably not going to happened, why do you think I mentioned fighters and alchemists when bash came out pretty much all the dps of fighter PvE prevalence was gone all those "investments" oh how fighters put on thier knuckles and and all the drop kick uppercut and sommersault kick damage reforges, and guess what nothing has happened still. alchemists who spent probably over 40m back in 2011-2015 on perfect cres parts because back then people didn't spam sw like crazy as they do today so all three cres parts were rare as hell and good rolled cres parts were even more rare, not to mention all the water and fire alch enchants they probably payed out the ass for or spammed crazy like for flame enchants in peaca int.

    If you're only grief is that "investments" are being squandered, then change your damn title and your poll because obviously nerfing chains isn't the only solution and judging by the responses on this this thread its a very unpopular solution at that.

    If we're just talking about efficiency when it comes 2 running things then that isn't my point of contention. That is subjectively confined 2 a player's(his/her) own accs progression/investments. Like I can effectively run Baltne mission(counter-attack) with just pegasis+B.Drags alone.

    I'm pointing(reality checking) the (OPness)output of chainz in correlation to its designed/investment req.(When compared 2 demands of other talents just 2 be gud & reach a less/similar output & how chainz need moar checks/balances to stop it from being easily broken when powercreeps are added 2 it eventually.)
    Outside of situational niche...will kill the value of all other combat talents in general.(Chainzinogi)

    Last but not least...this is a discussion. Calm down. & don't take my disagreements so personally. It's starting 2 show in ur tone.

    giphy.gif
    KelpSoda wrote: »
    oh so i can just mod my 2006 car into a 2019 ferrari?

    thx for letting me know mate

    Nascar modify stock carsdoes it all da time for competitionz. It'd be better to ask em than on a gaming service forums. B)
  • TheOthicTheOthic
    Mabinogi Rep: 1,525
    Posts: 52
    Member
    edited February 12, 2018
    @Rhey well sorry if it come off too personal, but im pointing out that the rebalancing you are preposing rarely happens thats why I mention alchemy and fighter, because they ever rarely re balanced things by nerfing somethng because it made other previous investments bad or obsolete.

    Also if you want to have a more nuanced discussion about investments instead of "nerf chainz"maybe don't start with the tone of your title and poll, maybe thats why you're getting the responses you are getting.


    SylviaWolfe
  • JulieJulie
    Mabinogi Rep: 3,645
    Posts: 310
    Member
    trying to turn a crapbox into a 2019 ferrari is probably going to cost you as much as one, and no, nascar isnt a bunch of wizards that can magically turn ur car into a ferrari, they have box cutout shells of the cars they use that are designed to run in circles for hours paired up with a V8 engine that produces 800hp these days and are rear wheel drive, and theyre harder to control then any 2019 ferrari since theres no electronic safety measures or assists, its as basic and dangerous as it gets.

    so just getting a 2019 ferrari is just easier.
    JazmynSherri
  • RheyRhey
    Mabinogi Rep: 10,030
    Posts: 1,497
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    TheOthic wrote: »
    @Rhey well sorry if it come off too personal, but im pointing out that the rebalancing you are preposing rarely happens thats why I mention alchemy and fighter, because they ever rarely re balanced things by nerfing somethng because it made other previous investments bad or obsolete.

    Also if you want to have a more nuanced discussion about investments instead of "nerf chainz"maybe don't start with the tone of your title and poll, maybe thats why you're getting the responses you are getting.
    Point taken. But I'm leaving it as is so people will have context. As lots of replies are already made to it. And I've fleshed out myself further already in the thread discussion.

    Julie wrote: »
    trying to turn a crapbox into a 2019 ferrari is probably going to cost you as much as one, and no, nascar isnt a bunch of wizards that can magically turn ur car into a ferrari, they have box cutout shells of the cars they use that are designed to run in circles for hours paired up with a V8 engine that produces 800hp these days and are rear wheel drive, and theyre harder to control then any 2019 ferrari since theres no electronic safety measures or assists, its as basic and dangerous as it gets.

    so just getting a 2019 ferrari is just easier.

    But...
    giphy.gif
    Ur not denying it as a possibility tho & sum people will have their own reasons to.

    But ultimately this analogy breaks down cuz Private property =/= Gaming services.
    There is a restraining order(TOS/COC) on us to not touch(Mod) Nexon's darling in any of her no-no(Game files) places while we flirt(Play) with her to fix any oversight/dissatisfaction. :D :p :*
    TheOthicUnisex
  • KelpSodaKelpSoda
    Mabinogi Rep: 2,485
    Posts: 223
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    just buy nexon
    cFHgjtI.png
  • ShadoeShadoe
    Mabinogi Rep: 3,090
    Posts: 241
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    KelpSoda wrote: »
    oh so i can just mod my 2006 car into a 2019 ferrari?

    thx for letting me know mate

    If you're willing to spend millions on reforges, you probably could.
    Then you could complain when they come out with Tesla cars that have actual Tesla death rays.

    And I'm totally not buying stock based on crappy one-day performance. You'll need to show me crappy five-day performance first.
  • SherriSherri
    Mabinogi Rep: 17,840
    Posts: 2,653
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    edited February 14, 2018
    extremely biased poll
    cant take this thread seriously either
    Lutetium wrote: »
    ShouK wrote: »
    Might be because when I was training chains my dex is low and I didn’t use any related chain gears but... chain feels incredibly slow. Id much rather use kunai storm that can deal damage through waves than chain sweep. Kunai storm range 20 makes the AoE range similar to chain sweep. It’s also a pain to get dorcha each time before you’re about to do something. And having to normal hit high hp monster to gain dorcha, and risk getting hit back.

