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: Fencing is a melee combat Talent built around quick strikes and combination attacks to keep foes on the defensive.
Base Stat Bonus
Leveling Stat Bonus
Aging Stat Bonus
Passively increases one's Dexterity, Balance, and Critical chance when using rapiers.
Switch between Forward Stance and Guarded Stance. When in the Forward Stance, the player's strikes will be faster and more precise. When in the Guarded Stance, the player's defensive and evasive abilities will be quicker and more effective.
Pierce a target with the rapier, inflicting high damage and a short stun.
Allows one to block a physical attack, putting the attacker into a vulnerable state for a few seconds.
Used after a successful Parry. Inflicts moderate damage and pushes the target back a distance.
Use a false attack to make an enemy waste a counterattack, leaving the target open to attack.
Used after a successful Feint. The enemy will be knocked down and stunned for a long period of time.
Stomp loudly to startle nearby enemies and disrupt their aggro.
While active, allows the player to teleport near an ally who's being attacked to aid them.
and 10 others.