    This remains true with higher dex as well, having to farm dorcha and the very long drawn out animations for chain make it significantly slower than other options in many situations, especially when spamming missions such as battle for tail 2 or conflict where you don't have much of a chance to harvest dorcha, because even wearing special Eiren outfit with dorcha snatch master and level 20 dorcha leeched chain blade reforge is still only .95 dorcha per normal attack up from the basic .75 of having only rank 1 and no other boosts, which may seem like a fair bit but still gets burned through very quickly when you're using chain burst to maximize your damage output or anchor rush to get out of mob normal combos or close distance for impales.

    Personally I feel like chain is balanced very well, despite it seeming as if the damage multipliers are very high compared to other skills, the restrictions on using those skills from dorcha being a limited resource mid combat and the slow execution balance them out quite well, it's sort of like magic if magic were done correctly and had damage proportional to it's loading and execution time, big burst damage but a little bit on the slow side.

    While I don't agree chain needs nerfed, I do believe many other skillsets could use touchups. Fighter and Alchemy being two of mabinogi's darkest black sheep of skillsets are going to need a lot of work especially as both are borderline unusable in all but early game generation quests due to content rebalances that have happened over the years as they've gone neglected. Along with many bug fixes such as not being able to use a loaded and ready water cannon until the splash animation on the previous monster hit has finished (this happens even without vivace to speed up loading) and fighter's various position glitching issues.

    I feel like a more productive use of the bit of official nexon attention we can muster by posting on the forums would be better spent asking for bug fixes and rebalancing the weaker skillsets that don't hold up anymore rather than complaining to nerf the functional things into the ground as someone of the opinion all skillsets should be viable to use at all game points to at least a moderate efficiency even if certain skillsets are more effective than others in specific situations so no player has to feel like his or her favorite skillset is "useless late game" or otherwise :)
    ^this
    ZeoGretaVeylaine
  • XiokunXiokun
    Mabinogi Rep: 11,080
    Posts: 887
    Member
    2 Chaaaaaaaaaaaaaaaaaaaaaaaaaaainz
    ...
    I'm joking. Chains is good to me. I just need to get off my lazy giant butt and get more dex. Or don't. I don't focus on combat anymore tbh. I just like fashion and sheering sheep, now.
    SylviaWolfe
  • PanPan
    Mabinogi Rep: 3,745
    Posts: 418
    Member
    edited February 16, 2018
    May as well nerf all skills to be the same damage multiplier right? That's only fair I guess. Then after that, make every skill have the same cool down. All skills can then be fair game.
  • JulieJulie
    Mabinogi Rep: 3,645
    Posts: 310
    Member
    Xiokun wrote: »
    2 Chaaaaaaaaaaaaaaaaaaaaaaaaaaainz
    ...
    I'm joking. Chains is good to me. I just need to get off my lazy giant butt and get more dex. Or don't. I don't focus on combat anymore tbh. I just like fashion and sheering sheep, now.

    i sheer sheep to get more dex.
  • ookieookie
    Mabinogi Rep: 1,700
    Posts: 146
    Member
    why complain about Final Hit because of Chains......FINAL HIT WITH CHAINS....mwahahahahahaha
    ShadoeSherri
  • KelpSodaKelpSoda
    Mabinogi Rep: 2,485
    Posts: 223
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    let's celebrate chinese new year by shearing sheep for that dex
  • ookieookie
    Mabinogi Rep: 1,700
    Posts: 146
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    shear sheep with Chains.....now there's a skill....lol
    Shadoe
  • ChaosShadowChaosShadow
    Mabinogi Rep: 2,325
    Posts: 133
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    Kysirai
  • ShadoeShadoe
    Mabinogi Rep: 3,090
    Posts: 241
    Member
    ookie wrote: »
    shear sheep with Chains.....now there's a skill....lol

    There are some pretty interesting things you can sheer sheep with, but probably the best was the event basket that we've had a few times :D
  • EnaEna
    Mabinogi Rep: 705
    Posts: 68
    Member
    edited February 19, 2018
    plz take out that bachram boost it is so annoy as -removed- Please do not dodge the language filter.
  • ShadoeShadoe
    Mabinogi Rep: 3,090
    Posts: 241
    Member
    edited February 19, 2018
    Ena wrote: »
    plz take out that bachram boost it is so annoy as -removed- Please do not dodge the language filter.

    Not nearly as annoying as hitting a new potential level, or whatever it's called. Especially when it happens while you're in a big fight.
  • foussiremixfoussiremix
    Mabinogi Rep: 1,175
    Posts: 88
    Member
    edited February 19, 2018
    Ena wrote: »
    plz take out that bachram boost it is so annoy as -removed- Please do not dodge the language filter.

    Lol no
    Its a life saver in dungeons or shadow missions
  • ShouKShouK
    Mabinogi Rep: 4,735
    Posts: 824
    Member
    Bachram Boost is pretty annoying when you're trying to train something that requires your hp/mp/stam to be low though like Holy Vitality subskill. I wish it can be turn on and off at will.